2020-10-17 16:32:16 +08:00
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/****************************************************************************
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2019-11-24 23:15:56 +08:00
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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2019-11-23 20:27:39 +08:00
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2022-07-10 09:47:41 +08:00
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https://axis-project.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDISPLAYFACTORY_H__
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#define __CCDISPLAYFACTORY_H__
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2020-10-21 10:12:00 +08:00
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#include "CCArmatureDefine.h"
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#include "CCDatas.h"
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#include "CocosStudioExport.h"
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2019-11-23 20:27:39 +08:00
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2021-12-25 10:04:45 +08:00
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namespace cocostudio
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{
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class Skin;
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class Bone;
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class DecorativeDisplay;
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class DisplayData;
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/**
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* @js NA
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* @lua NA
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*/
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class CCS_DLL DisplayFactory
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{
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public:
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static void addDisplay(Bone* bone, DecorativeDisplay* decoDisplay, DisplayData* displayData);
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static void createDisplay(Bone* bone, DecorativeDisplay* decoDisplay);
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static void updateDisplay(Bone* bone, float dt, bool dirty);
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static void addSpriteDisplay(Bone* bone, DecorativeDisplay* decoDisplay, DisplayData* displayData);
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static void createSpriteDisplay(Bone* bone, DecorativeDisplay* decoDisplay);
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static void initSpriteDisplay(Bone* bone, DecorativeDisplay* decoDisplay, const char* displayName, Skin* skin);
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static void addArmatureDisplay(Bone* bone, DecorativeDisplay* decoDisplay, DisplayData* displayData);
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static void createArmatureDisplay(Bone* bone, DecorativeDisplay* decoDisplay);
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static void updateArmatureDisplay(Bone* bone, cocos2d::Node* display, float dt);
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static void addParticleDisplay(Bone* bone, DecorativeDisplay* decoDisplay, DisplayData* displayData);
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static void createParticleDisplay(Bone* bone, DecorativeDisplay* decoDisplay);
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static void updateParticleDisplay(Bone* bone, cocos2d::Node* display, float dt);
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};
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2021-12-25 10:04:45 +08:00
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} // namespace cocostudio
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2019-11-23 20:27:39 +08:00
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#endif /*__CCDISPLAYFACTORY_H__*/
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