axmol/cocos2dx/extensions/CCBIReader/CCParticleSystemQuadLoader.h

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#ifndef _CCPARTICLESYSTEMQUAD_LOADER_H_
#define _CCPARTICLESYSTEMQUAD_LOADER_H_
#include "CCNodeLoader.h"
NS_CC_EXT_BEGIN
/* Forward declaration. */
class CCBReader;
class CCParticleSystemQuadLoader : public CCNodeLoader {
protected:
virtual CCParticleSystemQuad * createCCNode(CCNode *, CCBReader *);
virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int, CCBReader *);
virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCPoint, CCBReader *);
virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float, CCBReader *);
virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int, CCBReader *);
virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float *, CCBReader *);
virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor4F *, CCBReader *);
virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc, CCBReader *);
virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCTexture2D *, CCBReader *);
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};
NS_CC_EXT_END
#endif