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/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2013-09-10 14:15:19 +08:00
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#include "CCPhysicsSetting.h"
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#ifdef CC_USE_PHYSICS
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2013-09-09 10:29:02 +08:00
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#ifndef __CCPHYSICS_WORLD_H__
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#define __CCPHYSICS_WORLD_H__
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2013-09-09 16:58:55 +08:00
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#include "cocoa/CCObject.h"
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#include "cocoa/CCGeometry.h"
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NS_CC_BEGIN
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class PhysicsBody;
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class PhysicsJoint;
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class PhysicsWorldInfo;
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class PhysicsContactDelegate;
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class Sprite;
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class Scene;
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class PhysicsWorld
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{
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public:
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void addJoint(PhysicsJoint* joint);
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void removeJoint(PhysicsJoint* joint);
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void removeAllJoints();
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Array* getBodysAlongRay(Point start, Point end) const;
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Array* getBodysAtPoint(Point point) const;
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Array* getBodysInRect(Rect rect) const;
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Array* getAllBody() const;
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void registerContactDelegate(PhysicsContactDelegate* delegate);
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2013-09-10 17:36:49 +08:00
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inline Point getGravity() { return _gravity; }
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inline void setGravity(Point gravity) { _gravity = gravity; }
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protected:
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static PhysicsWorld* create();
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bool init();
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virtual void addChild(PhysicsBody* body);
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protected:
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Point _gravity;
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float _speed;
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PhysicsWorldInfo* _worldInfo;
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protected:
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PhysicsWorld();
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virtual ~PhysicsWorld();
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friend class Sprite;
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friend class Scene;
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};
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NS_CC_END
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2013-09-09 10:40:31 +08:00
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#endif // __CCPHYSICS_WORLD_H__
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2013-09-10 17:36:49 +08:00
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#endif // CC_USE_PHYSICS
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