2013-04-13 05:51:29 +08:00
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/****************************************************************************
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Copyright (c) 2013 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_GL_BUFFERED_NODE__
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#define __CC_GL_BUFFERED_NODE__
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2013-05-16 19:40:49 +08:00
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#include <CCGL.h>
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2013-04-13 05:51:29 +08:00
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class CCGLBufferedNode
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{
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public:
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CCGLBufferedNode(void);
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/**
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* Load the given data into this CCNode's GL Buffer. Needed for WebGL, as it does not support client-side arrays.
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*/
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void setGLBufferData(void *buf, GLuint bufSize, int slot);
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void setGLIndexData(void *buf, GLuint bufSize, int slot);
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// We allocate 4 buffer objs per node, and index into them as slots.
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#define BUFFER_SLOTS 4
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GLuint m_bufferObject[BUFFER_SLOTS];
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GLuint m_bufferSize[BUFFER_SLOTS];
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GLuint m_indexBufferObject[BUFFER_SLOTS];
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GLuint m_indexBufferSize[BUFFER_SLOTS];
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};
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#endif // __CC_GL_BUFFERED_NODE__
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