mirror of https://github.com/axmolengine/axmol.git
158 lines
4.0 KiB
Plaintext
158 lines
4.0 KiB
Plaintext
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namespace cocos2d
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{
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class CCGridBase;
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/** @brief Base class for Grid actions */
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class CCGridAction : public CCActionInterval
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{
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public:
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual CCActionInterval* reverse(void);
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/** initializes the action with size and duration */
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virtual bool initWithSize(ccGridSize gridSize, ccTime duration);
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/** returns the grid */
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virtual CCGridBase* getGrid(void);
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public:
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/** creates the action with size and duration */
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static CCGridAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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};
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/**
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@brief Base class for CCGrid3D actions.
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Grid3D actions can modify a non-tiled grid.
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*/
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/*
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class CCGrid3DAction : public CCGridAction
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{
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public:
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virtual CCGridBase* getGrid(void);
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ccVertex3F vertex(ccGridSize pos);
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ccVertex3F originalVertex(ccGridSize pos);
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void setVertex(ccGridSize pos, ccVertex3F vertex);
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public:
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static CCGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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};
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class CCTiledGrid3DAction : public CCGridAction
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{
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public:
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ccQuad3 tile(ccGridSize pos);
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ccQuad3 originalTile(ccGridSize pos);
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void setTile(ccGridSize pos, ccQuad3 coords);
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virtual CCGridBase* getGrid(void);
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public:
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static CCTiledGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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};
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*/
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/** @brief CCAccelDeccelAmplitude action */
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class CCAccelDeccelAmplitude : public CCActionInterval
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{
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public:
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virtual ~CCAccelDeccelAmplitude(void);
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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bool initWithAction(CCAction *pAction, ccTime duration);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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virtual CCActionInterval* reverse(void);
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/** get amplitude rate */
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float getRate(void);
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/** set amplitude rate */
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void setRate(float fRate);
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public:
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/** creates the action with an inner action that has the amplitude property, and a duration time */
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static CCAccelDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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};
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/** @brief CCAccelAmplitude action */
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class CCAccelAmplitude : public CCActionInterval
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{
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public:
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~CCAccelAmplitude(void);
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/** initializes the action with an inner action that has the amplitude property, and a duration time */
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bool initWithAction(CCAction *pAction, ccTime duration);
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/** get amplitude rate */
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float getRate(void);
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/** set amplitude rate */
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void setRate(float fRate);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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CCActionInterval* reverse(void);
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static CCAccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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};
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/** @brief CCDeccelAmplitude action */
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class CCDeccelAmplitude : public CCActionInterval
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{
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public:
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~CCDeccelAmplitude(void);
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bool initWithAction(CCAction *pAction, ccTime duration);
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/** get amplitude rate */
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float getRate(void);
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/** set amplitude rate */
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void setRate(float fRate);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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CCActionInterval* reverse(void);
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static CCDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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};
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/** @brief CCStopGrid action.
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@warning Don't call this action if another grid action is active.
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Call if you want to remove the the grid effect. Example:
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CCSequence::actions(Lens::action(...), CCStopGrid::action(...), NULL);
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*/
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class CCStopGrid : public CCActionInstant
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{
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virtual void startWithTarget(CCNode *pTarget);
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static CCStopGrid* action(void);
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};
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/** @brief CCReuseGrid action */
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class CCReuseGrid : public CCActionInstant
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{
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bool initWithTimes(int times);
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void startWithTarget(CCNode *pTarget);
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static CCReuseGrid* actionWithTimes(int times);
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};
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} // end of namespace cocos2d
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