axmol/cmake/Modules/AXConfigDepend.cmake

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macro(ax_depend)
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# confim the libs, prepare to link
set(PLATFORM_SPECIFIC_LIBS)
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message(STATUS "AX_USE_ALSOFT=${AX_USE_ALSOFT}")
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if(WINDOWS)
list(APPEND PLATFORM_SPECIFIC_LIBS ws2_32 userenv psapi winmm Version Iphlpapi opengl32)
if(WINRT)
list(APPEND PLATFORM_SPECIFIC_LIBS windowscodecs Advapi32 runtimeobject Dwrite)
endif()
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elseif(LINUX)
# need review those libs: X11 Xi Xrandr Xxf86vm Xinerama Xcursor rt m
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list(APPEND PLATFORM_SPECIFIC_LIBS dl X11 Xi Xrandr Xxf86vm Xinerama Xcursor rt m fontconfig)
if(_AX_HAVE_VLC)
list(APPEND PLATFORM_SPECIFIC_LIBS vlc vlccore)
endif()
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# use older cmake style on below linux libs
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ax_find_package(OpenGL OPENGL REQUIRED)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads REQUIRED)
set(THREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
elseif(ANDROID)
list(APPEND PLATFORM_SPECIFIC_LIBS GLESv2 EGL log android OpenSLES)
elseif(APPLE)
include_directories(/System/Library/Frameworks)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(QUARTZCORE_LIBRARY QuartzCore)
find_library(GAMECONTROLLER_LIBRARY GameController)
find_library(METAL_LIBRARY Metal)
find_library(COREVIDEO_LIBRARY CoreVideo)
find_library(AVFOUNDATION_LIBRARY AVFoundation)
find_library(COREMEDIA_LIBRARY CoreMedia)
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set(_AX_APPLE_LIBS
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${AUDIOTOOLBOX_LIBRARY}
${QUARTZCORE_LIBRARY}
${FOUNDATION_LIBRARY}
${GAMECONTROLLER_LIBRARY}
${METAL_LIBRARY}
${COREVIDEO_LIBRARY}
${AVFOUNDATION_LIBRARY}
${COREMEDIA_LIBRARY}
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)
if(AX_ENABLE_AUDIO AND NOT AX_USE_ALSOFT)
find_library(OPENAL_LIBRARY OpenAL)
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set(_AX_APPLE_LIBS
${OPENAL_LIBRARY}
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${_AX_APPLE_LIBS}
)
endif()
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if(MACOSX)
list(APPEND PREBUILT_SPECIFIC_LIBS GLFW3)
find_library(COCOA_LIBRARY Cocoa)
find_library(OPENGL_LIBRARY OpenGL)
find_library(APPLICATIONSERVICES_LIBRARY ApplicationServices)
find_library(IOKIT_LIBRARY IOKit)
find_library(APPKIT_LIBRARY AppKit)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COREAUDIO_LIBRARY CoreAudio)
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find_library(SYSTEMCONFIGURATION_LIBRARY SystemConfiguration)
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list(APPEND PLATFORM_SPECIFIC_LIBS
${COCOA_LIBRARY}
${OPENGL_LIBRARY}
${APPLICATIONSERVICES_LIBRARY}
${IOKIT_LIBRARY}
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${_AX_APPLE_LIBS}
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${APPKIT_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COREAUDIO_LIBRARY}
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${SYSTEMCONFIGURATION_LIBRARY}
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)
elseif(IOS)
# Locate system libraries on iOS
find_library(UIKIT_LIBRARY UIKit)
find_library(OPENGLES_LIBRARY OpenGLES)
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find_library(AVKIT_LIBRARY AVKit)
find_library(CORE_TEXT_LIBRARY CoreText)
find_library(SECURITY_LIBRARY Security)
find_library(CORE_GRAPHICS_LIBRARY CoreGraphics)
if(NOT TVOS)
find_library(CORE_MOTION_LIBRARY CoreMotion)
find_library(WEBKIT_LIBRARY WebKit)
endif()
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list(APPEND PLATFORM_SPECIFIC_LIBS
${UIKIT_LIBRARY}
${OPENGLES_LIBRARY}
${AVKIT_LIBRARY}
${CORE_TEXT_LIBRARY}
${SECURITY_LIBRARY}
${CORE_GRAPHICS_LIBRARY}
${AV_FOUNDATION_LIBRARY}
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${_AX_APPLE_LIBS}
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)
if(NOT TVOS)
list(APPEND PLATFORM_SPECIFIC_LIBS
${CORE_MOTION_LIBRARY}
${WEBKIT_LIBRARY}
)
endif()
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endif()
elseif(WASM)
if (AX_ENABLE_AUDIO)
list(APPEND openal) # refer to: https://emscripten.org/docs/porting/Audio.html
endif()
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endif()
endmacro()
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macro(use_ax_depend target)
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ax_depend()
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foreach(platform_lib ${PLATFORM_SPECIFIC_LIBS})
target_link_libraries(${target} ${platform_lib})
endforeach()
if(LINUX)
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ax_use_pkg(${target} OPENGL)
ax_use_pkg(${target} THREADS)
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endif()
endmacro()