mirror of https://github.com/axmolengine/axmol.git
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
|
#include "AppDelegate.h"
|
||
|
|
||
|
#include "cocos2d.h"
|
||
|
#include "SimpleAudioEngine.h"
|
||
|
#include "ScriptingCore.h"
|
||
|
#include "generated/cocos2dx.hpp"
|
||
|
#include "cocos2d_specifics.hpp"
|
||
|
#include "js_bindings_chipmunk_manual.hpp"
|
||
|
|
||
|
USING_NS_CC;
|
||
|
using namespace CocosDenshion;
|
||
|
|
||
|
AppDelegate::AppDelegate()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
AppDelegate::~AppDelegate()
|
||
|
{
|
||
|
CCScriptEngineManager::sharedManager()->purgeSharedManager();
|
||
|
}
|
||
|
|
||
|
bool AppDelegate::applicationDidFinishLaunching()
|
||
|
{
|
||
|
// initialize director
|
||
|
CCDirector *pDirector = CCDirector::sharedDirector();
|
||
|
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
|
||
|
|
||
|
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
|
||
|
// pDirector->enableRetinaDisplay(true);
|
||
|
|
||
|
// turn on display FPS
|
||
|
pDirector->setDisplayStats(true);
|
||
|
|
||
|
// set FPS. the default value is 1.0/60 if you don't call this
|
||
|
pDirector->setAnimationInterval(1.0 / 60);
|
||
|
|
||
|
ScriptingCore* sc = ScriptingCore::getInstance();
|
||
|
sc->addRegisterCallback(register_all_cocos2dx);
|
||
|
sc->addRegisterCallback(register_cocos2dx_js_extensions);
|
||
|
|
||
|
sc->start();
|
||
|
|
||
|
CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
|
||
|
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
|
||
|
ScriptingCore::getInstance()->runScript("MoonWarriors/MoonWarriors-native.js");
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void handle_signal(int signal) {
|
||
|
static int internal_state = 0;
|
||
|
ScriptingCore* sc = ScriptingCore::getInstance();
|
||
|
// should start everything back
|
||
|
CCDirector* director = CCDirector::sharedDirector();
|
||
|
if (director->getRunningScene()) {
|
||
|
director->popToRootScene();
|
||
|
} else {
|
||
|
CCPoolManager::sharedPoolManager()->finalize();
|
||
|
if (internal_state == 0) {
|
||
|
//sc->dumpRoot(NULL, 0, NULL);
|
||
|
sc->start();
|
||
|
internal_state = 1;
|
||
|
} else {
|
||
|
sc->runScript("hello.js");
|
||
|
internal_state = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||
|
void AppDelegate::applicationDidEnterBackground()
|
||
|
{
|
||
|
CCDirector::sharedDirector()->stopAnimation();
|
||
|
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
||
|
SimpleAudioEngine::sharedEngine()->pauseAllEffects();
|
||
|
}
|
||
|
|
||
|
// this function will be called when the app is active again
|
||
|
void AppDelegate::applicationWillEnterForeground()
|
||
|
{
|
||
|
CCDirector::sharedDirector()->startAnimation();
|
||
|
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
||
|
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
|
||
|
}
|