mirror of https://github.com/axmolengine/axmol.git
75 lines
2.4 KiB
Lua
75 lines
2.4 KiB
Lua
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local SceneEditorTestLayer = class("SceneEditorTestLayer")
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SceneEditorTestLayer._curNode = nil
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function SceneEditorTestLayer.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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t = {}
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tolua.setpeer(target, t)
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end
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setmetatable(t, SceneEditorTestLayer)
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return target
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end
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function SceneEditorTestLayer:init()
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local mainMenuLabel = ccs.UILabel:create()
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mainMenuLabel:setText("MainMenu")
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mainMenuLabel:setFontSize(20)
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mainMenuLabel:setTouchScaleChangeEnabled(true)
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mainMenuLabel:setPosition(cc.p(430,30))
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mainMenuLabel:setTouchEnabled(true)
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mainMenuLabel:addTouchEventListener(menuCloseCallback)
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self._uiLayer:addWidget(mainMenuLabel)
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end
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function SceneEditorTestLayer:createGameScene()
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local node = ccs.SceneReader:getInstance():createNodeWithSceneFile("scenetest/FishJoy2.json")
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if nil == node then
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return
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end
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self._curNode = node
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local function menuCloseCallback( sender )
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local backMusic = tolua.cast(self._curNode:getComponent("CCBackgroundAudio"),"ComAudio")
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backMusic:stopBackgroundMusic();
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ccs.SceneReader:getInstance():purgeSceneReader();
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ccs.ActionManagerEx:getInstance():purgeActionManager();
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local scene = CocoStudioTestMain()
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if scene ~= nil then
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cc.Director:getInstance():replaceScene(scene)
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end
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end
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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local itemBack = cc.MenuItemFont:create("Back")
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itemBack:setColor(cc.c3b(255, 255, 255))
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itemBack:setPosition(cc.p(VisibleRect:bottom().x - 50, VisibleRect:bottom().y + 25))
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itemBack:registerScriptTapHandler(menuCloseCallback)
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local menuBack = cc.Menu:create()
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menuBack:setPosition(cc.p(0.0, 0.0))
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menuBack:setZOrder(4)
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menuBack:addChild(itemBack)
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node:addChild(menuBack)
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ccs.ActionManagerEx:getInstance():playActionByName("startMenu_1.json","Animation1")
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return node
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end
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function SceneEditorTestLayer.create()
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local scene = cc.Scene:create()
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local layer = SceneEditorTestLayer.extend(cc.LayerColor:create())
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--layer:initWithColor(cc.c4b(0,0,0,255))
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layer:addChild(layer:createGameScene(), 0, 1)
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scene:addChild(layer)
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return scene
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end
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function runCocosSceneTestScene()
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local scene = SceneEditorTestLayer.create()
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cc.Director:getInstance():replaceScene(scene)
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end
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