mirror of https://github.com/axmolengine/axmol.git
163 lines
5.7 KiB
Lua
163 lines
5.7 KiB
Lua
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local targetPlatform = cc.Application:getInstance():getTargetPlatform()
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local LINE_SPACE = 40
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local itemTagBasic = 1000
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local LuaBridgeTestsName =
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{
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"LuaJavaBridge",
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"LuaObjectCBridge",
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}
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local s = cc.Director:getInstance():getWinSize()
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local function LuaBridgeLayer()
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local layer = cc.Layer:create()
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local menu = cc.Menu:create()
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menu:setPosition(cc.p(0, 0))
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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local supportObjectCBridge = false
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if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then
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supportObjectCBridge = true
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end
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local supportJavaBridge = false
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if (cc.PLATFORM_OS_ANDROID == targetPlatform) then
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supportJavaBridge = true
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end
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local function createMenuToBridgeScene()
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local menuToBridgeScene = cc.Menu:create()
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local function toBridgeScene()
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local scene = LuaBridgeMainTest()
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if scene ~= nil then
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cc.Director:getInstance():replaceScene(scene)
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end
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end
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--Create BackMneu
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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local menuItemFont = cc.MenuItemFont:create("Back")
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menuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25))
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menuItemFont:registerScriptTapHandler(toBridgeScene)
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menuToBridgeScene:addChild(menuItemFont)
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menuToBridgeScene:setPosition(cc.p(0, 0))
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return menuToBridgeScene
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end
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local function newLuaJavaBridge()
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local newScene = cc.Scene:create()
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local titleLabel = cc.LabelTTF:create("", "Arial", 28)
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newScene:addChild(titleLabel, 1)
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titleLabel:setPosition(s.width / 2, s.height - 50)
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titleLabel:setString("LuaJavaBridge Test")
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subtitleLabel = cc.LabelTTF:create("", "Thonburi", 16)
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newScene:addChild(subtitleLabel, 1)
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subtitleLabel:setPosition(s.width / 2, s.height - 80)
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subtitleLabel:setString("See the console.")
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if (cc.PLATFORM_OS_ANDROID == targetPlatform) then
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local args = { 2 , 3}
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local sigs = "(II)I"
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local luaj = require "luaj"
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local className = "com/cocos2dx/sample/LuaJavaBridgeTest/LuaJavaBridgeTest"
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local ok,ret = luaj.callStaticMethod(className,"addTwoNumbers",args,sigs)
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if not ok then
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print("luaj error:", ret)
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else
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print("The ret is:", ret)
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end
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local function callbackLua(param)
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if "success" == param then
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print("java call back success")
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end
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end
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args = { "callbacklua", callbackLua }
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sigs = "(Ljava/lang/String;I)V"
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ok = luaj.callStaticMethod(className,"callbackLua",args,sigs)
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if not ok then
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print("call callback error")
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end
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end
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return newScene
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end
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local function newLuaObjectCBridge()
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local newScene = cc.Scene:create()
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local titleLabel = cc.LabelTTF:create("", "Arial", 28)
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newScene:addChild(titleLabel, 1)
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titleLabel:setPosition(s.width / 2, s.height - 50)
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titleLabel:setString("LuaObjectCBridge Test")
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subtitleLabel = cc.LabelTTF:create("", "Thonburi", 16)
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newScene:addChild(subtitleLabel, 1)
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subtitleLabel:setPosition(s.width / 2, s.height - 80)
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subtitleLabel:setString("See the console.")
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if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then
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local args = { num1 = 2 , num2 = 3 }
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local luaoc = require "luaoc"
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local className = "LuaObjectCBridgeTest"
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local ok,ret = luaoc.callStaticMethod(className,"addTwoNumbers",args)
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if not ok then
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Director:getInstance():resume()
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else
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print("The ret is:", ret)
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end
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local function callback(param)
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if "success" == param then
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print("object c call back success")
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end
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end
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luaoc.callStaticMethod(className,"registerScriptHandler", {scriptHandler = callback } )
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luaoc.callStaticMethod(className,"callbackScriptHandler")
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end
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return newScene
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end
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local function newLuaBridgeScene(idx)
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if 1 == idx then
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return newLuaJavaBridge()
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elseif 2 == idx then
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return newLuaObjectCBridge()
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end
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end
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local function menuCallback(tag, pMenuItem)
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local scene = nil
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local nIdx = pMenuItem:getLocalZOrder() - itemTagBasic
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local newScene = newLuaBridgeScene(nIdx)
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if nil ~= newScene then
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newScene:addChild(createMenuToBridgeScene(),10)
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cc.Director:getInstance():replaceScene(newScene)
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end
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end
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for i = 1, table.getn(LuaBridgeTestsName) do
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local item = cc.MenuItemFont:create(LuaBridgeTestsName[i])
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item:registerScriptTapHandler(menuCallback)
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item:setPosition(s.width / 2, s.height - i * LINE_SPACE)
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menu:addChild(item, itemTagBasic + i)
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if ((i == 1) and (false == supportJavaBridge))
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or ((i == 2) and (false == supportObjectCBridge)) then
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item:setEnabled(false)
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end
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end
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layer:addChild(menu)
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return layer
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end
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-------------------------------------
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-- LuaBridge Test
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-------------------------------------
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function LuaBridgeMainTest()
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local scene = cc.Scene:create()
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scene:addChild(LuaBridgeLayer())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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