#include "base/ccConfig.h"
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
#ifndef __cocos2dx_physics3d_h__
#define __cocos2dx_physics3d_h__
#include "tolua++.h"
int register_all_cocos2dx_physics3d(lua_State* tolua_S);
#endif // __cocos2dx_physics3d_h__
#endif //#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION