mirror of https://github.com/axmolengine/axmol.git
158 lines
5.3 KiB
C
158 lines
5.3 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#define __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#include "CCTouchDelegateProtocol.h"
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#include "cocoa/NSObject.h"
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typedef enum
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{
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ccTouchSelectorBeganBit = 1 << 0,
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ccTouchSelectorMovedBit = 1 << 1,
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ccTouchSelectorEndedBit = 1 << 2,
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ccTouchSelectorCancelledBit = 1 << 3,
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ccTouchSelectorAllBits = ( ccTouchSelectorBeganBit | ccTouchSelectorMovedBit | ccTouchSelectorEndedBit | ccTouchSelectorCancelledBit),
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} ccTouchSelectorFlag;
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enum {
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ccTouchBegan,
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ccTouchMoved,
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ccTouchEnded,
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ccTouchCancelled,
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ccTouchMax,
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};
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class NSSet;
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class UIEvent;
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class NSMutableArray;
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struct ccTouchHandlerHelperData {
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// we only use the type
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// void (StandardTouchDelegate::*touchesSel)(NSSet*, UIEvent*);
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// void (TargetedTouchDelegate::*touchSel)(NSTouch*, UIEvent*);
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int m_type;
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};
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class EAGLTouchDelegate
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{
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public:
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virtual void touchesBegan(NSSet* touches, UIEvent* pEvent) = 0;
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virtual void touchesMoved(NSSet* touches, UIEvent* pEvent) = 0;
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virtual void touchesEnded(NSSet* touches, UIEvent* pEvent) = 0;
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virtual void touchesCancelled(NSSet* touches, UIEvent* pEvent) = 0;
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};
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/** CCTouchDispatcher.
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Singleton that handles all the touch events.
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The dispatcher dispatches events to the registered TouchHandlers.
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There are 2 different type of touch handlers:
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- Standard Touch Handlers
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- Targeted Touch Handlers
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The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate.
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On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
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Firstly, the dispatcher sends the received touches to the targeted touches.
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These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent
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to the Standard Touch Handlers.
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@since v0.8.0
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*/
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class CCTouchHandler;
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class CCTouchDispatcher : public NSObject, public EAGLTouchDelegate
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{
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public:
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~CCTouchDispatcher();
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CCTouchDispatcher* init(void);
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public:
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// Whether or not the events are going to be dispatched. Default: YES
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bool isDispatchEvents(void);
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void setDispatchEvents(bool bDispatchEvents);
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/** Adds a standard touch delegate to the dispatcher's list.
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See StandardTouchDelegate description.
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IMPORTANT: The delegate will be retained.
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*/
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void addStandardDelegate(CCStandardTouchDelegate *pDelegate, int nPriority);
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/** Adds a targeted touch delegate to the dispatcher's list.
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See TargetedTouchDelegate description.
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IMPORTANT: The delegate will be retained.
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*/
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void addTargetedDelegate(CCTargetedTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches);
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/** Removes a touch delegate.
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The delegate will be released
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*/
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void removeDelegate(CCTouchDelegate *pDelegate);
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// Removes all touch delegates, releasing all the delegates
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void removeAllDelegates(void);
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/** Changes the priority of a previously added delegate. The lower the number,
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the higher the priority */
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void setPriority(int nPriority, CCTouchDelegate *pDelegate);
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void touches(NSSet *pTouches, UIEvent *pEvent, UINT32 uIndex);
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virtual void touchesBegan(NSSet* touches, UIEvent* pEvent);
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virtual void touchesMoved(NSSet* touches, UIEvent* pEvent);
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virtual void touchesEnded(NSSet* touches, UIEvent* pEvent);
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virtual void touchesCancelled(NSSet* touches, UIEvent* pEvent);
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public:
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// singleton of the CCTouchDispatcher
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static CCTouchDispatcher* getSharedDispather();
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protected:
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CCTouchDispatcher() {};
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void forceRemoveDelegate(CCTouchDelegate *pDelegate);
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void forceAddHandler(CCTouchHandler *pHandler, NSMutableArray *pArray);
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void forceRemoveAllDelegates(void);
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protected:
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NSMutableArray *m_pTargetedHandlers;
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NSMutableArray *m_pStandardHandlers;
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bool m_bLocked;
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bool m_bToAdd;
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bool m_bToRemove;
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NSMutableArray *m_pHandlersToAdd;
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NSMutableArray *m_pHandlersToRemove;
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bool m_bToQuit;
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bool m_bDispatchEvents;
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// 4, 1 for each type of event
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struct ccTouchHandlerHelperData m_sHandlerHelperData[ccTouchMax];
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};
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#endif // __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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