2015-05-26 17:21:35 +08:00
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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attribute vec4 a_color;
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#ifdef GL_ES
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varying lowp vec4 v_fragmentColor;
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varying mediump vec2 v_texCoord;
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#else
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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#endif
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2019-03-14 13:43:40 +08:00
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uniform mat4 u_MVPMatrix;
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2015-05-26 17:21:35 +08:00
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void main()
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{
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2019-03-14 13:43:40 +08:00
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gl_Position = u_MVPMatrix * a_position;
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2015-05-26 17:21:35 +08:00
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v_fragmentColor = a_color;
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v_texCoord = a_texCoord;
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}
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