2013-06-28 11:46:39 +08:00
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/****************************************************************************
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Copyright (c) 2012-2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TEST_ADS_SCENE_H__
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#define __TEST_ADS_SCENE_H__
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#include "cocos2d.h"
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#include "ProtocolAds.h"
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class MyAdsListener : public cocos2d::plugin::AdsListener
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{
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public:
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virtual void onAdsResult(cocos2d::plugin::AdsResultCode code, const char* msg);
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virtual void onPlayerGetPoints(cocos2d::plugin::ProtocolAds* pAdsPlugin, int points);
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};
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class TestAds : public cocos2d::Layer
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{
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public:
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// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommend returning the class instance pointer
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static cocos2d::Scene* scene();
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// a selector callback
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void menuBackCallback(Object* pSender);
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void testShow(Object* pSender);
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void testHide(Object* pSender);
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// option changed callback
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void caseChanged(Object* pSender);
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void posChanged(Object* pSender);
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void typeChanged(Object* pSender);
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// implement the "static node()" method manually
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CREATE_FUNC(TestAds);
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private:
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cocos2d::plugin::ProtocolAds* _admob;
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2013-07-30 14:57:37 +08:00
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cocos2d::plugin::ProtocolAds* _flurryAds;
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2013-06-28 11:46:39 +08:00
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MyAdsListener* _listener;
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cocos2d::MenuItemToggle* _caseItem;
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cocos2d::MenuItemToggle* _posItem;
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cocos2d::plugin::ProtocolAds* _ads;
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cocos2d::plugin::ProtocolAds::AdsPos _pos;
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2013-07-26 15:51:06 +08:00
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cocos2d::plugin::TAdsInfo adInfo;
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2013-06-28 11:46:39 +08:00
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};
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#endif // __TEST_ADS_SCENE_H__
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