2013-07-24 11:51:24 +08:00
|
|
|
local dp_initialized = false
|
|
|
|
local dp_shader = nil
|
|
|
|
local dp_colorLocation = -1
|
|
|
|
local dp_color = { 1.0, 1.0, 1.0, 1.0 }
|
|
|
|
local dp_pointSizeLocation = -1
|
|
|
|
local dp_pointSize = 1.0
|
2013-07-24 10:15:16 +08:00
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
local kShader_Position_uColor = "ShaderPosition_uColor"
|
2013-07-24 10:15:16 +08:00
|
|
|
|
|
|
|
local targetPlatform = CCApplication:getInstance():getTargetPlatform()
|
|
|
|
|
|
|
|
local function lazy_init()
|
|
|
|
if not dp_initialized then
|
|
|
|
dp_shader = CCShaderCache:getInstance():getProgram(kShader_Position_uColor)
|
|
|
|
--dp_shader:retain()
|
|
|
|
if nil ~= dp_shader then
|
|
|
|
dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color")
|
|
|
|
dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize")
|
|
|
|
dp_Initialized = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if nil == dp_shader then
|
|
|
|
print("Error:dp_shader is nil!")
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
local function setDrawProperty()
|
|
|
|
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
|
|
|
|
dp_shader:use()
|
|
|
|
dp_shader:setUniformsForBuiltins()
|
|
|
|
dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawInit()
|
|
|
|
lazy_init()
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawFree()
|
|
|
|
dp_initialized = false
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawColor4f(r,g,b,a)
|
|
|
|
dp_color[1] = r
|
|
|
|
dp_color[2] = g
|
|
|
|
dp_color[3] = b
|
|
|
|
dp_color[4] = a
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccPointSize(pointSize)
|
|
|
|
dp_pointSize = pointSize * CCDirector:sharedDirector():getContentScaleFactor()
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawColor4B(r,g,b,a)
|
|
|
|
dp_color[1] = r / 255.0
|
|
|
|
dp_color[2] = g / 255.0
|
|
|
|
dp_color[3] = b / 255.0
|
|
|
|
dp_color[4] = a / 255.0
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawPoint(point)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
2013-07-24 11:51:24 +08:00
|
|
|
|
|
|
|
local vertexBuffer = { }
|
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
2013-07-24 11:51:24 +08:00
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertices = { point.x,point.y}
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.POINTS,0,1)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawPoints(points,numOfPoint)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
local vertexBuffer = {}
|
2013-07-24 10:15:16 +08:00
|
|
|
local i = 1
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
2013-07-24 11:51:24 +08:00
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertices = {}
|
|
|
|
for i = 1, numOfPoint do
|
|
|
|
vertices[2 * i - 1] = points[i].x
|
|
|
|
vertices[2 * i] = points[i].y
|
|
|
|
end
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.POINTS,0,numOfPoint)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawLine(origin,destination)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
local vertexBuffer = {}
|
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
2013-07-24 11:51:24 +08:00
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertices = { origin.x, origin.y, destination.x, destination.y}
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.LINES ,0,2)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawPoly(points,numOfPoints,closePolygon)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
local vertexBuffer = {}
|
2013-07-24 10:15:16 +08:00
|
|
|
local i = 1
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
2013-07-24 11:51:24 +08:00
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertices = {}
|
|
|
|
for i = 1, numOfPoints do
|
|
|
|
vertices[2 * i - 1] = points[i].x
|
|
|
|
vertices[2 * i] = points[i].y
|
|
|
|
end
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
if closePolygon then
|
|
|
|
gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints)
|
|
|
|
else
|
|
|
|
gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints)
|
|
|
|
end
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawSolidPoly(points,numOfPoints,color)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
local vertexBuffer = {}
|
2013-07-24 10:15:16 +08:00
|
|
|
local i = 1
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
2013-07-24 11:51:24 +08:00
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertices = {}
|
|
|
|
for i = 1, numOfPoints do
|
|
|
|
vertices[2 * i - 1] = points[i].x
|
|
|
|
vertices[2 * i] = points[i].y
|
|
|
|
|
|
|
|
end
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
|
|
|
|
dp_shader:use()
|
|
|
|
dp_shader:setUniformsForBuiltins()
|
|
|
|
dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1)
|
|
|
|
|
2013-07-24 11:51:24 +08:00
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
2013-07-24 10:15:16 +08:00
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawRect(origin,destination)
|
|
|
|
ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y))
|
|
|
|
ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y))
|
|
|
|
ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y))
|
|
|
|
ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y))
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawSolidRect( origin,destination,color )
|
|
|
|
local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) }
|
|
|
|
ccDrawSolidPoly(vertices,4,color)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local additionalSegment = 1
|
|
|
|
if drawLineToCenter then
|
|
|
|
additionalSegment = additionalSegment + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
local vertexBuffer = { }
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
|
|
|
local coef = 2.0 * math.pi / segments
|
|
|
|
local i = 1
|
|
|
|
local vertices = {}
|
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
|
|
|
for i = 1, segments + 1 do
|
|
|
|
local rads = (i - 1) * coef
|
|
|
|
local j = radius * math.cos(rads + angle) * scaleX + center.x
|
|
|
|
local k = radius * math.sin(rads + angle) * scaleY + center.y
|
|
|
|
vertices[i * 2 - 1] = j
|
|
|
|
vertices[i * 2] = k
|
|
|
|
end
|
|
|
|
vertices[(segments + 2) * 2 - 1] = center.x
|
|
|
|
vertices[(segments + 2) * 2] = center.y
|
|
|
|
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawCircle(center, radius, angle, segments, drawLineToCenter)
|
|
|
|
ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local vertexBuffer = { }
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
|
|
|
local coef = 2.0 * math.pi / segments
|
|
|
|
local i = 1
|
|
|
|
local vertices = {}
|
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
|
|
|
for i = 1, segments + 1 do
|
|
|
|
local rads = (i - 1) * coef
|
|
|
|
local j = radius * math.cos(rads + angle) * scaleX + center.x
|
|
|
|
local k = radius * math.sin(rads + angle) * scaleY + center.y
|
|
|
|
vertices[i * 2 - 1] = j
|
|
|
|
vertices[i * 2] = k
|
|
|
|
end
|
|
|
|
vertices[(segments + 2) * 2 - 1] = center.x
|
|
|
|
vertices[(segments + 2) * 2] = center.y
|
|
|
|
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawQuadBezier(origin, control, destination, segments)
|
|
|
|
if not lazy_init() then
|
|
|
|
return
|
|
|
|
end
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local vertexBuffer = { }
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
|
|
|
local vertices = { }
|
|
|
|
local i = 1
|
|
|
|
local t = 0.0
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
for i = 1, segments do
|
|
|
|
vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x
|
|
|
|
vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y
|
|
|
|
t = t + 1.0 / segments
|
|
|
|
end
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
vertices[2 * (segments + 1) - 1] = destination.x
|
|
|
|
vertices[2 * (segments + 1)] = destination.y
|
|
|
|
|
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|
|
|
|
|
|
|
|
function ccDrawCubicBezier(origin, control1, control2, destination, segments)
|
|
|
|
if not lazy_init then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local vertexBuffer = { }
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
local function initBuffer()
|
|
|
|
local vertices = { }
|
|
|
|
local t = 0
|
|
|
|
local i = 1
|
2013-07-24 11:51:24 +08:00
|
|
|
|
2013-07-24 10:15:16 +08:00
|
|
|
for i = 1, segments do
|
|
|
|
vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x
|
|
|
|
vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y
|
|
|
|
t = t + 1.0 / segments
|
|
|
|
end
|
|
|
|
|
|
|
|
vertices[2 * (segments + 1) - 1] = destination.x
|
|
|
|
vertices[2 * (segments + 1)] = destination.y
|
|
|
|
|
|
|
|
vertexBuffer.buffer_id = gl.createBuffer()
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
initBuffer()
|
|
|
|
|
|
|
|
setDrawProperty()
|
|
|
|
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
|
|
|
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
|
|
|
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
|
|
|
end
|