axmol/samples/Cpp/TestCpp/Classes/AccelerometerTest/AccelerometerTest.cpp

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#include "AccelerometerTest.h"
#include "../testResource.h"
#include "cocos2d.h"
#define FIX_POS(_pos, _min, _max) \
if (_pos < _min) \
_pos = _min; \
else if (_pos > _max) \
_pos = _max; \
//------------------------------------------------------------------
//
// AccelerometerTest
//
//------------------------------------------------------------------
AccelerometerTest::AccelerometerTest(void)
: _lastTime(0.0)
{
}
AccelerometerTest::~AccelerometerTest(void)
{
_ball->release();
Device::setAccelerometerEnabled(false);
}
std::string AccelerometerTest::title() const
{
return "AccelerometerTest";
}
void AccelerometerTest::onEnter()
{
Layer::onEnter();
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Device::setAccelerometerEnabled(true);
auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(AccelerometerTest::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
auto label = LabelTTF::create(title().c_str(), "Arial", 32);
addChild(label, 1);
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label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y-50) );
_ball = Sprite::create("Images/ball.png");
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_ball->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y));
addChild(_ball);
_ball->retain();
}
void AccelerometerTest::onAcceleration(Acceleration* acc, Event* event)
{
// double fNow = pAccelerationValue->timestamp;
//
// if (_lastTime > 0.0)
// {
// auto ptNow = convertToUI
// }
//
// _lastTime = fNow;
auto pDir = Director::getInstance();
/*FIXME: Testing on the Nexus S sometimes _ball is NULL */
if ( _ball == NULL ) {
return;
}
auto ballSize = _ball->getContentSize();
auto ptNow = _ball->getPosition();
auto ptTemp = pDir->convertToUI(ptNow);
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ptTemp.x += acc->x * 9.81f;
ptTemp.y -= acc->y * 9.81f;
auto ptNext = pDir->convertToGL(ptTemp);
FIX_POS(ptNext.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
FIX_POS(ptNext.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
_ball->setPosition(ptNext);
}
//------------------------------------------------------------------
//
// AccelerometerTestScene
//
//------------------------------------------------------------------
void AccelerometerTestScene::runThisTest()
{
auto layer = new AccelerometerTest();
addChild(layer);
layer->release();
Director::getInstance()->replaceScene(this);
}