2015-02-11 18:14:22 +08:00
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2016-11-02 14:13:34 +08:00
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const char* cc3D_Particle_tex_frag = R"(
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2015-02-11 18:14:22 +08:00
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2016-10-26 16:03:08 +08:00
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#ifdef GL_ES
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2015-02-11 18:14:22 +08:00
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varying mediump vec2 TextureCoordOut;
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varying mediump vec4 ColorOut;
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2016-10-26 16:03:08 +08:00
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#else
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2015-02-11 18:14:22 +08:00
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varying vec4 ColorOut;
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varying vec2 TextureCoordOut;
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2016-10-26 16:03:08 +08:00
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#endif
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2015-02-11 18:14:22 +08:00
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * ColorOut * u_color;
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}
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2016-11-02 14:13:34 +08:00
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)";
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const char* cc3D_Particle_color_frag = R"(
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2015-02-11 18:14:22 +08:00
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2016-10-26 16:03:08 +08:00
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#ifdef GL_ES
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2015-02-11 18:14:22 +08:00
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varying mediump vec4 ColorOut;
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2016-10-26 16:03:08 +08:00
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#else
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2015-02-11 18:14:22 +08:00
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varying vec4 ColorOut;
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2016-10-26 16:03:08 +08:00
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#endif
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2015-02-11 18:14:22 +08:00
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = ColorOut * u_color;
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}
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2016-11-02 14:13:34 +08:00
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)";
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