axmol/extensions/spine/runtime/include/spine/SlotData.h

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2020-10-17 16:32:16 +08:00
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SlotData_h
#define Spine_SlotData_h
#include <spine/BlendMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
namespace spine {
class BoneData;
class SP_API SlotData : public SpineObject {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AttachmentTimeline;
friend class ColorTimeline;
friend class DeformTimeline;
friend class DrawOrderTimeline;
friend class EventTimeline;
friend class IkConstraintTimeline;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
friend class ScaleTimeline;
friend class ShearTimeline;
friend class TransformConstraintTimeline;
friend class TranslateTimeline;
friend class TwoColorTimeline;
public:
SlotData(int index, const String &name, BoneData &boneData);
int getIndex();
const String &getName();
BoneData &getBoneData();
Color &getColor();
Color &getDarkColor();
bool hasDarkColor();
void setHasDarkColor(bool inValue);
/// May be empty.
const String &getAttachmentName();
void setAttachmentName(const String &inValue);
BlendMode getBlendMode();
void setBlendMode(BlendMode inValue);
private:
const int _index;
String _name;
BoneData &_boneData;
Color _color;
Color _darkColor;
bool _hasDarkColor;
String _attachmentName;
BlendMode _blendMode;
};
}
#endif /* Spine_SlotData_h */