axmol/scripting/javascript/bindings/cocosjs_manual_conversions.h

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#ifndef __COCOSJS_MANUAL_CONVERSIONS_H__
#define __COCOSJS_MANUAL_CONVERSIONS_H__
#include "chipmunk.h"
#include "cocos2d.h"
#include "js_manual_conversions.h"
#ifdef __cplusplus
extern "C" {
#endif
JSBool jsval_to_CGPoint( JSContext *cx, jsval vp, cpVect *out );
jsval CGPoint_to_jsval( JSContext *cx, cpVect p );
JSBool jsval_to_cpBB( JSContext *cx, jsval vp, cpBB *ret );
jsval cpBB_to_jsval(JSContext *cx, cpBB bb );
#ifdef __cplusplus
}
#endif
#define cpVect_to_jsval CGPoint_to_jsval
#define jsval_to_cpVect jsval_to_CGPoint
#endif /* __COCOSJS_MANUAL_CONVERSIONS_H__ */