axmol/cocos2dx/include/CCProtocols.h

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
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#ifndef __CCPROTOCOLS_H__
#define __CCPROTOCOLS_H__
#include "ccTypes.h"
#include "CCTexture2D.h"
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#include <string>
// CC RGBA protocol
class CCRGBAProtocol
{
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/** sets Color
@since v0.8
*/
virtual void setColor(ccColor3B color) = 0;
/** returns the color
@since v0.8
*/
virtual ccColor3B getColor(void) = 0;
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// returns the opacity
virtual GLubyte getOpacity(void) = 0;
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/** sets the opacity.
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
Values goes from 0 to 255, where 255 means fully opaque.
*/
virtual void setOpacity(GLubyte opacity) = 0;
// optional
/** sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
@since v0.8
*/
virtual void setIsOpacityModifyRGB(bool bValue) {}
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/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
@since v0.8
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*/
virtual bool getIsOpacityModifyRGB(void) { return false;}
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};
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/**
You can specify the blending fuction.
@since v0.99.0
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*/
class CCBlendProtocol
{
// set the source blending function for the texture
virtual void setBlendFunc(ccBlendFunc blendFunc) = 0;
// returns the blending function used for the texture
virtual ccBlendFunc getBlendFunc(void);
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};
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/** CCNode objects that uses a Texture2D to render the images.
The texture can have a blending function.
If the texture has alpha premultiplied the default blending function is:
src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA
else
src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA
But you can change the blending funtion at any time.
@since v0.8.0
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*/
class CCTextureProtocol : public CCBlendProtocol
{
// returns the used texture
virtual CCTexture2D* getTexture(void) = 0;
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// sets a new texture. it will be retained
virtual void setTexture(CCTexture2D *texture) {}
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};
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// Common interface for Labels
class CCLabelProtocol
{
// sets a new label using an string
virtual void setString(std::string &label) = 0;
// optional
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/** sets a new label using a CString.
It is faster than setString since it doesn't require to alloc/retain/release an NString object.
@since v0.99.0
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*/
virtual void setCString(char *pLabel) {}
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};
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#endif // __CCPROTOCOLS_H__