axmol/cocos2dx/physics/CCPhysicsWorld.h

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsSetting.h"
#ifdef CC_USE_PHYSICS
#ifndef __CCPHYSICS_WORLD_H__
#define __CCPHYSICS_WORLD_H__
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#include "cocoa/CCObject.h"
#include "cocoa/CCGeometry.h"
NS_CC_BEGIN
class PhysicsBody;
class PhysicsJoint;
class PhysicsWorldInfo;
class PhysicsContactDelegate;
class Sprite;
class Scene;
class PhysicsWorld
{
public:
void addJoint(PhysicsJoint* joint);
void removeJoint(PhysicsJoint* joint);
void removeAllJoints();
Array* getBodysAlongRay(Point start, Point end) const;
Array* getBodysAtPoint(Point point) const;
Array* getBodysInRect(Rect rect) const;
Array* getAllBody() const;
void registerContactDelegate(PhysicsContactDelegate* delegate);
inline Point getGravity() { return _gravity; }
inline void setGravity(Point gravity) { _gravity = gravity; }
protected:
static PhysicsWorld* create();
bool init();
virtual void addChild(PhysicsBody* body);
protected:
Point _gravity;
float _speed;
PhysicsWorldInfo* _worldInfo;
protected:
PhysicsWorld();
virtual ~PhysicsWorld();
friend class Sprite;
friend class Scene;
};
NS_CC_END
#endif // __CCPHYSICS_WORLD_H__
#endif // CC_USE_PHYSICS