axmol/samples/HelloCpp/Classes/AppDelegate.cpp

66 lines
1.8 KiB
C++
Raw Normal View History

#include "AppDelegate.h"
#include "HelloWorldScene.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
//pDirector->setProjection(kCCDirectorProjection2D);
if (pDirector->getWinSize().height > 320)
{
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphonehd");
2012-10-11 17:02:27 +08:00
pDirector->setContentScaleFactor(2.0f);
}
else
2012-10-11 17:02:27 +08:00
{
CCFileUtils::sharedFileUtils()->setResourceDirectory("iphone");
2012-10-11 17:02:27 +08:00
//pDirector->setContentScaleFactor(0.5f);
}
2012-10-11 17:02:27 +08:00
//CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionShowAll);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}