axmol/cocos/editor-support/cocostudio/CCBone.h

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/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCBONE_H__
#define __CCBONE_H__
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CCTween.h"
#include "cocostudio/CCDecorativeDisplay.h"
#include "cocostudio/CCDisplayManager.h"
#include "cocostudio/CocosStudioExport.h"
#include "2d/CCNode.h"
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#include "math/CCMath.h"
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namespace cocostudio {
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class Armature;
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class CC_STUDIO_DLL Bone : public cocos2d::Node
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{
public:
/**
* Allocates and initializes a bone.
* @return A initialized bone which is marked as "autorelease".
*/
static Bone *create();
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/**
* Allocates and initializes a bone.
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*
* @param name If name is not null, then set name to the bone's name
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* @return A initialized bone which is marked as "autorelease".
*/
static Bone *create(const std::string& name);
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public:
/**
* @js ctor
*/
Bone();
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/**
* @js NA
* @lua NA
*/
virtual ~Bone(void);
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/**
* Initializes an empty Bone with nothing init.
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*/
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virtual bool init() override;
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/**
* Initializes a Bone with the specified name
* @param name Bone's name.
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*/
virtual bool init(const std::string& name);
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/**
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* Add display and use displayData to init the display.
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* If index already have a display, then replace it.
* If index is current display index, then also change display to _index
*
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* @param displayData it include the display information, like DisplayType.
* If you want to create a sprite display, then create a SpriteDisplayData param
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*
* @param index the index of the display you want to replace or add to
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* -1 : append display from back
*/
void addDisplay(DisplayData *displayData, int index);
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void addDisplay(cocos2d::Node *display, int index);
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void removeDisplay(int index);
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CC_DEPRECATED_ATTRIBUTE void changeDisplayByIndex(int index, bool force);
CC_DEPRECATED_ATTRIBUTE void changeDisplayByName(const std::string& name, bool force);
void changeDisplayWithIndex(int index, bool force);
void changeDisplayWithName(const std::string& name, bool force);
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/**
* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent
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* @param child the child you want to add
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*/
void addChildBone(Bone *child);
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/**
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* Set parent bone.
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* If parent is NUll, then also remove this bone from armature.
* It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).
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*
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* @param parent the parent bone.
* nullptr : remove this bone from armature
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*/
void setParentBone(Bone *parent);
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/**
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* Get parent bone
* @return parent bone
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*/
Bone *getParentBone();
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using Node::removeFromParent;
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/**
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* Remove itself from its parent.
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* @param recursion whether or not to remove childBone's display
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*/
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void removeFromParent(bool recursion);
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/**
* Removes a child Bone
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* @param bone the bone you want to remove
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*/
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void removeChildBone(Bone *bone, bool recursion);
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void update(float delta) override;
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void updateDisplayedColor(const cocos2d::Color3B &parentColor) override;
void updateDisplayedOpacity(GLubyte parentOpacity) override;
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//! Update color to render display
virtual void updateColor() override;
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//! Update zorder
void updateZOrder();
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virtual void setLocalZOrder(int zOrder) override;
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Tween *getTween();
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/*
* Whether or not the bone's transform property changed. if true, the bone will update the transform.
*/
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virtual void setTransformDirty(bool dirty) { _boneTransformDirty = dirty; }
virtual bool isTransformDirty() { return _boneTransformDirty; }
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Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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virtual cocos2d::Mat4 getNodeToArmatureTransform() const;
virtual cocos2d::Mat4 getNodeToWorldTransform() const override;
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cocos2d::Node *getDisplayRenderNode();
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DisplayType getDisplayRenderNodeType();
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/*
* Get the ColliderBody list in this bone. The object in the Array is ColliderBody.
*/
virtual ColliderDetector* getColliderDetector() const;
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
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virtual void setColliderFilter(ColliderFilter *filter);
virtual ColliderFilter *getColliderFilter();
#endif
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virtual void setBoneData(BoneData *boneData);
virtual BoneData *getBoneData() const;
virtual void setArmature(Armature *armature);
virtual Armature *getArmature() const;
virtual void setChildArmature(Armature *childArmature);
virtual Armature *getChildArmature() const;
virtual DisplayManager *getDisplayManager() const { return _displayManager; }
/**
* @lua NA
*/
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virtual void setIgnoreMovementBoneData(bool ignore) { _ignoreMovementBoneData = ignore; }
virtual bool isIgnoreMovementBoneData() const { return _ignoreMovementBoneData; }
/*
* This function is deprecated, please use isIgnoreMovementBoneData()
* @lua NA
*/
CC_DEPRECATED_ATTRIBUTE virtual bool getIgnoreMovementBoneData() const { return isIgnoreMovementBoneData(); }
/*
* Set blend function
*/
virtual void setBlendFunc(const cocos2d::BlendFunc& blendFunc);
virtual cocos2d::BlendFunc getBlendFunc(void) { return _blendFunc; }
/*
* Set if blend function is dirty
*/
virtual void setBlendDirty(bool dirty) { _blendDirty = dirty; }
virtual bool isBlendDirty(void) { return _blendDirty; }
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virtual FrameData *getTweenData() const { return _tweenData; }
virtual BaseData *getWorldInfo() const { return _worldInfo; }
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protected:
void applyParentTransform(Bone *parent);
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/*
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* The origin state of the Bone. Display's state is effected by _boneData, m_pNode, _tweenData
* when call setData function, it will copy from the BoneData.
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*/
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BoneData *_boneData;
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//! A weak reference to the Armature
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Armature *_armature;
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//! A weak reference to the child Armature
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Armature *_childArmature;
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DisplayManager *_displayManager;
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/*
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* When Armature play an animation, if there is not a MovementBoneData of this bone in this MovementData, this bone will be hidden.
* Set IgnoreMovementBoneData to true, then this bone will also be shown.
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*/
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bool _ignoreMovementBoneData;
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cocos2d::BlendFunc _blendFunc;
bool _blendDirty;
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Tween *_tween; //! Calculate tween effect
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//! Used for making tween effect in every frame
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FrameData *_tweenData;
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Bone *_parentBone; //! A weak reference to its parent
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bool _boneTransformDirty; //! Whether or not transform dirty
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//! self Transform, use this to change display's state
Squashed commit of the following: commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed May 14 10:03:44 2014 -0700 math renames `Vector2` -> `Vec2` `Vector3` -> `Vec3` `Vector4` -> `Vec4` `Matrix` -> `Mat4` commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:24:28 2014 -0700 raw version of rename Vector3 commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:07:14 2014 -0700 rename Vector2 after merge commit ab2ed58c129dbc30a4c0970ed94568c5d271657b Merge: 1978d2d 86fb75a Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 09:05:30 2014 -0700 Merge branch 'v3' into v3_renameMathClassName Conflicts: tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp commit 1978d2d174877172ccddc083020a1bbf43ad3b39 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 08:51:45 2014 -0700 rename vector2 in tests/cpp-empty-test folder commit d4e0ff13dcce62724d2fece656543f26aa28e467 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:58:23 2014 -0700 rename vector2 in tests/cpp-tests cpp files commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:52:57 2014 -0700 rename vector2 in tests/cpp-tests head files commit 6daef564400d4e28c4ce20859a68e0f583fed125 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:49:48 2014 -0700 rename vector2 in extension folder commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:47:22 2014 -0700 rename vector2 in cocos/2d cpp files commit e1f3105aae06d595661a3030f519f7cc13aefbed Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:44:39 2014 -0700 rename vector2 in cocos/2d head files commit 6708d890bfe486109120c3cd4b9fe5c078b7108f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:59 2014 -0700 rename vector2 in cocos/base folder commit d3978fa5447c31ea2f3ece5469b7e746dfba4248 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:43 2014 -0700 rename vector2 in cocos/deprecated folder commit 4bff45139363d6b9706edbbcf9f322d48b4fd019 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:40:26 2014 -0700 rename vector2 in cocos/editor-support folder commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:36:48 2014 -0700 rename vector2 in cocos/ui folder commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:39 2014 -0700 rename vector2 in cocos/renderer folder commit 0bd2710dd8714cecb993880bc37affd9ecb05c27 Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:32:15 2014 -0700 rename vector2 in cocos/physics folder commit b7f0581c4587348bdbc1478d5374c2325735f21d Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:25:01 2014 -0700 rename vector2 in cocos/math folder commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd Author: Huabing.Xu <dabingnn@gmail.com> Date: Wed May 14 00:16:55 2014 -0700 rename Vector2 to Vec2 deprecate typedef Vector2
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cocos2d::Mat4 _worldTransform;
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BaseData *_worldInfo;
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//! Armature's parent bone
Bone *_armatureParentBone;
//! Data version
float _dataVersion;
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};
}
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#endif /*__CCBONE_H__*/