axmol/tools/tolua++/CCActionGrid.pkg

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2011-06-14 14:31:25 +08:00
namespace cocos2d
{
class CCGridBase;
/** @brief Base class for Grid actions */
class CCGridAction : public CCActionInterval
{
public:
virtual CCObject* copyWithZone(CCZone* pZone);
virtual void startWithTarget(CCNode *pTarget);
virtual CCActionInterval* reverse(void);
/** initializes the action with size and duration */
virtual bool initWithSize(ccGridSize gridSize, ccTime duration);
/** returns the grid */
virtual CCGridBase* getGrid(void);
public:
/** creates the action with size and duration */
static CCGridAction* actionWithSize(ccGridSize gridSize, ccTime duration);
};
/**
@brief Base class for CCGrid3D actions.
Grid3D actions can modify a non-tiled grid.
*/
/*
class CCGrid3DAction : public CCGridAction
{
public:
virtual CCGridBase* getGrid(void);
ccVertex3F vertex(ccGridSize pos);
ccVertex3F originalVertex(ccGridSize pos);
void setVertex(ccGridSize pos, ccVertex3F vertex);
public:
static CCGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
};
class CCTiledGrid3DAction : public CCGridAction
{
public:
ccQuad3 tile(ccGridSize pos);
ccQuad3 originalTile(ccGridSize pos);
void setTile(ccGridSize pos, ccQuad3 coords);
virtual CCGridBase* getGrid(void);
public:
static CCTiledGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
};
*/
/** @brief CCAccelDeccelAmplitude action */
class CCAccelDeccelAmplitude : public CCActionInterval
{
public:
virtual ~CCAccelDeccelAmplitude(void);
/** initializes the action with an inner action that has the amplitude property, and a duration time */
bool initWithAction(CCAction *pAction, ccTime duration);
virtual void startWithTarget(CCNode *pTarget);
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
/** get amplitude rate */
float getRate(void);
/** set amplitude rate */
void setRate(float fRate);
public:
/** creates the action with an inner action that has the amplitude property, and a duration time */
static CCAccelDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
};
/** @brief CCAccelAmplitude action */
class CCAccelAmplitude : public CCActionInterval
{
public:
~CCAccelAmplitude(void);
/** initializes the action with an inner action that has the amplitude property, and a duration time */
bool initWithAction(CCAction *pAction, ccTime duration);
/** get amplitude rate */
float getRate(void);
/** set amplitude rate */
void setRate(float fRate);
virtual void startWithTarget(CCNode *pTarget);
virtual void update(ccTime time);
CCActionInterval* reverse(void);
static CCAccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
};
/** @brief CCDeccelAmplitude action */
class CCDeccelAmplitude : public CCActionInterval
{
public:
~CCDeccelAmplitude(void);
bool initWithAction(CCAction *pAction, ccTime duration);
/** get amplitude rate */
float getRate(void);
/** set amplitude rate */
void setRate(float fRate);
virtual void startWithTarget(CCNode *pTarget);
virtual void update(ccTime time);
CCActionInterval* reverse(void);
static CCDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
};
/** @brief CCStopGrid action.
@warning Don't call this action if another grid action is active.
Call if you want to remove the the grid effect. Example:
CCSequence::actions(Lens::action(...), CCStopGrid::action(...), NULL);
*/
class CCStopGrid : public CCActionInstant
{
virtual void startWithTarget(CCNode *pTarget);
static CCStopGrid* action(void);
};
/** @brief CCReuseGrid action */
class CCReuseGrid : public CCActionInstant
{
bool initWithTimes(int times);
void startWithTarget(CCNode *pTarget);
static CCReuseGrid* actionWithTimes(int times);
};
} // end of namespace cocos2d