2014-01-15 09:22:45 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2012-04-19 14:35:52 +08:00
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#ifndef __PERFORMANCE_SPRITE_TEST_H__
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#define __PERFORMANCE_SPRITE_TEST_H__
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#include "PerformanceTest.h"
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2011-03-25 13:59:08 +08:00
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class SubTest
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{
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public:
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~SubTest();
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void removeByTag(int tag);
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Sprite* createSpriteWithTag(int tag);
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void initWithSubTest(int nSubTest, Node* parent);
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protected:
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int subtestNumber;
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Node *_parentNode;
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};
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class SpriteMenuLayer : public PerformBasicLayer
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{
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public:
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SpriteMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0)
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: PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase)
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{
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}
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2014-02-20 10:53:49 +08:00
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virtual void restartCallback(Ref* sender);
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virtual void nextCallback(Ref* sender);
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virtual void backCallback(Ref* sender);
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virtual void showCurrentTest();
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};
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class SpriteMainScene : public Scene
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{
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public:
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virtual ~SpriteMainScene();
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virtual std::string title() const;
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virtual std::string subtitle() const;
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void initWithSubTest(int nSubTest, int nNodes);
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void updateNodes();
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void testNCallback(Ref* sender);
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void onIncrease(Ref* sender);
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void onDecrease(Ref* sender);
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virtual void doTest(Sprite* sprite) = 0;
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int getSubTestNum() { return subtestNumber; }
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int getNodesNum() { return quantityNodes; }
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virtual void onEnter() override;
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virtual void onExit() override;
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void updateAutoTest(float dt);
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void onAutoTest(Ref* sender);
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static bool _s_autoTest;
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static int _s_nSpriteCurCase;
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protected:
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void dumpProfilerFPS();
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void beginAutoTest();
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void endAutoTest();
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void nextAutoTest();
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void finishAutoTest();
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void autoShowSpriteTests(int curCase, int subTest,int nodes);
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int lastRenderedCount;
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int quantityNodes;
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SubTest *_subTest;
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int subtestNumber;
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std::vector<float> _vecFPS;
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int _executeTimes;
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static const int MAX_AUTO_TEST_TIMES = 25;
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static const int MAX_SPRITE_TEST_CASE = 7;
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static const int MAX_SUB_TEST_NUMS = 9;
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static const int AUTO_TEST_NODE_NUM1 = 500;
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static const int AUTO_TEST_NODE_NUM2 = 1500;
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};
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class SpritePerformTest1 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest2 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest3 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest4 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest5 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest6 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class SpritePerformTest7 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite) override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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void runSpriteTest();
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#endif
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