axmol/samples/Lua/TestLua/Classes/AppDelegate.cpp

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#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "CCLuaEngine.h"
#include "SimpleAudioEngine.h"
#include "Lua_extensions_CCB.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "Lua_web_socket.h"
#endif
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using namespace CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
SimpleAudioEngine::end();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
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// register lua engine
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CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
CCLuaStack *pStack = pEngine->getLuaStack();
lua_State *tolua_s = pStack->getLuaState();
tolua_extensions_ccb_open(tolua_s);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
pStack = pEngine->getLuaStack();
tolua_s = pStack->getLuaState();
tolua_web_socket_open(tolua_s);
#endif
std::vector<std::string> searchPaths;
searchPaths.push_back("cocosbuilderRes");
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#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
searchPaths.push_back("TestCppResources");
#endif
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
pEngine->executeScriptFile("luaScript/controller.lua");
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return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}