2014-03-11 17:51:12 +08:00
[cocos2dx_ui]
2014-03-10 18:13:39 +08:00
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = cocos2dx_ui
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = ccui
# the native namespace in which this module locates, this parameter is used for avoid conflict of the same class name in different modules, as "cocos2d::Label" <-> "cocos2d::ui::Label".
cpp_namespace = cocos2d::ui
2014-07-03 12:02:48 +08:00
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
2014-03-10 18:13:39 +08:00
android_flags = -D_SIZE_T_DEFINED_
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
2014-09-10 14:18:21 +08:00
clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__
2014-03-10 18:13:39 +08:00
2014-05-17 11:15:43 +08:00
cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android
2014-03-10 18:13:39 +08:00
2014-05-17 11:15:43 +08:00
cocos_flags = -DANDROID
2014-03-10 18:13:39 +08:00
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
2014-03-11 17:51:12 +08:00
headers = %(cocosdir)s/cocos/ui/CocosGUI.h
2014-03-10 18:13:39 +08:00
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
2015-01-14 16:58:35 +08:00
classes = Helper Widget Layer Layout RootWidget Button CheckBox ImageView Text TextAtlas TextBMFont LoadingBar Slider Switch TextField ScrollView ListView PageView LayoutParameter LinearLayoutParameter RelativeLayoutParameter Rich.* HBox VBox RelativeBox Scale9Sprite EditBox LayoutComponent
2014-03-10 18:13:39 +08:00
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
2015-01-14 13:51:09 +08:00
skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV onTouch.* onAcc.* onKey.* onRegisterTouchListener ccTouch.* (g|s)etDelegate],
2015-01-22 10:21:38 +08:00
Widget::[(s|g)etUserObject addTouchEventListener addClickEventListener addCCSEventListener],
2014-03-10 18:13:39 +08:00
Layer::[getInputManager],
LayoutParameter::[(s|g)etMargin],
Helper::[init],
ImageView::[doubleClickEvent checkDoubleClick]
rename_functions =
rename_classes =
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents = Helper
# base classes which will be skipped when their sub-classes found them.
2014-03-26 12:58:33 +08:00
base_classes_to_skip =
2014-03-10 18:13:39 +08:00
# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes = Helper
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no