2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-02-24 18:51:36 +08:00
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https://adxeproject.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_BOX_COLLIDER_H__
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#define __CC_PU_PARTICLE_3D_BOX_COLLIDER_H__
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#include "CCPUBaseCollider.h"
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NS_CC_BEGIN
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class CC_EX_DLL PUBoxCollider : public PUBaseCollider
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{
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public:
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static const float DEFAULT_WIDTH;
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static const float DEFAULT_HEIGHT;
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static const float DEFAULT_DEPTH;
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static PUBoxCollider* create();
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virtual void preUpdateAffector(float deltaTime) override;
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virtual void updatePUAffector(PUParticle3D* particle, float deltaTime) override;
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/** Returns the width of the box
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*/
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float getWidth() const;
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/** Sets the width of the box
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*/
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void setWidth(const float width);
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/** Returns the height of the box
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*/
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float getHeight() const;
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/** Sets the height of the box
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*/
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void setHeight(const float height);
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/** Returns the depth of the box
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*/
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float getDepth() const;
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/** Sets the depth of the box
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*/
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void setDepth(const float depth);
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/** Returns indication whether the collision is inside or outside of the box
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@remarks
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If value is true, the collision is inside of the box.
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*/
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bool isInnerCollision() const;
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/** Set indication whether the collision is inside or outside of the box
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@remarks
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If value is set to true, the collision is inside of the box.
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*/
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void setInnerCollision(bool innerCollision);
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/**
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*/
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void calculateDirectionAfterCollision(PUParticle3D* particle);
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virtual void copyAttributesTo(PUAffector* affector) override;
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PUBoxCollider();
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virtual ~PUBoxCollider();
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protected:
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/**
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*/
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void calculateBounds();
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/**
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*/
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bool isSmallestValue(float value, const Vec3& particlePosition);
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protected:
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float _width;
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float _height;
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float _depth;
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float _xmin;
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float _xmax;
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float _ymin;
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float _ymax;
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float _zmin;
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float _zmax;
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AABB _box;
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Vec3 _predictedPosition;
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bool _innerCollision;
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};
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NS_CC_END
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#endif
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