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# Axmol引擎
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## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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[![dev ](https://img.shields.io/github/v/release/axmolengine/axmol?include_prereleases&label=release )](https://github.com/axmolengine/axmol/releases)
[![LICENSE ](https://img.shields.io/badge/license-MIT-blue.svg )](https://github.com/axmolengine/axmol/blob/master/LICENSE)
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[![PRs Welcome ](https://img.shields.io/badge/PRs-welcome-blue.svg )](https://github.com/axmolengine/axmol/pulls)
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[![QQ Group ](https://img.shields.io/badge/QQGroup-join-green.svg )](https://jq.qq.com/?_wv=1027& k=nvNmzOIY)
> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️
>
> 本分支处于早期开阶段, 主要目标是:
> - OpenGL3/GLESv3支持
> - 废弃GLES2设备支持
> - Mesh实例化渲染支持
> - 使用`glslcc`作为新的引擎着色器工作流, 开发者使用ESSL310或GLSL450语法编写shader, 引擎自动使用`glslcc`编译为目标支持平台语法:
> - Desktop GL: GLSL330
> - GLESv3: ESSL300
> - Metal: MSL
> - 增强shader缓存管理和加载机制, 加载API更加易用
> - 其他更多优化,请查看: #1279
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**[English](README.md)**
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## 支持平台列表
| Build | Status (github) |
|-------|-----------------|
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| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
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| Android | [![Android Build Status ](https://github.com/axmolengine/axmol/workflows/android/badge.svg )](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
| Linux |[![Linux Build Status](https://github.com/axmolengine/axmol/workflows/linux/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Alinux)|
| macOS |[![macOS Build Status](https://github.com/axmolengine/axmol/workflows/osx/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)|
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## 渲染后端
- OpenGL 3.3+ for Linux, macOS and Win32
- OpenGL ES 3.0+ for Android and iOS
- Metal for macOS and iOS
- ANGLE ES 3.0+ for Win32 and UWP
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## 新的媒体播放器
新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer` ) 将视频渲染为纹理, 使得游戏对视频渲染控制更加灵活, 就像普通UI一样, 而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine` , 目前已支持axmol引擎支持的所有平台。
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| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
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|-----------------------|-----------------------|----------------------|----------------- |--------------------|
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
| Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
| Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 |
| Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC |
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## 构建
请查看: [Dev setup instructions ](docs/DevSetup.md ).
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### 主要特性:
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* Windows UWP 支持,请参考: https://github.com/axmolengine/axmol/pull/1108
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* 增加tvos支持
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* 增强Windows下工作流, 支持链接引擎预编译库, 用法请查看: [windows workflow guide ](https://github.com/axmolengine/axmol/issues/564 )
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* Windows 视频播放支持
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* Windows x64编译支持
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* 基于yasio重构HttpClient以支持并发Http请求, 不再需要sendImmidate接口
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* 重构AudioEngine, 全平台OpenAL
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* [openal-soft ](https://github.com/kcat/openal-soft ), pass -DAX_USE_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework ](https://opensource.apple.com/tarballs/OpenAL ), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* 重构UserDefault, 全平台基于内存映射文件 [mio ](https://github.com/mandreyel/mio ), 性能提升百倍
* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下, 如cocostudio, spine
* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
* 使用现代化的GL加载器glad代替glew
* 增加google angle渲染后端支持
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* C++最低标准要求: C++17/20
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* 设置ios下最低目标平台为ios9.0
* 使用更快的xml解析库pugixml代替tinyxml2
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* Downloader全平台统一实现, 均基于curl
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* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
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* Spine 3.8支持
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* 新增FairyGUI支持
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* 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持, 支持软解
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持, 支持软解
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* **ImGui集成, 非常方便写游戏内嵌小工具, 用法详见[ImGui](extensions/ImGui/README.md)**
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* 完整改动列表,请查看[CHANGELOG](CHANGELOG)
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### 参考链接
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- axmol引擎预编译库生成工具: [build1k ](https://github.com/axmolengine/build1k ),
- axmol专用shader编译工具: [axmolengine/glslcc ](https://github.com/axmolengine/glslcc ),
- 一些基于axmol引擎的开源项目: https://github.com/axmolengine/axmol/discussions/694
- official v4: https://gitee.com/mirrors/cocos2d-x
- Git快速手册: https://github.com/axmolengine/axmol/discussions/411
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### axmol项目活跃状态
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