axmol/extensions/spine/SkeletonAnimation.cpp

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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#include <spine/SkeletonAnimation.h>
#include <spine/spine-cocos2dx.h>
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#include <spine/Extension.h>
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#include <algorithm>
USING_NS_CC;
using std::min;
using std::max;
using std::vector;
namespace spine {
typedef struct _TrackEntryListeners {
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StartListener startListener;
InterruptListener interruptListener;
EndListener endListener;
DisposeListener disposeListener;
CompleteListener completeListener;
EventListener eventListener;
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} _TrackEntryListeners;
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void animationCallback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
((SkeletonAnimation*)state->getRendererObject())->onAnimationStateEvent(entry, type, event);
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}
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void trackEntryCallback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
((SkeletonAnimation*)state->getRendererObject())->onTrackEntryEvent(entry, type, event);
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if (type == EventType_Dispose) {
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if (entry->getRendererObject()) {
delete (spine::_TrackEntryListeners*)entry->getRendererObject();
entry->setRendererObject(NULL);
}
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}
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}
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static _TrackEntryListeners* getListeners (TrackEntry* entry) {
if (!entry->getRendererObject()) {
entry->setRendererObject(new spine::_TrackEntryListeners());
entry->setListener(trackEntryCallback);
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}
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return (_TrackEntryListeners*)entry->getRendererObject();
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}
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//
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SkeletonAnimation* SkeletonAnimation::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
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SkeletonAnimation* node = new SkeletonAnimation();
node->initWithData(skeletonData, ownsSkeletonData);
node->autorelease();
return node;
}
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SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, Atlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
node->initWithJsonFile(skeletonJsonFile, atlas, scale);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale) {
SkeletonAnimation* node = new SkeletonAnimation();
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node->initWithJsonFile(skeletonJsonFile, atlasFile, scale);
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node->autorelease();
return node;
}
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SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, Atlas* atlas, float scale) {
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SkeletonAnimation* node = new SkeletonAnimation();
node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
node->autorelease();
return node;
}
SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale) {
SkeletonAnimation* node = new SkeletonAnimation();
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node->initWithBinaryFile(skeletonBinaryFile, atlasFile, scale);
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node->autorelease();
return node;
}
void SkeletonAnimation::initialize () {
super::initialize();
_ownsAnimationStateData = true;
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_updateOnlyIfVisible = false;
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_state = new (__FILE__, __LINE__) AnimationState(new (__FILE__, __LINE__) AnimationStateData(_skeleton->getData()));
_state->setRendererObject(this);
_state->setListener(animationCallback);
_firstDraw = true;
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}
SkeletonAnimation::SkeletonAnimation ()
: SkeletonRenderer() {
}
SkeletonAnimation::~SkeletonAnimation () {
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if (_ownsAnimationStateData) delete _state->getData();
delete _state;
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}
void SkeletonAnimation::update (float deltaTime) {
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if (_updateOnlyIfVisible && !isVisible()) return;
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super::update(deltaTime);
deltaTime *= _timeScale;
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if (_preUpdateListener) _preUpdateListener(this);
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_state->update(deltaTime);
_state->apply(*_skeleton);
_skeleton->updateWorldTransform();
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if (_postUpdateListener) _postUpdateListener(this);
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}
void SkeletonAnimation::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags) {
if (_firstDraw) {
_firstDraw = false;
update(0);
}
super::draw(renderer, transform, transformFlags);
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}
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void SkeletonAnimation::setAnimationStateData (AnimationStateData* stateData) {
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CCASSERT(stateData, "stateData cannot be null.");
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if (_ownsAnimationStateData) delete _state->getData();
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delete _state;
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_ownsAnimationStateData = false;
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_state = new (__FILE__, __LINE__) AnimationState(stateData);
_state->setRendererObject(this);
_state->setListener(animationCallback);
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}
void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) {
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_state->getData()->setMix(fromAnimation.c_str(), toAnimation.c_str(), duration);
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}
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TrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) {
Animation* animation = _skeleton->getData()->findAnimation(name.c_str());
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if (!animation) {
log("Spine: Animation not found: %s", name.c_str());
return 0;
}
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return _state->setAnimation(trackIndex, animation, loop);
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}
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TrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) {
Animation* animation = _skeleton->getData()->findAnimation(name.c_str());
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if (!animation) {
log("Spine: Animation not found: %s", name.c_str());
return 0;
}
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return _state->addAnimation(trackIndex, animation, loop, delay);
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}
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TrackEntry* SkeletonAnimation::setEmptyAnimation (int trackIndex, float mixDuration) {
return _state->setEmptyAnimation(trackIndex, mixDuration);
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}
void SkeletonAnimation::setEmptyAnimations (float mixDuration) {
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_state->setEmptyAnimations(mixDuration);
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}
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TrackEntry* SkeletonAnimation::addEmptyAnimation (int trackIndex, float mixDuration, float delay) {
return _state->addEmptyAnimation(trackIndex, mixDuration, delay);
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}
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Animation* SkeletonAnimation::findAnimation(const std::string& name) const {
return _skeleton->getData()->findAnimation(name.c_str());
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}
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TrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
return _state->getCurrent(trackIndex);
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}
void SkeletonAnimation::clearTracks () {
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_state->clearTracks();
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}
void SkeletonAnimation::clearTrack (int trackIndex) {
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_state->clearTrack(trackIndex);
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}
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void SkeletonAnimation::onAnimationStateEvent (TrackEntry* entry, EventType type, Event* event) {
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switch (type) {
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case EventType_Start:
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if (_startListener) _startListener(entry);
break;
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case EventType_Interrupt:
if (_interruptListener) _interruptListener(entry);
break;
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case EventType_End:
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if (_endListener) _endListener(entry);
break;
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case EventType_Dispose:
if (_disposeListener) _disposeListener(entry);
break;
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case EventType_Complete:
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if (_completeListener) _completeListener(entry);
break;
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case EventType_Event:
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if (_eventListener) _eventListener(entry, event);
break;
}
}
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void SkeletonAnimation::onTrackEntryEvent (TrackEntry* entry, EventType type, Event* event) {
if (!entry->getRendererObject()) return;
_TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->getRendererObject();
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switch (type) {
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case EventType_Start:
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if (listeners->startListener) listeners->startListener(entry);
break;
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case EventType_Interrupt:
if (listeners->interruptListener) listeners->interruptListener(entry);
break;
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case EventType_End:
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if (listeners->endListener) listeners->endListener(entry);
break;
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case EventType_Dispose:
if (listeners->disposeListener) listeners->disposeListener(entry);
break;
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case EventType_Complete:
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if (listeners->completeListener) listeners->completeListener(entry);
break;
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case EventType_Event:
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if (listeners->eventListener) listeners->eventListener(entry, event);
break;
}
}
void SkeletonAnimation::setStartListener (const StartListener& listener) {
_startListener = listener;
}
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void SkeletonAnimation::setInterruptListener (const InterruptListener& listener) {
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_interruptListener = listener;
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}
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void SkeletonAnimation::setEndListener (const EndListener& listener) {
_endListener = listener;
}
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void SkeletonAnimation::setDisposeListener (const DisposeListener& listener) {
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_disposeListener = listener;
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}
void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) {
_completeListener = listener;
}
void SkeletonAnimation::setEventListener (const EventListener& listener) {
_eventListener = listener;
}
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void SkeletonAnimation::setPreUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener) {
_preUpdateListener = listener;
}
void SkeletonAnimation::setPostUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener) {
_postUpdateListener = listener;
}
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void SkeletonAnimation::setTrackStartListener (TrackEntry* entry, const StartListener& listener) {
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getListeners(entry)->startListener = listener;
}
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void SkeletonAnimation::setTrackInterruptListener (TrackEntry* entry, const InterruptListener& listener) {
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getListeners(entry)->interruptListener = listener;
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}
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void SkeletonAnimation::setTrackEndListener (TrackEntry* entry, const EndListener& listener) {
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getListeners(entry)->endListener = listener;
}
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void SkeletonAnimation::setTrackDisposeListener (TrackEntry* entry, const DisposeListener& listener) {
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getListeners(entry)->disposeListener = listener;
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}
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void SkeletonAnimation::setTrackCompleteListener (TrackEntry* entry, const CompleteListener& listener) {
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getListeners(entry)->completeListener = listener;
}
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void SkeletonAnimation::setTrackEventListener (TrackEntry* entry, const EventListener& listener) {
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getListeners(entry)->eventListener = listener;
}
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AnimationState* SkeletonAnimation::getState() const {
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return _state;
}
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void SkeletonAnimation::setUpdateOnlyIfVisible(bool status) {
_updateOnlyIfVisible = status;
}
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}