set(COCOS_3D_SRC
CCRay.cpp
CCAABB.cpp
CCOBB.cpp
CCAnimate3D.cpp
CCAnimation3D.cpp
CCAttachNode.cpp
CCBundle3D.cpp
CCBundleReader.cpp
CCMesh.cpp
CCMeshSkin.cpp
CCSprite3DMaterial.cpp
CCObjLoader.cpp
CCSkeleton3D.cpp
CCSprite3D.cpp
CCSubMesh.cpp
CCSubMeshState.cpp
)
include_directories(
3d
add_library(cocos3d STATIC
${COCOS_3D_SRC}
target_link_libraries(cocos3d
cocos2d
set_target_properties(cocos3d
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"