axmol/tests/cpp-tests/Resources/Sprite3DTest/fog.frag

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2015-01-07 11:47:34 +08:00
#ifdef GL_ES
varying mediump vec2 v_texture_coord;
#else
varying vec2 v_texture_coord;
#endif
varying float fogFactor;
uniform vec4 fogColor;
void main (void)
{
vec4 finalColor = texture2D(CC_Texture0, v_texture_coord);
gl_FragColor = mix(fogColor, finalColor, fogFactor ); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>finalColor <20><><EFBFBD><EFBFBD><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>
}