#include "../Classes/AppDelegate.h"
#include "cocos2d.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string>
USING_NS_CC;
int main(int argc, char **argv)
{
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameSize(960, 640);
return CCApplication::sharedApplication()->run();
}