axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest_Editor.cpp

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#include "UIWidgetAddNodeTest_Editor.h"
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USING_NS_CC;
using namespace cocos2d::ui;
UIWidgetAddNodeEditorTests::UIWidgetAddNodeEditorTests()
{
ADD_TEST_CASE(UIWidgetAddNodeTest_Editor);
}
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// UIWidgetAddNodeTest_Editor
UIWidgetAddNodeTest_Editor::UIWidgetAddNodeTest_Editor()
{
}
UIWidgetAddNodeTest_Editor::~UIWidgetAddNodeTest_Editor()
{
}
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void UIWidgetAddNodeTest_Editor::configureGUIScene()
{
UIScene_Editor::configureGUIScene();
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Size rootSize = _layout->getContentSize();
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// Create the ui widget
Widget* widget = Widget::create();
widget->setPosition(Vec2(rootSize.width / 2.0f, rootSize.height / 2.0f));
widget->setLocalZOrder(_layout->getLocalZOrder() + 1);
_layout->addChild(widget);
Sprite* sprite = Sprite::create("cocosui/ccicon.png");
widget->addChild(sprite);
}
bool UIWidgetAddNodeTest_Editor::init()
{
if (UIScene_Editor::init())
{
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UIWidgetAddNode/crossplatform_UIWidgetAddNode_Editor_1.csb");
Node* child = node->getChildByTag(5);
child->removeFromParent();
_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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return true;
}
return false;
}