axmol/samples/Cpp/SimpleGame/Classes/HelloWorldScene.h

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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
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//#include "SimpleAudioEngine.h"
class HelloWorld : public cocos2d::LayerColor
{
public:
HelloWorld();
~HelloWorld();
// Here's a difference. Method 'init' in cocos2d-x returns bool,
// instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::Scene* scene();
// a selector callback
virtual void menuCloseCallback(cocos2d::Object* sender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
void spriteMoveFinished(cocos2d::Node* sender);
void gameLogic(float dt);
void updateGame(float dt);
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event) override;
protected:
cocos2d::Array *_targets;
cocos2d::Array *_projectiles;
int _projectilesDestroyed;
void addTarget();
};
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#endif // __HELLOWORLD_SCENE_H__