mirror of https://github.com/axmolengine/axmol.git
47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
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/****************************************************************************
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Copyright (c) 2012-2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TEST_IAP_SCENE_H__
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#define __TEST_IAP_SCENE_H__
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#include "cocos2d.h"
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class TestIAP : public cocos2d::Layer
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{
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public:
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// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommand to return the exactly class pointer
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static cocos2d::Scene* scene();
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// a selector callback
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void menuBackCallback(Object* pSender);
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void eventMenuCallback(Object* pSender);
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// implement the "static node()" method manually
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CREATE_FUNC(TestIAP);
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};
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#endif // __TEST_IAP_SCENE_H__
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