2014-03-10 20:07:20 +08:00
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#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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2014-04-27 01:35:57 +08:00
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#include "2d/CCScriptSupport.h"
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2014-03-10 20:07:20 +08:00
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#include "CCLuaEngine.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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// fixed me
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//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
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}
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AppDelegate::~AppDelegate()
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{
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// end simple audio engine here, or it may crashed on win32
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SimpleAudioEngine::getInstance()->end();
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//CCScriptEngineManager::destroyInstance();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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auto director = Director::getInstance();
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2014-03-11 09:31:16 +08:00
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auto glview = director->getOpenGLView();
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if(!glview) {
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2014-03-11 14:42:20 +08:00
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glview = GLView::create("Lua Empty Test");
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2014-03-11 09:31:16 +08:00
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director->setOpenGLView(glview);
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}
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2014-03-10 20:07:20 +08:00
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2014-03-11 09:31:16 +08:00
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director->setOpenGLView(glview);
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glview->setDesignResolutionSize(480, 320, ResolutionPolicy::NO_BORDER);
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2014-03-10 20:07:20 +08:00
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// turn on display FPS
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director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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// register lua engine
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LuaEngine* engine = LuaEngine::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(engine);
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//The call was commented because it will lead to ZeroBrane Studio can't find correct context when debugging
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2014-03-11 14:42:20 +08:00
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//engine->executeScriptFile("src/hello.lua");
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engine->executeString("require 'src/hello.lua'");
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2014-03-10 20:07:20 +08:00
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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