2010-07-06 20:23:58 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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2010-07-06 20:55:05 +08:00
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http://www.cocos2d-x.org
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2010-07-06 20:23:58 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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2010-07-12 17:01:26 +08:00
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****************************************************************************/
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#include "NSMutableArray.h"
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#include <stdarg.h>
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#include <vector>
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using namespace std;
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NSMutableArray::NSMutableArray(UINT32 uSize)
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{
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m_array = vector<NSObject *>(uSize);
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}
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NSMutableArray::~NSMutableArray(void)
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{
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removeAllObjects();
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}
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vector<NSObject *>::iterator NSMutableArray::begin(void)
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{
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return m_array.begin();
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}
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vector<NSObject *>::iterator NSMutableArray::end(void)
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{
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return m_array.end();
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}
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void NSMutableArray::addObject(NSObject *pObject)
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{
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// make sure the pointer is not null
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if (pObject == NULL)
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{
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return;
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}
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// add the refrence
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pObject->retain();
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// the array is full, push back
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m_array.push_back(pObject);
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}
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void NSMutableArray::insertObjectAtIndex(NSObject *pObject, UInt32 uIndex)
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{
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// make sure the object is not null
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if (pObject == NULL)
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{
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return;
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}
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// add the refrence of the object
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pObject->retain();
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// insert the object
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m_array.insert(m_array.begin() + uIndex, pObject);
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}
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void NSMutableArray::addObjectsFromArray(NSMutableArray *pArray)
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{
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if (pArray && pArray->count() > 0)
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{
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vector<NSObject *>::iterator iter;
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for (iter = pArray->begin(); iter != pArray->end(); ++iter)
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{
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if (*iter)
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{
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m_array.push_back(*iter);
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}
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}
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}
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}
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UINT32 NSMutableArray::count(void)
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{
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return m_array.size();
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}
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void NSMutableArray::removeObject(NSObject *pObject)
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{
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if (m_array.empty() || (! pObject))
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{
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return;
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}
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vector<NSObject *>::iterator iter;
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int i;
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for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i)
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{
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if (*iter == pObject)
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{
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m_array.erase(iter);
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pObject->release();
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break;
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}
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}
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}
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void NSMutableArray::removeAllObjects(void)
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{
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vector<NSObject *>::iterator iter;
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for (iter = m_array.begin(); iter != m_array.end(); ++iter)
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{
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if (*iter)
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{
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(*iter)->release();
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}
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}
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m_array.clear();
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}
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void NSMutableArray::removeLastObject(void)
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{
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INT32 count = this->count();
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if (count > 0)
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{
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removeObjectAtIndex(count - 1);
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}
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}
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void NSMutableArray::removeObjectAtIndex(UINT32 uIndex)
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{
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if (m_array.empty() || uIndex == 0)
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{
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return;
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}
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NSObject *pObject = m_array.at(uIndex);
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if (pObject)
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{
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pObject->release();
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}
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m_array.erase(m_array.begin() + uIndex);
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}
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bool NSMutableArray::containsObject(NSObject *pObject)
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{
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if (m_array.empty() || (! pObject))
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{
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return false;
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}
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bool bRet = false;
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vector<NSObject *>::iterator iter;
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for (iter = m_array.begin(); iter != m_array.end(); ++iter)
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{
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if (*iter == pObject)
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{
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bRet = true;
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break;
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}
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}
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return bRet;
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}
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UINT32 NSMutableArray::getIndexOfObject(NSObject *pObject)
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{
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if (m_array.empty() || (pObject == NULL))
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{
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return 0;
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}
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vector<NSObject *>::iterator iter;
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UINT32 uRet = 0;
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INT32 i;
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for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i)
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{
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if (*iter == pObject)
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{
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uRet = i;
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break;
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}
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}
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return uRet;
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}
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NSObject* NSMutableArray::getLastObject(void)
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{
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NSObject *pObject = NULL;
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INT32 count = this->count();
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if (count > 0)
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{
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pObject = m_array[count - 1];
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}
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return pObject;
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}
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NSMutableArray* arrayWithObjects(NSObject *pObject1, ...)
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{
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NSMutableArray *pArray = new NSMutableArray();
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va_list params;
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va_start(params, pObject1);
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NSObject *pFirst = pObject1;
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while (pFirst)
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{
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pArray->addObject(pFirst);
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pFirst = va_arg(params, NSObject *);
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}
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va_end(params);
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return pArray;
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}
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NSMutableArray* arrayWithArray(NSMutableArray *pArray)
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{
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if (pArray == NULL)
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{
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return NULL;
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}
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NSMutableArray *pNewArray = new NSMutableArray();
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vector<NSObject *>::iterator iter;
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for (iter = pArray->begin(); iter != pArray->end(); ++iter)
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{
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pNewArray->addObject(*iter);
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}
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return pNewArray;
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}
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