axmol/cocos/scripting/lua/bindings/LuaOpengl.h

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#ifndef __LUA_OPENGL_H__
#define __LUA_OPENGL_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
#include "CCNode.h"
class GLNode:public cocos2d::Node
{
virtual void draw();
};
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TOLUA_API int tolua_opengl_open(lua_State* tolua_S);
TOLUA_API int register_glnode_manual(lua_State* tolua_S);
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#endif //__LUA_OPENGL_H__