axmol/tests/lua-tests/src/PhysicsTest/PhysicsTest.lua

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local size = cc.Director:getInstance():getWinSize()
local MATERIAL_DEFAULT = cc.PhysicsMaterial(0.1, 0.5, 0.5)
local curLayer = nil
local STATIC_COLOR = cc.c4f(1.0, 0.0, 0.0, 1.0)
local DRAG_BODYS_TAG = 0x80
local function range(from, to, step)
step = step or 1
return function(_, lastvalue)
local nextvalue = lastvalue + step
if step > 0 and nextvalue <= to or step < 0 and nextvalue >= to or
step == 0
then
return nextvalue
end
end, nil, from - step
end
-- bit operation
bit = bit or {}
bit.data32 = {}
for i=1,32 do
bit.data32[i]=2^(32-i)
end
function bit._b2d(arg)
local nr=0
for i=1,32 do
if arg[i] ==1 then
nr=nr+bit.data32[i]
end
end
return nr
end
function bit._d2b(arg)
arg = arg >= 0 and arg or (0xFFFFFFFF + arg + 1)
local tr={}
for i=1,32 do
if arg >= bit.data32[i] then
tr[i]=1
arg=arg-bit.data32[i]
else
tr[i]=0
end
end
return tr
end
function bit._and(a,b)
local op1=bit._d2b(a)
local op2=bit._d2b(b)
local r={}
for i=1,32 do
if op1[i]==1 and op2[i]==1 then
r[i]=1
else
r[i]=0
end
end
return bit._b2d(r)
end
function bit._rshift(a,n)
local op1=bit._d2b(a)
n = n <= 32 and n or 32
n = n >= 0 and n or 0
for i=32, n+1, -1 do
op1[i] = op1[i-n]
end
for i=1, n do
op1[i] = 0
end
return bit._b2d(op1)
end
function bit._not(a)
local op1=bit._d2b(a)
local r={}
for i=1,32 do
if op1[i]==1 then
r[i]=0
else
r[i]=1
end
end
return bit._b2d(r)
end
bit.band = bit.band or bit._and
bit.rshift = bit.rshift or bit._rshift
bit.bnot = bit.bnot or bit._not
-- bit operation end
local function initWithLayer(layer, callback)
curLayer = layer
layer.spriteTexture = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100):getTexture()
local debug = false
local function toggleDebugCallback(sender)
debug = not debug
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setDebugDrawMask(debug and cc.PhysicsWorld.DEBUGDRAW_ALL or cc.PhysicsWorld.DEBUGDRAW_NONE)
end
layer.toggleDebug = function(self) toggleDebugCallback(nil) end;
cc.MenuItemFont:setFontSize(18)
local item = cc.MenuItemFont:create("Toogle debug")
item:registerScriptTapHandler(toggleDebugCallback)
local menu = cc.Menu:create(item)
layer:addChild(menu)
menu:setPosition(size.width - 50, size.height - 10)
Helper.initWithLayer(layer)
local function onNodeEvent(event)
if "enter" == event then
callback()
end
end
layer:registerScriptHandler(onNodeEvent)
end
local function addGrossiniAtPosition(layer, p, scale)
scale = scale or 1.0
local posx = math.random() * 200.0
local posy = math.random() * 100.0
posx = (math.floor(posx) % 4) * 85
posy = (math.floor(posy) % 3) * 121
local sp = cc.Sprite:createWithTexture(layer.spriteTexture, cc.rect(posx, posy, 85, 121))
sp:setScale(scale)
sp:setPhysicsBody(cc.PhysicsBody:createBox(cc.size(48.0*scale, 108.0*scale)))
layer:addChild(sp)
sp:setPosition(p)
return sp
end
local function onTouchBegan(touch, event)
local location = touch:getLocation()
local arr = cc.Director:getInstance():getRunningScene():getPhysicsWorld():getShapes(location)
local body
for _, obj in ipairs(arr) do
if bit.band(obj:getBody():getTag(), DRAG_BODYS_TAG) ~= 0 then
body = obj:getBody();
break;
end
end
if body then
local mouse = cc.Node:create();
mouse:setPhysicsBody(cc.PhysicsBody:create(PHYSICS_INFINITY, PHYSICS_INFINITY));
mouse:getPhysicsBody():setDynamic(false);
mouse:setPosition(location);
curLayer:addChild(mouse);
local joint = cc.PhysicsJointPin:construct(mouse:getPhysicsBody(), body, location);
joint:setMaxForce(5000.0 * body:getMass());
cc.Director:getInstance():getRunningScene():getPhysicsWorld():addJoint(joint);
touch.mouse = mouse
return true;
end
return false;
end
local function onTouchMoved(touch, event)
if touch.mouse then
touch.mouse:setPosition(touch:getLocation());
end
end
local function onTouchEnded(touch, event)
if touch.mouse then
curLayer:removeChild(touch.mouse)
touch.mouse = nil
end
end
local function makeBall(layer, point, radius, material)
material = material or MATERIAL_DEFAULT
local ball
if layer.ball then
ball = cc.Sprite:createWithTexture(layer.ball:getTexture())
else
ball = cc.Sprite:create("Images/ball.png")
end
ball:setScale(0.13 * radius)
local body = cc.PhysicsBody:createCircle(radius, material)
ball:setPhysicsBody(body)
ball:setPosition(point)
return ball
end
local function makeBox(point, size, color, material)
material = material or MATERIAL_DEFAULT
local yellow = false;
if color == 0 then
yellow = math.random() > 0.5;
else
yellow = color == 1;
end
local box = yellow and cc.Sprite:create("Images/YellowSquare.png") or cc.Sprite:create("Images/CyanSquare.png");
box:setScaleX(size.width/100.0);
box:setScaleY(size.height/100.0);
local body = cc.PhysicsBody:createBox(size, material);
box:setPhysicsBody(body);
box:setPosition(cc.p(point.x, point.y));
return box;
end
local function makeTriangle(point, size, color, material)
material = material or MATERIAL_DEFAULT
local yellow = false;
if color == 0 then
yellow = math.random() > 0.5;
else
yellow = color == 1;
end
local triangle = yellow and cc.Sprite:create("Images/YellowTriangle.png") or cc.Sprite:create("Images/CyanTriangle.png");
if size.height == 0 then
triangle:setScale(size.width/100.0);
else
triangle:setScaleX(size.width/50.0)
triangle:setScaleY(size.height/43.5)
end
vers = { cc.p(0, size.height/2), cc.p(size.width/2, -size.height/2), cc.p(-size.width/2, -size.height/2)};
local body = cc.PhysicsBody:createPolygon(vers, material);
triangle:setPhysicsBody(body);
triangle:setPosition(point);
return triangle;
end
local function PhysicsDemoClickAdd()
local layer = cc.Layer:create()
local function onEnter()
local function onTouchEnded(touch, event)
local location = touch:getLocation();
addGrossiniAtPosition(layer, location)
end
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:registerScriptHandler(function() return true end, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer)
addGrossiniAtPosition(layer, VisibleRect:center())
local node = cc.Node:create()
node:setPhysicsBody(cc.PhysicsBody:createEdgeBox(cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height)))
node:setPosition(VisibleRect:center())
layer:addChild(node)
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Grossini")
Helper.subtitleLabel:setString("multi touch to add grossini")
return layer
end
local function PhysicsDemoLogoSmash()
local layer = cc.Layer:create()
local function onEnter()
local logo_width = 188.0
local logo_height = 35.0
local logo_raw_length = 24.0
local logo_image = {
15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2,
31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32,
-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31,
-8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
-4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13,
-2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
-2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
-1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13,
-1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
-1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
-1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13,
-1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
-1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
-1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1,
-1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13,
-1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15,
-13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1,
15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13,
-4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63,
-49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1,
-8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25,
-8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97,
-25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127,
-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8,
127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16,
63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0
};
local function get_pixel(x, y)
return bit.band(bit.rshift(logo_image[bit.rshift(x, 3) + y*logo_raw_length + 1], bit.band(bit.bnot(x), 0x07)), 1)
end
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0, 0));
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setUpdateRate(5.0);
layer.ball = cc.SpriteBatchNode:create("Images/ball.png", #logo_image);
layer:addChild(layer.ball);
for y in range(0, logo_height-1) do
for x in range(0, logo_width-1) do
if get_pixel(x, y) == 1 then
local x_jitter = 0.05*math.random();
local y_jitter = 0.05*math.random();
local ball = makeBall(layer, cc.p(2*(x - logo_width/2 + x_jitter) + VisibleRect:getVisibleRect().width/2,
2*(logo_height-y + y_jitter) + VisibleRect:getVisibleRect().height/2 - logo_height/2),
0.95, cc.PhysicsMaterial(0.01, 0.0, 0.0));
ball:getPhysicsBody():setMass(1.0);
ball:getPhysicsBody():setMoment(PHYSICS_INFINITY);
layer.ball:addChild(ball);
end
end
end
local bullet = makeBall(layer, cc.p(400, 0), 10, cc.PhysicsMaterial(PHYSICS_INFINITY, 0, 0));
bullet:getPhysicsBody():setVelocity(cc.p(200, 0));
bullet:setPosition(cc.p(-500, VisibleRect:getVisibleRect().height/2))
layer.ball:addChild(bullet);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Logo Smash")
return layer
end
local function PhysicsDemoJoints()
local layer = cc.Layer:create()
local function onEnter()
layer:toggleDebug();
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer)
local width = (VisibleRect:getVisibleRect().width - 10) / 4;
local height = (VisibleRect:getVisibleRect().height - 50) / 4;
local node = cc.Node:create();
local box = cc.PhysicsBody:create();
node:setPhysicsBody(box);
box:setDynamic(false);
node:setPosition(cc.p(0, 0));
layer:addChild(node);
local scene = cc.Director:getInstance():getRunningScene();
for i in range(0, 3) do
for j in range(0, 3) do
local offset = cc.p(VisibleRect:leftBottom().x + 5 + j * width + width/2, VisibleRect:leftBottom().y + 50 + i * height + height/2);
box:addShape(cc.PhysicsShapeEdgeBox:create(cc.size(width, height), cc.PHYSICSSHAPE_MATERIAL_DEFAULT, 1, offset));
local index = i*4 + j
if index == 0 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBall(layer, cc.p(offset.x + 30, offset.y), 10);
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), offset);
cc.Director:getInstance():getRunningScene():getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 1 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointFixed:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), offset);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 2 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointDistance:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0));
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 3 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointLimit:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0), 30.0, 60.0);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 4 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointSpring:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0), 500.0, 0.3);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 5 then
local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10);
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local joint = cc.PhysicsJointGroove:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(30, 15), cc.p(30, -15), cc.p(-30, 0))
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 6 then
local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10));
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition())));
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition())));
local joint = cc.PhysicsJointRotarySpring:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 3000.0, 60.0);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 7 then
local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10));
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition())));
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition())));
local joint = cc.PhysicsJointRotaryLimit:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, math.pi/2);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 8 then
local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10));
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition())));
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition())));
local joint = cc.PhysicsJointRatchet:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, math.pi/2);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 9 then
local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10));
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition())));
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition())));
local joint = cc.PhysicsJointGear:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, 2.0);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
elseif index == 10 then
local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10));
sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG);
local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10));
sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG);
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition())));
scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition())));
local joint = cc.PhysicsJointMotor:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), math.pi/2);
scene:getPhysicsWorld():addJoint(joint);
layer:addChild(sp1);
layer:addChild(sp2);
end
end
end
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Joints")
return layer
end
local function PhysicsDemoPyramidStack()
local layer = cc.Layer:create()
local function onEnter()
local touchListener = cc.EventListenerTouchOneByOne:create();
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN);
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED);
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer);
local node = cc.Node:create();
node:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50)));
layer:addChild(node);
local ball = cc.Sprite:create("Images/ball.png");
ball:setScale(1);
ball:setPhysicsBody(cc.PhysicsBody:createCircle(10));
ball:getPhysicsBody():setTag(DRAG_BODYS_TAG);
ball:setPosition(cc.p(VisibleRect:bottom().x, VisibleRect:bottom().y + 60));
layer:addChild(ball);
for i in range(0, 13) do
for j in range(0, i) do
local x = VisibleRect:bottom().x + (i/2 - j) * 11
local y = VisibleRect:bottom().y + (14 - i) * 23 + 100
local sp = addGrossiniAtPosition(layer, cc.p(x, y), 0.2);
sp:getPhysicsBody():setTag(DRAG_BODYS_TAG);
end
end
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Pyramid Stack")
return layer
end
local function PhysicsDemoRayCast()
local layer = cc.Layer:create()
local function onEnter()
local function onTouchEnded(touch, event)
local location = touch:getLocation();
local r = math.random(3);
if r ==1 then
layer:addChild(makeBall(layer, location, 5 + math.random()*10));
elseif r == 2 then
layer:addChild(makeBox(location, cc.size(10 + math.random()*15, 10 + math.random()*15)));
elseif r == 3 then
layer:addChild(makeTriangle(location, cc.size(10 + math.random()*20, 10 + math.random()*20)));
end
end
local touchListener = cc.EventListenerTouchOneByOne:create();
touchListener:registerScriptHandler(function() return true end, cc.Handler.EVENT_TOUCH_BEGAN);
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer);
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0,0));
local node = cc.DrawNode:create();
node:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50)))
node:drawSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50), 1, STATIC_COLOR);
layer:addChild(node);
local mode = 0
cc.MenuItemFont:setFontSize(18);
local item = cc.MenuItemFont:create("Toogle debugChange Mode(any)")
local function changeModeCallback(sender)
mode = (mode + 1) % 3;
if mode == 0 then
item:setString("Change Mode(any)");
elseif mode == 1 then
item:setString("Change Mode(nearest)");
elseif mode == 2 then
item:setString("Change Mode(multiple)");
end
end
item:registerScriptTapHandler(changeModeCallback)
local menu = cc.Menu:create(item);
layer:addChild(menu);
menu:setPosition(cc.p(VisibleRect:left().x+100, VisibleRect:top().y-10));
local angle = 0
local drawNode = nil
local function update(delta)
local L = 150.0;
local point1 = VisibleRect:center()
local d = cc.p(L * math.cos(angle), L * math.sin(angle));
local point2 = cc.p(point1.x + d.x, point1.y + d.y)
if drawNode then layer:removeChild(drawNode); end
drawNode = cc.DrawNode:create();
if mode == 0 then
local point3 = cc.p(point2.x, point2.y)
local function func(world, info)
point3 = info.contact
return false
end
cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2);
drawNode:drawSegment(point1, point3, 1, STATIC_COLOR);
if point2.x ~= point3.x or point2.y ~= point3.y then
drawNode:drawDot(point3, 2, cc.c4f(1.0, 1.0, 1.0, 1.0));
end
layer:addChild(drawNode);
elseif mode == 1 then
local point3 = cc.p(point2.x, point2.y)
local friction = 1.0;
local function func(world, info)
if friction > info.fraction then
point3 = info.contact;
friction = info.fraction;
end
return true;
end
cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2);
drawNode:drawSegment(point1, point3, 1, STATIC_COLOR);
if point2.x ~= point3.x or point2.y ~= point3.y then
drawNode:drawDot(point3, 2, cc.c4f(1.0, 1.0, 1.0, 1.0));
end
layer:addChild(drawNode);
elseif mode == 2 then
local points = {}
local function func(world, info)
points[#points + 1] = info.contact;
return true;
end
cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2);
drawNode:drawSegment(point1, point2, 1, STATIC_COLOR);
for _, p in ipairs(points) do
drawNode:drawDot(p, 2, cc.c4f(1.0, 1.0, 1.0, 1.0));
end
layer:addChild(drawNode);
end
angle = angle + 0.25 * math.pi / 180.0;
end
layer:scheduleUpdateWithPriorityLua(update, 0);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Ray Cast")
return layer
end
local function PhysicsDemoOneWayPlatform()
local layer = cc.Layer:create()
local function onEnter()
local touchListener = cc.EventListenerTouchOneByOne:create();
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN);
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED);
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer);
local ground = cc.Node:create();
ground:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50)));
layer:addChild(ground);
local platform = makeBox(VisibleRect:center(), cc.size(200, 50));
platform:getPhysicsBody():setDynamic(false);
platform:getPhysicsBody():setContactTestBitmask(1);
layer:addChild(platform);
local ball = makeBall(layer, cc.p(VisibleRect:center().x, VisibleRect:center().y - 50), 20);
ball:getPhysicsBody():setVelocity(cc.p(0, 150));
ball:getPhysicsBody():setTag(DRAG_BODYS_TAG);
ball:getPhysicsBody():setMass(1.0);
ball:getPhysicsBody():setContactTestBitmask(1);
layer:addChild(ball);
local function onContactBegin(contact)
return contact:getContactData().normal.y < 0;
end
local contactListener = cc.EventListenerPhysicsContactWithBodies:create(platform:getPhysicsBody(), ball:getPhysicsBody());
contactListener:registerScriptHandler(onContactBegin, cc.Handler.EVENT_PHYSICS_CONTACT_BEGIN);
eventDispatcher:addEventListenerWithSceneGraphPriority(contactListener, layer);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("One Way Platform")
return layer
end
local function PhysicsDemoActions()
local layer = cc.Layer:create()
local function onEnter()
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer)
local node = cc.Node:create();
node:setPhysicsBody(cc.PhysicsBody:createEdgeBox(cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height)));
node:setPosition(VisibleRect:center());
layer:addChild(node);
local sp1 = addGrossiniAtPosition(layer, VisibleRect:center());
local sp2 = addGrossiniAtPosition(layer, cc.p(VisibleRect:left().x + 50, VisibleRect:left().y));
local sp3 = addGrossiniAtPosition(layer, cc.p(VisibleRect:right().x - 20, VisibleRect:right().y));
local sp4 = addGrossiniAtPosition(layer, cc.p(VisibleRect:leftTop().x + 50, VisibleRect:leftTop().y-50));
sp4:getPhysicsBody():setGravityEnable(false);
local actionTo = cc.JumpTo:create(2, cc.p(100,100), 50, 4);
local actionBy = cc.JumpBy:create(2, cc.p(300,0), 50, 4);
local actionUp = cc.JumpBy:create(2, cc.p(0,50), 80, 4);
local actionByBack = actionBy:reverse();
sp1:runAction(cc.RepeatForever:create(actionUp));
sp2:runAction(cc.RepeatForever:create(cc.Sequence:create(actionBy, actionByBack)));
sp3:runAction(actionTo);
sp4:runAction(cc.RepeatForever:create(cc.Sequence:create(actionBy:clone(), actionByBack:clone())));
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Actions")
return layer
end
local function PhysicsDemoPump()
local layer = cc.Layer:create()
local function onEnter()
layer:toggleDebug();
local distance = 0.0;
local rotationV = 0.0;
local function onTouchBeganEx(touch, event)
onTouchBegan(touch, event)
distance = touch:getLocation().x - VisibleRect:center().x;
return true;
end
local function onTouchMovedEx(touch, event)
onTouchMoved(touch, event);
distance = touch:getLocation().x - VisibleRect:center().x;
end
local function onTouchEndedEx(touch, event)
onTouchEnded(touch, event)
distance = 0;
end
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:registerScriptHandler(onTouchBeganEx, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchMovedEx, cc.Handler.EVENT_TOUCH_MOVED)
touchListener:registerScriptHandler(onTouchEndedEx, cc.Handler.EVENT_TOUCH_ENDED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer)
local function update()
for _, body in ipairs(cc.Director:getInstance():getRunningScene():getPhysicsWorld():getAllBodies()) do
if body:getTag() == DRAG_BODYS_TAG and body:getPosition().y < 0.0 then
body:getNode():setPosition(cc.p(VisibleRect:leftTop().x + 75, VisibleRect:leftTop().y + math.random() * 90, 0));
body:setVelocity(cc.p(0, 0));
end
end
local gear = cc.Director:getInstance():getRunningScene():getPhysicsWorld():getBody(1);
if gear then
if distance ~= 0.0 then
rotationV = rotationV + distance/2500.0;
end
if rotationV > 30 then rotationV = 30.0 end
if rotationV < -30 then rotationV = -30.0 end
gear:setAngularVelocity(rotationV);
rotationV = rotationV*0.995;
end
end
layer:scheduleUpdateWithPriorityLua(update, 0);
local node = cc.Node:create();
local body = cc.PhysicsBody:create();
body:setDynamic(false);
local staticMaterial = cc.PhysicsMaterial(cc.PHYSICS_INFINITY, 0, 0.5);
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 50, VisibleRect:leftTop().y),
cc.p(VisibleRect:leftTop().x + 50, VisibleRect:leftTop().y-130), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 190, VisibleRect:leftTop().y),
cc.p(VisibleRect:leftTop().x + 100, VisibleRect:leftTop().y-50), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 100, VisibleRect:leftTop().y-50),
cc.p(VisibleRect:leftTop().x + 100, VisibleRect:leftTop().y-90), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 50, VisibleRect:leftTop().y-130),
cc.p(VisibleRect:leftTop().x + 100, VisibleRect:leftTop().y-145), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 100, VisibleRect:leftTop().y-145),
cc.p(VisibleRect:leftBottom().x + 100, VisibleRect:leftBottom().y + 80), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 150, VisibleRect:leftTop().y-80),
cc.p(VisibleRect:leftBottom().x + 150, VisibleRect:leftBottom().y + 80), staticMaterial, 2.0));
body:addShape(cc.PhysicsShapeEdgeSegment:create(
cc.p(VisibleRect:leftTop().x + 150, VisibleRect:leftTop().y-80),
cc.p(VisibleRect:rightTop().x -100, VisibleRect:rightTop().y-150), staticMaterial, 2.0));
body:setCategoryBitmask(1);
for _ in range(1, 6) do
local ball = makeBall(layer, cc.p(VisibleRect:leftTop().x + 75 + math.random() * 90, VisibleRect:leftTop().y), 22, cc.PhysicsMaterial(0.05, 0.0, 0.1));
ball:getPhysicsBody():setTag(DRAG_BODYS_TAG);
layer:addChild(ball);
end
node:setPhysicsBody(body);
layer:addChild(node);
local vec =
{
cc.p(VisibleRect:leftTop().x + 102, VisibleRect:leftTop().y-148),
cc.p(VisibleRect:leftTop().x + 148, VisibleRect:leftTop().y-161),
cc.p(VisibleRect:leftBottom().x + 148, VisibleRect:leftBottom().y + 20),
cc.p(VisibleRect:leftBottom().x + 102, VisibleRect:leftBottom().y + 20)
};
local world = cc.Director:getInstance():getRunningScene():getPhysicsWorld();
-- small gear
local sgear = cc.Node:create();
local sgearB = cc.PhysicsBody:createCircle(44);
sgear:setPhysicsBody(sgearB);
sgear:setPosition(cc.p(VisibleRect:leftBottom().x + 125, VisibleRect:leftBottom().y));
layer:addChild(sgear);
sgearB:setCategoryBitmask(4);
sgearB:setCollisionBitmask(4);
sgearB:setTag(1);
world:addJoint(cc.PhysicsJointPin:construct(body, sgearB, sgearB:getPosition()));
-- big gear
local bgear = cc.Node:create();
local bgearB = cc.PhysicsBody:createCircle(100);
bgear:setPhysicsBody(bgearB);
bgear:setPosition(cc.p(VisibleRect:leftBottom().x + 275, VisibleRect:leftBottom().y));
layer:addChild(bgear);
bgearB:setCategoryBitmask(4);
world:addJoint(cc.PhysicsJointPin:construct(body, bgearB, bgearB:getPosition()));
-- pump
local pump = cc.Node:create();
local center = cc.PhysicsShape:getPolyonCenter(vec);
pump:setPosition(center);
local pumpB = cc.PhysicsBody:createPolygon(vec, cc.PHYSICSBODY_MATERIAL_DEFAULT, cc.p(-center.x, -center.y));
pump:setPhysicsBody(pumpB);
layer:addChild(pump);
pumpB:setCategoryBitmask(2);
pumpB:setGravityEnable(false);
world:addJoint(cc.PhysicsJointDistance:construct(pumpB, sgearB, cc.p(0, 0), cc.p(0, -44)));
-- plugger
local seg = {cc.p(VisibleRect:leftTop().x + 75, VisibleRect:leftTop().y-120), cc.p(VisibleRect:leftBottom().x + 75, VisibleRect:leftBottom().y-100)};
local segCenter = cc.p((seg[2].x + seg[1].x)/2, (seg[2].y + seg[1].y)/2);
seg[2] = cc.p(seg[2].x - segCenter.x, seg[2].y - segCenter.y);
seg[1] = cc.p(seg[1].x - segCenter.x, seg[1].y - segCenter.y);
local plugger = cc.Node:create();
local pluggerB = cc.PhysicsBody:createEdgeSegment(seg[1], seg[2], cc.PhysicsMaterial(0.01, 0.0, 0.5), 20);
pluggerB:setDynamic(true);
pluggerB:setMass(30);
pluggerB:setMoment(100000);
plugger:setPhysicsBody(pluggerB);
plugger:setPosition(segCenter);
layer:addChild(plugger);
pluggerB:setCategoryBitmask(2);
sgearB:setCollisionBitmask(5);
world:addJoint(cc.PhysicsJointPin:construct(body, pluggerB, cc.p(VisibleRect:leftBottom().x + 75, VisibleRect:leftBottom().y-90)));
world:addJoint(cc.PhysicsJointDistance:construct(pluggerB, sgearB,
pluggerB:world2Local(cc.p(VisibleRect:leftBottom().x + 75, VisibleRect:leftBottom().y)), cc.p(44, 0)));
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Pump")
Helper.subtitleLabel:setString("touch screen on left or right")
return layer
end
local function PhysicsDemoSlice()
local layer = cc.Layer:create()
local function onEnter()
layer:toggleDebug()
local sliceTag = 1;
local function clipPoly(shape, normal, distance)
local body = shape:getBody();
local count = shape:getPointsCount();
local points = {}
local j = count - 1
for i in range(0, count-1) do
local a = body:local2World(shape:getPoint(j));
local aDist = cc.pDot(a, normal) - distance;
if aDist < 0.0 then
points[#points + 1] = a;
end
local b = body:local2World(shape:getPoint(i));
local bDist = cc.pDot(b, normal) - distance;
if aDist*bDist < 0.0 then
local t = math.abs(aDist)/(math.abs(aDist) + math.abs(bDist));
points[#points + 1] = cc.pLerp(a, b, t);
end
j = i
end
local center = cc.PhysicsShape:getPolyonCenter(points);
local node = cc.Node:create();
local polyon = cc.PhysicsBody:createPolygon(points, cc.PHYSICSBODY_MATERIAL_DEFAULT, cc.p(-center.x, -center.y));
node:setPosition(center);
node:setPhysicsBody(polyon);
polyon:setVelocity(body:getVelocityAtWorldPoint(center));
polyon:setAngularVelocity(body:getAngularVelocity());
polyon.tag = sliceTag;
layer:addChild(node);
end
local function slice(world, info)
if info.shape:getBody().tag ~= sliceTag then
return true;
end
if not info.shape:containsPoint(info.start) and not info.shape:containsPoint(info.ended) then
local normal = cc.p(info.ended.x - info.start.x, info.ended.y - info.start.y);
normal = cc.pNormalize(cc.pPerp(normal));
local dist = cc.pDot(info.start, normal);
clipPoly(info.shape, normal, dist);
clipPoly(info.shape, cc.p(-normal.x, -normal.y), -dist);
info.shape:getBody():removeFromWorld();
end
return true;
end
local function onTouchEnded(touch, event)
cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(slice, touch:getStartLocation(), touch:getLocation());
end
local touchListener = cc.EventListenerTouchOneByOne:create();
touchListener:registerScriptHandler(function() return true end, cc.Handler.EVENT_TOUCH_BEGAN);
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer);
local ground = cc.Node:create();
ground:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50),
cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50)));
layer:addChild(ground);
local box = cc.Node:create();
local points = {cc.p(-100, -100), cc.p(-100, 100), cc.p(100, 100), cc.p(100, -100)};
box:setPhysicsBody(cc.PhysicsBody:createPolygon(points));
box:setPosition(VisibleRect:center());
box:getPhysicsBody().tag = sliceTag;
layer:addChild(box);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Slice")
Helper.subtitleLabel:setString("click and drag to slice up the block")
return layer
end
local function PhysicsDemoBug3988()
local layer = cc.Layer:create()
local function onEnter()
layer:toggleDebug();
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0, 0));
local ball = cc.Sprite:create("Images/YellowSquare.png");
ball:setPosition(cc.p(VisibleRect:center().x-100, VisibleRect:center().y));
ball:setRotation(30.0);
layer:addChild(ball);
local physicsBall = makeBox(cc.p(VisibleRect:center().x+100, VisibleRect:center().y), cc.size(100, 100));
physicsBall:setRotation(30.0);
layer:addChild(physicsBall);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Bug3988")
Helper.subtitleLabel:setString("All the Rectangles should have same rotation angle")
return layer
end
local function PhysicsContactTest()
local layer = cc.Layer:create()
local function onEnter()
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0, 0));
local s = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
layer.yellowBoxNum = 50;
layer.blueBoxNum = 50;
layer.yellowTriangleNum = 50;
layer.blueTriangleNum = 50;
local function onContactBegin(contact)
local a = contact:getShapeA():getBody();
local b = contact:getShapeB():getBody();
local body = (a:getCategoryBitmask() == 4 or a:getCategoryBitmask() == 8) and a or b;
assert(body:getCategoryBitmask() == 4 or body:getCategoryBitmask() == 8, "physics contact fail");
return true;
end
local function resetTest()
layer:removeChildByTag(10);
local root = cc.Node:create();
root:setTag(10);
layer:addChild(root);
local s = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
local label = cc.Label:createWithTTF(tostring(layer.yellowBoxNum), s_arialPath, 32);
root:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2, s.height-50));
label = cc.Label:createWithTTF(tostring(layer.blueBoxNum), s_arialPath, 32);
root:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2, s.height-90));
label = cc.Label:createWithTTF(tostring(layer.yellowTriangleNum), s_arialPath, 32);
root:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2, s.height-130));
label = cc.Label:createWithTTF(tostring(layer.blueTriangleNum), s_arialPath, 32);
root:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2, s.height-170));
local wall = cc.Node:create();
wall:setPhysicsBody(cc.PhysicsBody:createEdgeBox(s, cc.PhysicsMaterial(0.1, 1, 0.0)));
wall:setPosition(VisibleRect:center());
root:addChild(wall);
-- yellow box, will collide with itself and blue box.
for i = 1, layer.yellowBoxNum do
local size = cc.size(10 + math.random()*10, 10 + math.random()*10);
local winSize = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
local position = cc.p(winSize.width - size.width, winSize.height - size.height);
position.x = position.x * math.random();
position.y = position.y * math.random();
position = cc.p(VisibleRect:leftBottom().x + position.x + size.width/2, VisibleRect:leftBottom().y + position.y + size.height/2);
local velocity = cc.p((math.random() - 0.5)*200, (math.random() - 0.5)*200);
local box = makeBox(position, size, 1, cc.PhysicsMaterial(0.1, 1, 0.0));
box:getPhysicsBody():setVelocity(velocity);
box:getPhysicsBody():setCategoryBitmask(1); -- 0001
box:getPhysicsBody():setContactTestBitmask(4); -- 0100
box:getPhysicsBody():setCollisionBitmask(3); -- 0011
root:addChild(box);
end
-- blue box, will collide with blue box.
for i = 1, layer.blueBoxNum do
local size = cc.size(10 + math.random()*10, 10 + math.random()*10);
local winSize = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
local position = cc.p(winSize.width - size.width, winSize.height - size.height);
position.x = position.x * math.random();
position.y = position.y * math.random();
position = cc.p(VisibleRect:leftBottom().x + position.x + size.width/2, VisibleRect:leftBottom().y + position.y + size.height/2);
local velocity = cc.p((math.random() - 0.5)*200, (math.random() - 0.5)*200);
local box = makeBox(position, size, 2, cc.PhysicsMaterial(0.1, 1, 0.0));
box:getPhysicsBody():setVelocity(velocity);
box:getPhysicsBody():setCategoryBitmask(2); -- 0010
box:getPhysicsBody():setContactTestBitmask(8); -- 1000
box:getPhysicsBody():setCollisionBitmask(1); -- 0001
root:addChild(box);
end
-- yellow triangle, will collide with itself and blue box.
for i = 1, layer.yellowTriangleNum do
local size = cc.size(10 + math.random()*10, 10 + math.random()*10);
local winSize = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
local position = cc.p(winSize.width - size.width, winSize.height - size.height);
position.x = position.x * math.random();
position.y = position.y * math.random();
position = cc.p(VisibleRect:leftBottom().x + position.x + size.width/2, VisibleRect:leftBottom().y + position.y + size.height/2);
local velocity = cc.p((math.random() - 0.5)*200, (math.random() - 0.5)*200);
local triangle = makeTriangle(position, size, 1, cc.PhysicsMaterial(0.1, 1, 0.0));
triangle:getPhysicsBody():setVelocity(velocity);
triangle:getPhysicsBody():setCategoryBitmask(4); -- 0100
triangle:getPhysicsBody():setContactTestBitmask(1); -- 0001
triangle:getPhysicsBody():setCollisionBitmask(6); -- 0110
root:addChild(triangle);
end
-- blue triangle, will collide with yellow box.
for i = 1, layer.blueTriangleNum do
local size = cc.size(10 + math.random()*10, 10 + math.random()*10);
local winSize = cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height);
local position = cc.p(winSize.width - size.width, winSize.height - size.height);
position.x = position.x * math.random();
position.y = position.y * math.random();
position = cc.p(VisibleRect:leftBottom().x + position.x + size.width/2, VisibleRect:leftBottom().y + position.y + size.height/2);
local velocity = cc.p((math.random() - 0.5)*200, (math.random() - 0.5)*200);
local triangle = makeTriangle(position, size, 2, cc.PhysicsMaterial(0.1, 1, 0.0));
triangle:getPhysicsBody():setVelocity(velocity);
triangle:getPhysicsBody():setCategoryBitmask(8); -- 1000
triangle:getPhysicsBody():setContactTestBitmask(2); -- 0010
triangle:getPhysicsBody():setCollisionBitmask(1); -- 0001
root:addChild(triangle);
end
end
local function onDecrease(tag, sender)
if tag == 1 then
if layer.yellowBoxNum > 0 then layer.yellowBoxNum = layer.yellowBoxNum - 50 end
elseif tag == 2 then
if layer.blueBoxNum > 0 then layer.blueBoxNum = layer.blueBoxNum - 50 end
elseif tag == 3 then
if layer.yellowTriangleNum > 0 then layer.yellowTriangleNum = layer.yellowTriangleNum - 50 end
elseif tag == 4 then
if layer.blueTriangleNum > 0 then layer.blueTriangleNum = layer.blueTriangleNum - 50 end
end
resetTest()
end
local function onIncrease(tag, sender)
if tag == 1 then
layer.yellowBoxNum = layer.yellowBoxNum + 50
elseif tag == 2 then
layer.blueBoxNum = layer.blueBoxNum + 50
elseif tag == 3 then
layer.yellowTriangleNum = layer.yellowTriangleNum + 50
elseif tag == 4 then
layer.blueTriangleNum = layer.blueTriangleNum + 50
end
resetTest();
end
cc.MenuItemFont:setFontSize(65);
local decrease1 = cc.MenuItemFont:create(" - ");
decrease1:setColor(cc.c3b(0,200,20));
local increase1 = cc.MenuItemFont:create(" + ");
increase1:setColor(cc.c3b(0,200,20));
decrease1:setTag(1);
increase1:setTag(1);
decrease1:registerScriptTapHandler(onDecrease);
increase1:registerScriptTapHandler(onIncrease);
local menu1 = cc.Menu:create(decrease1, increase1);
menu1:alignItemsHorizontally();
menu1:setPosition(cc.p(s.width/2, s.height-50));
layer:addChild(menu1, 1);
local label = cc.Label:createWithTTF("yellow box", s_arialPath, 32);
layer:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2 - 150, s.height-50));
local decrease2 = cc.MenuItemFont:create(" - ");
decrease2:setColor(cc.c3b(0,200,20));
local increase2 = cc.MenuItemFont:create(" + ");
increase2:setColor(cc.c3b(0,200,20));
decrease2:setTag(2);
increase2:setTag(2);
decrease2:registerScriptTapHandler(onDecrease);
increase2:registerScriptTapHandler(onIncrease);
local menu2 = cc.Menu:create(decrease2, increase2);
menu2:alignItemsHorizontally();
menu2:setPosition(cc.p(s.width/2, s.height-90));
layer:addChild(menu2, 1);
label = cc.Label:createWithTTF("blue box", s_arialPath, 32);
layer:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2 - 150, s.height-90));
local decrease3 = cc.MenuItemFont:create(" - ");
decrease3:setColor(cc.c3b(0,200,20));
local increase3 = cc.MenuItemFont:create(" + ");
increase3:setColor(cc.c3b(0,200,20));
decrease3:setTag(3);
increase3:setTag(3);
decrease3:registerScriptTapHandler(onDecrease);
increase3:registerScriptTapHandler(onIncrease);
local menu3 = cc.Menu:create(decrease3, increase3);
menu3:alignItemsHorizontally();
menu3:setPosition(cc.p(s.width/2, s.height-130));
layer:addChild(menu3, 1);
label = cc.Label:createWithTTF("yellow triangle", s_arialPath, 32);
layer:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2 - 150, s.height-130));
local decrease4 = cc.MenuItemFont:create(" - ");
decrease4:setColor(cc.c3b(0,200,20));
local increase4 = cc.MenuItemFont:create(" + ");
increase4:setColor(cc.c3b(0,200,20));
decrease4:setTag(4);
increase4:setTag(4);
decrease4:registerScriptTapHandler(onDecrease);
increase4:registerScriptTapHandler(onIncrease);
local menu4 = cc.Menu:create(decrease4, increase4);
menu4:alignItemsHorizontally();
menu4:setPosition(cc.p(s.width/2, s.height-170));
layer:addChild(menu4, 1);
label = cc.Label:createWithTTF("blue triangle", s_arialPath, 32);
layer:addChild(label, 1);
label:setAnchorPoint(cc.p(0.5, 0.5));
label:setPosition(cc.p(s.width/2 - 150, s.height-170));
local contactListener = cc.EventListenerPhysicsContact:create();
contactListener:registerScriptHandler(onContactBegin, cc.Handler.EVENT_PHYSICS_CONTACT_BEGIN);
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(contactListener, layer);
resetTest();
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Contact Test")
return layer
end
local function PhysicsPositionRotationTest()
local layer = cc.Layer:create()
local function onEnter()
layer:toggleDebug()
cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0, 0));
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer)
local wall = cc.Node:create();
wall:setPhysicsBody(cc.PhysicsBody:createEdgeBox(cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height)));
wall:setPosition(VisibleRect:center());
layer:addChild(wall);
-- anchor test
local anchorNode = cc.Sprite:create("Images/YellowSquare.png");
anchorNode:setAnchorPoint(cc.p(0.1, 0.9));
anchorNode:setPosition(100, 100);
anchorNode:setScale(0.25);
anchorNode:setPhysicsBody(cc.PhysicsBody:createBox(cc.size(anchorNode:getContentSize().width*anchorNode:getScale(), anchorNode:getContentSize().height*anchorNode:getScale())));
anchorNode:getPhysicsBody():setTag(DRAG_BODYS_TAG);
layer:addChild(anchorNode);
--parent test
local parent = cc.Sprite:create("Images/YellowSquare.png");
parent:setPosition(200, 100);
parent:setScale(0.25);
parent:setPhysicsBody(cc.PhysicsBody:createBox(cc.size(anchorNode:getContentSize().width*anchorNode:getScale(), anchorNode:getContentSize().height*anchorNode:getScale())));
parent:getPhysicsBody():setTag(DRAG_BODYS_TAG);
layer:addChild(parent);
local leftBall = cc.Sprite:create("Images/ball.png");
leftBall:setPosition(-30, 0);
leftBall:setScale(2);
leftBall:setPhysicsBody(cc.PhysicsBody:createCircle(leftBall:getContentSize().width/4));
leftBall:getPhysicsBody():setTag(DRAG_BODYS_TAG);
parent:addChild(leftBall);
-- offset position rotation test
local offsetPosNode = cc.Sprite:create("Images/YellowSquare.png");
offsetPosNode:setPosition(100, 200);
offsetPosNode:setPhysicsBody(cc.PhysicsBody:createBox(cc.size(offsetPosNode:getContentSize().width/2, offsetPosNode:getContentSize().height/2)));
offsetPosNode:getPhysicsBody():setPositionOffset(cc.p(-offsetPosNode:getContentSize().width/2, -offsetPosNode:getContentSize().height/2));
offsetPosNode:getPhysicsBody():setRotationOffset(45);
offsetPosNode:getPhysicsBody():setTag(DRAG_BODYS_TAG);
layer:addChild(offsetPosNode);
end
initWithLayer(layer, onEnter)
Helper.titleLabel:setString("Position/Rotation Test")
return layer
end
function PhysicsTest()
cclog("PhysicsTest")
local scene = cc.Scene:createWithPhysics()
Helper.usePhysics = true
Helper.createFunctionTable = {
PhysicsDemoLogoSmash,
PhysicsDemoPyramidStack,
PhysicsDemoClickAdd,
PhysicsDemoRayCast,
PhysicsDemoJoints,
PhysicsDemoActions,
PhysicsDemoPump,
PhysicsDemoOneWayPlatform,
PhysicsDemoSlice,
PhysicsDemoBug3988,
PhysicsContactTest,
PhysicsPositionRotationTest,
}
scene:addChild(Helper.createFunctionTable[1]())
scene:addChild(CreateBackMenuItem())
return scene
end