2012-04-19 14:35:52 +08:00
|
|
|
/****************************************************************************
|
2012-09-24 21:22:20 +08:00
|
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
2012-04-19 14:35:52 +08:00
|
|
|
Copyright (c) 2010 Steve Oldmeadow
|
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef _SIMPLE_AUDIO_ENGINE_H_
|
|
|
|
#define _SIMPLE_AUDIO_ENGINE_H_
|
|
|
|
|
|
|
|
#include <stddef.h>
|
2012-07-31 09:38:36 +08:00
|
|
|
#include "Export.h"
|
2012-08-29 14:52:30 +08:00
|
|
|
#include <typeinfo>
|
|
|
|
#include <ctype.h>
|
|
|
|
#include <string.h>
|
2012-04-19 14:35:52 +08:00
|
|
|
|
|
|
|
namespace CocosDenshion {
|
2012-08-31 21:23:23 +08:00
|
|
|
|
|
|
|
class TypeInfo
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual long getClassTypeInfo() = 0;
|
|
|
|
};
|
|
|
|
|
2012-09-26 11:16:44 +08:00
|
|
|
static inline unsigned int getHashCodeByString(const char *key)
|
2012-08-31 21:23:23 +08:00
|
|
|
{
|
|
|
|
unsigned int len = strlen(key);
|
|
|
|
const char *end=key+len;
|
|
|
|
unsigned int hash;
|
|
|
|
|
|
|
|
for (hash = 0; key < end; key++)
|
2012-08-29 14:52:30 +08:00
|
|
|
{
|
2012-08-31 21:23:23 +08:00
|
|
|
hash *= 16777619;
|
|
|
|
hash ^= (unsigned int) (unsigned char) toupper(*key);
|
2012-08-29 14:52:30 +08:00
|
|
|
}
|
2012-08-31 21:23:23 +08:00
|
|
|
return (hash);
|
|
|
|
}
|
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
/**
|
|
|
|
@class SimpleAudioEngine
|
|
|
|
@brief offer a VERY simple interface to play background music & sound effect
|
|
|
|
*/
|
2012-08-31 21:23:23 +08:00
|
|
|
|
2012-08-29 14:52:30 +08:00
|
|
|
class EXPORT_DLL SimpleAudioEngine : public TypeInfo
|
2012-04-19 14:35:52 +08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
SimpleAudioEngine();
|
|
|
|
~SimpleAudioEngine();
|
|
|
|
|
2012-08-11 05:18:50 +08:00
|
|
|
virtual long getClassTypeInfo() {
|
2012-08-29 14:52:30 +08:00
|
|
|
return getHashCodeByString(typeid(CocosDenshion::SimpleAudioEngine).name());
|
2012-07-31 09:38:36 +08:00
|
|
|
}
|
|
|
|
|
2012-04-19 14:35:52 +08:00
|
|
|
/**
|
|
|
|
@brief Get the shared Engine object,it will new one when first time be called
|
|
|
|
*/
|
|
|
|
static SimpleAudioEngine* sharedEngine();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Release the shared Engine object
|
|
|
|
@warning It must be called before the application exit, or a memroy leak will be casued.
|
|
|
|
*/
|
|
|
|
static void end();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Preload background music
|
|
|
|
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo
|
|
|
|
*/
|
|
|
|
void preloadBackgroundMusic(const char* pszFilePath);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Play background music
|
|
|
|
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo
|
|
|
|
@param bLoop Whether the background music loop or not
|
|
|
|
*/
|
2012-07-25 06:49:29 +08:00
|
|
|
void playBackgroundMusic(const char* pszFilePath, bool bLoop);
|
|
|
|
void playBackgroundMusic(const char* pszFilePath) {
|
|
|
|
this->playBackgroundMusic(pszFilePath, false);
|
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Stop playing background music
|
|
|
|
@param bReleaseData If release the background music data or not.As default value is false
|
|
|
|
*/
|
2012-07-25 06:49:29 +08:00
|
|
|
void stopBackgroundMusic(bool bReleaseData);
|
|
|
|
void stopBackgroundMusic() {
|
|
|
|
this->stopBackgroundMusic(false);
|
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Pause playing background music
|
|
|
|
*/
|
|
|
|
void pauseBackgroundMusic();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Resume playing background music
|
|
|
|
*/
|
|
|
|
void resumeBackgroundMusic();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Rewind playing background music
|
|
|
|
*/
|
|
|
|
void rewindBackgroundMusic();
|
|
|
|
|
|
|
|
bool willPlayBackgroundMusic();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Whether the background music is playing
|
|
|
|
@return If is playing return true,or return false
|
|
|
|
*/
|
|
|
|
bool isBackgroundMusicPlaying();
|
|
|
|
|
|
|
|
// properties
|
|
|
|
/**
|
|
|
|
@brief The volume of the background music max value is 1.0,the min value is 0.0
|
|
|
|
*/
|
|
|
|
float getBackgroundMusicVolume();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief set the volume of background music
|
|
|
|
@param volume must be in 0.0~1.0
|
|
|
|
*/
|
|
|
|
void setBackgroundMusicVolume(float volume);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief The volume of the effects max value is 1.0,the min value is 0.0
|
|
|
|
*/
|
|
|
|
float getEffectsVolume();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief set the volume of sound effecs
|
|
|
|
@param volume must be in 0.0~1.0
|
|
|
|
*/
|
|
|
|
void setEffectsVolume(float volume);
|
|
|
|
|
|
|
|
// for sound effects
|
|
|
|
/**
|
|
|
|
@brief Play sound effect
|
|
|
|
@param pszFilePath The path of the effect file,or the FileName of T_SoundResInfo
|
|
|
|
@bLoop Whether to loop the effect playing, default value is false
|
|
|
|
*/
|
2012-07-25 06:49:29 +08:00
|
|
|
unsigned int playEffect(const char* pszFilePath, bool bLoop);
|
|
|
|
unsigned int playEffect(const char* pszFilePath) {
|
|
|
|
return this->playEffect(pszFilePath, false);
|
|
|
|
}
|
2012-04-19 14:35:52 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Pause playing sound effect
|
|
|
|
@param nSoundId The return value of function playEffect
|
|
|
|
*/
|
|
|
|
void pauseEffect(unsigned int nSoundId);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Pause all playing sound effect
|
|
|
|
@param nSoundId The return value of function playEffect
|
|
|
|
*/
|
|
|
|
void pauseAllEffects();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Resume playing sound effect
|
|
|
|
@param nSoundId The return value of function playEffect
|
|
|
|
*/
|
|
|
|
void resumeEffect(unsigned int nSoundId);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Resume all playing sound effect
|
|
|
|
@param nSoundId The return value of function playEffect
|
|
|
|
*/
|
|
|
|
void resumeAllEffects();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Stop playing sound effect
|
|
|
|
@param nSoundId The return value of function playEffect
|
|
|
|
*/
|
|
|
|
void stopEffect(unsigned int nSoundId);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief Stop all playing sound effects
|
|
|
|
*/
|
|
|
|
void stopAllEffects();
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief preload a compressed audio file
|
|
|
|
@details the compressed audio will be decode to wave, then write into an
|
|
|
|
internal buffer in SimpleaudioEngine
|
|
|
|
*/
|
|
|
|
void preloadEffect(const char* pszFilePath);
|
|
|
|
|
|
|
|
/**
|
|
|
|
@brief unload the preloaded effect from internal buffer
|
|
|
|
@param[in] pszFilePath The path of the effect file,or the FileName of T_SoundResInfo
|
|
|
|
*/
|
|
|
|
void unloadEffect(const char* pszFilePath);
|
|
|
|
};
|
|
|
|
|
|
|
|
} // end of namespace CocosDenshion
|
|
|
|
|
|
|
|
#endif // _SIMPLE_AUDIO_ENGINE_H_
|
2012-08-02 06:31:00 +08:00
|
|
|
|