2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
2019-11-25 01:35:26 +08:00
|
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#include "editor-support/cocostudio/CCTween.h"
|
|
|
|
#include "editor-support/cocostudio/CCArmatureAnimation.h"
|
|
|
|
#include "editor-support/cocostudio/CCBone.h"
|
|
|
|
#include "editor-support/cocostudio/CCArmature.h"
|
|
|
|
#include "editor-support/cocostudio/CCUtilMath.h"
|
|
|
|
#include "editor-support/cocostudio/CCTransformHelp.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace cocostudio {
|
|
|
|
|
|
|
|
using cocos2d::tweenfunc::Linear;
|
|
|
|
|
|
|
|
Tween *Tween::create(Bone *bone)
|
|
|
|
{
|
|
|
|
Tween *pTween = new (std::nothrow) Tween();
|
|
|
|
if (pTween && pTween->init(bone))
|
|
|
|
{
|
|
|
|
pTween->autorelease();
|
|
|
|
return pTween;
|
|
|
|
}
|
|
|
|
CC_SAFE_DELETE(pTween);
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tween::Tween()
|
|
|
|
: _movementBoneData(nullptr)
|
|
|
|
, _tweenData(nullptr)
|
|
|
|
, _from(nullptr)
|
|
|
|
, _to(nullptr)
|
|
|
|
, _between(nullptr)
|
|
|
|
, _bone(nullptr)
|
|
|
|
|
|
|
|
, _frameTweenEasing(Linear)
|
|
|
|
, _fromIndex(0)
|
|
|
|
, _toIndex(0)
|
|
|
|
, _animation(nullptr)
|
|
|
|
, _passLastFrame(false)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-11-25 01:35:26 +08:00
|
|
|
Tween::~Tween()
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
CC_SAFE_DELETE( _from );
|
|
|
|
CC_SAFE_DELETE( _between );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool Tween::init(Bone *bone)
|
|
|
|
{
|
|
|
|
bool bRet = false;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
_from = new (std::nothrow) FrameData();
|
|
|
|
_between = new (std::nothrow) FrameData();
|
|
|
|
|
|
|
|
_bone = bone;
|
|
|
|
_tweenData = _bone->getTweenData();
|
|
|
|
_tweenData->displayIndex = -1;
|
|
|
|
|
|
|
|
_animation = _bone->getArmature() != nullptr ? _bone->getArmature()->getAnimation() : nullptr;
|
|
|
|
|
|
|
|
bRet = true;
|
|
|
|
}
|
|
|
|
while (0);
|
|
|
|
|
|
|
|
return bRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Tween::play(MovementBoneData *movementBoneData, int durationTo, int durationTween, int loop, int tweenEasing)
|
|
|
|
{
|
|
|
|
ProcessBase::play(durationTo, durationTween, loop, tweenEasing);
|
|
|
|
|
|
|
|
if (loop)
|
|
|
|
{
|
|
|
|
_loopType = ANIMATION_TO_LOOP_FRONT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_loopType = ANIMATION_NO_LOOP;
|
|
|
|
}
|
|
|
|
|
|
|
|
_totalDuration = 0;
|
|
|
|
_betweenDuration = 0;
|
|
|
|
_fromIndex = _toIndex = 0;
|
|
|
|
|
|
|
|
bool difMovement = movementBoneData != _movementBoneData;
|
|
|
|
|
|
|
|
setMovementBoneData(movementBoneData);
|
|
|
|
_rawDuration = _movementBoneData->duration;
|
|
|
|
|
|
|
|
FrameData *nextKeyFrame = _movementBoneData->getFrameData(0);
|
|
|
|
_tweenData->displayIndex = nextKeyFrame->displayIndex;
|
|
|
|
|
|
|
|
if (_bone->getArmature()->getArmatureData()->dataVersion >= VERSION_COMBINED)
|
|
|
|
{
|
|
|
|
TransformHelp::nodeSub(*_tweenData, *_bone->getBoneData());
|
|
|
|
_tweenData->scaleX += 1;
|
|
|
|
_tweenData->scaleY += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_rawDuration == 0 )
|
|
|
|
{
|
|
|
|
_loopType = SINGLE_FRAME;
|
|
|
|
if(durationTo == 0)
|
|
|
|
{
|
|
|
|
setBetween(nextKeyFrame, nextKeyFrame);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setBetween(_tweenData, nextKeyFrame);
|
|
|
|
}
|
|
|
|
_frameTweenEasing = Linear;
|
|
|
|
}
|
|
|
|
else if (_movementBoneData->frameList.size() > 1)
|
|
|
|
{
|
|
|
|
_durationTween = durationTween * _movementBoneData->scale;
|
|
|
|
|
|
|
|
if (loop && _movementBoneData->delay != 0)
|
|
|
|
{
|
|
|
|
setBetween(_tweenData, tweenNodeTo(updateFrameData(1 - _movementBoneData->delay), _between));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!difMovement || durationTo == 0)
|
|
|
|
{
|
|
|
|
setBetween(nextKeyFrame, nextKeyFrame);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setBetween(_tweenData, nextKeyFrame);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tweenNodeTo(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Tween::gotoAndPlay(int frameIndex)
|
|
|
|
{
|
|
|
|
ProcessBase::gotoFrame(frameIndex);
|
|
|
|
|
|
|
|
_totalDuration = 0;
|
|
|
|
_betweenDuration = 0;
|
|
|
|
_fromIndex = _toIndex = 0;
|
|
|
|
|
|
|
|
_isPlaying = true;
|
|
|
|
_isComplete = _isPause = false;
|
|
|
|
|
|
|
|
_currentPercent = (float)_curFrameIndex / ((float)_rawDuration-1);
|
|
|
|
_currentFrame = _nextFrameIndex * _currentPercent;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Tween::gotoAndPause(int frameIndex)
|
|
|
|
{
|
|
|
|
gotoAndPlay(frameIndex);
|
|
|
|
pause();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Tween::updateHandler()
|
|
|
|
{
|
|
|
|
if (_currentPercent >= 1)
|
|
|
|
{
|
|
|
|
switch(_loopType)
|
|
|
|
{
|
|
|
|
case SINGLE_FRAME:
|
|
|
|
{
|
|
|
|
_currentPercent = 1;
|
|
|
|
_isComplete = true;
|
|
|
|
_isPlaying = false;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ANIMATION_NO_LOOP:
|
|
|
|
{
|
|
|
|
_loopType = ANIMATION_MAX;
|
|
|
|
|
|
|
|
|
|
|
|
if (_durationTween <= 0)
|
|
|
|
{
|
|
|
|
_currentPercent = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_currentPercent = (_currentPercent - 1) * _nextFrameIndex / _durationTween;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_currentPercent >= 1)
|
|
|
|
{
|
|
|
|
_currentPercent = 1;
|
|
|
|
_isComplete = true;
|
|
|
|
_isPlaying = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_nextFrameIndex = _durationTween;
|
|
|
|
_currentFrame = _currentPercent * _nextFrameIndex;
|
|
|
|
_totalDuration = 0;
|
|
|
|
_betweenDuration = 0;
|
|
|
|
_fromIndex = _toIndex = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ANIMATION_TO_LOOP_FRONT:
|
|
|
|
{
|
|
|
|
_loopType = ANIMATION_LOOP_FRONT;
|
|
|
|
|
|
|
|
_nextFrameIndex = _durationTween > 0 ? _durationTween : 1;
|
|
|
|
|
|
|
|
if (_movementBoneData->delay != 0)
|
|
|
|
{
|
|
|
|
//
|
|
|
|
_currentFrame = (1 - _movementBoneData->delay) * (float)_nextFrameIndex;
|
|
|
|
_currentPercent = _currentFrame / _nextFrameIndex;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_currentPercent = 0;
|
|
|
|
_currentFrame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
_totalDuration = 0;
|
|
|
|
_betweenDuration = 0;
|
|
|
|
_fromIndex = _toIndex = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ANIMATION_MAX:
|
|
|
|
{
|
|
|
|
_currentPercent = 1;
|
|
|
|
_isComplete = true;
|
|
|
|
_isPlaying = false;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
_currentFrame = fmodf(_currentFrame, _nextFrameIndex);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_currentPercent < 1 && _loopType <= ANIMATION_TO_LOOP_BACK)
|
|
|
|
{
|
|
|
|
_currentPercent = sin(_currentPercent * CC_HALF_PI);
|
|
|
|
}
|
|
|
|
|
|
|
|
float percent = _currentPercent;
|
|
|
|
|
|
|
|
if (_loopType > ANIMATION_TO_LOOP_BACK)
|
|
|
|
{
|
|
|
|
percent = updateFrameData(percent);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(_frameTweenEasing != ::cocos2d::tweenfunc::TWEEN_EASING_MAX)
|
|
|
|
{
|
|
|
|
tweenNodeTo(percent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Tween::setBetween(FrameData *from, FrameData *to, bool limit)
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
|
|
|
if(from->displayIndex < 0 && to->displayIndex >= 0)
|
|
|
|
{
|
|
|
|
_from->copy(to);
|
|
|
|
_between->subtract(to, to, limit);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if(to->displayIndex < 0 && from->displayIndex >= 0)
|
|
|
|
{
|
|
|
|
_from->copy(from);
|
|
|
|
_between->subtract(to, to, limit);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
_from->copy(from);
|
|
|
|
_between->subtract(from, to, limit);
|
|
|
|
}
|
|
|
|
while (0);
|
|
|
|
|
|
|
|
if (!from->isTween)
|
|
|
|
{
|
|
|
|
_tweenData->copy(from);
|
|
|
|
_tweenData->isTween = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
arriveKeyFrame(from);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Tween::arriveKeyFrame(FrameData *keyFrameData)
|
|
|
|
{
|
|
|
|
if(keyFrameData)
|
|
|
|
{
|
|
|
|
DisplayManager *displayManager = _bone->getDisplayManager();
|
|
|
|
|
|
|
|
//! Change bone's display
|
|
|
|
int displayIndex = keyFrameData->displayIndex;
|
|
|
|
|
|
|
|
if (!displayManager->isForceChangeDisplay())
|
|
|
|
{
|
|
|
|
displayManager->changeDisplayWithIndex(displayIndex, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Update bone zorder, bone's zorder is determined by frame zorder and bone zorder
|
|
|
|
_tweenData->zOrder = keyFrameData->zOrder;
|
|
|
|
_bone->updateZOrder();
|
|
|
|
|
|
|
|
//! Update blend type
|
|
|
|
_bone->setBlendFunc(keyFrameData->blendFunc);
|
|
|
|
|
|
|
|
//! Update child armature's movement
|
|
|
|
Armature *childAramture = _bone->getChildArmature();
|
|
|
|
if(childAramture)
|
|
|
|
{
|
|
|
|
if(!keyFrameData->strMovement.empty())
|
|
|
|
{
|
|
|
|
childAramture->getAnimation()->play(keyFrameData->strMovement);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FrameData *Tween::tweenNodeTo(float percent, FrameData *node)
|
|
|
|
{
|
|
|
|
node = node == nullptr ? _tweenData : node;
|
|
|
|
|
|
|
|
if (!_from->isTween)
|
|
|
|
{
|
|
|
|
percent = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
node->x = _from->x + percent * _between->x;
|
|
|
|
node->y = _from->y + percent * _between->y;
|
|
|
|
node->scaleX = _from->scaleX + percent * _between->scaleX;
|
|
|
|
node->scaleY = _from->scaleY + percent * _between->scaleY;
|
|
|
|
node->skewX = _from->skewX + percent * _between->skewX;
|
|
|
|
node->skewY = _from->skewY + percent * _between->skewY;
|
|
|
|
|
|
|
|
_bone->setTransformDirty(true);
|
|
|
|
|
|
|
|
if (node && _between->isUseColorInfo)
|
|
|
|
{
|
|
|
|
tweenColorTo(percent, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Tween::tweenColorTo(float percent, FrameData *node)
|
|
|
|
{
|
|
|
|
node->a = _from->a + percent * _between->a;
|
|
|
|
node->r = _from->r + percent * _between->r;
|
|
|
|
node->g = _from->g + percent * _between->g;
|
|
|
|
node->b = _from->b + percent * _between->b;
|
|
|
|
_bone->updateColor();
|
|
|
|
}
|
|
|
|
|
|
|
|
float Tween::updateFrameData(float currentPercent)
|
|
|
|
{
|
|
|
|
if (currentPercent > 1 && _movementBoneData->delay != 0)
|
|
|
|
{
|
|
|
|
currentPercent = fmodf(currentPercent, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
float playedTime = ((float)_rawDuration-1) * currentPercent;
|
|
|
|
|
|
|
|
|
|
|
|
//! If play to current frame's front or back, then find current frame again
|
|
|
|
if (playedTime < _totalDuration || playedTime >= _totalDuration + _betweenDuration)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
* Get frame length, if _toIndex >= _length, then set _toIndex to 0, start anew.
|
|
|
|
* _toIndex is next index will play
|
|
|
|
*/
|
|
|
|
long length = _movementBoneData->frameList.size();
|
|
|
|
cocos2d::Vector<FrameData *> &frames = _movementBoneData->frameList;
|
|
|
|
|
|
|
|
FrameData *from = nullptr;
|
|
|
|
FrameData *to = nullptr;
|
|
|
|
|
|
|
|
if (playedTime < frames.at(0)->frameID)
|
|
|
|
{
|
|
|
|
from = to = frames.at(0);
|
|
|
|
setBetween(from, to);
|
|
|
|
return _currentPercent;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(playedTime >= frames.at(length - 1)->frameID)
|
|
|
|
{
|
|
|
|
// If _passLastFrame is true and playedTime >= frames[length - 1]->frameID, then do not need to go on.
|
|
|
|
if (_passLastFrame)
|
|
|
|
{
|
|
|
|
from = to = frames.at(length - 1);
|
|
|
|
setBetween(from, to);
|
|
|
|
return _currentPercent;
|
|
|
|
}
|
|
|
|
_passLastFrame = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_passLastFrame = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
_fromIndex = _toIndex;
|
|
|
|
from = frames.at(_fromIndex);
|
|
|
|
_totalDuration = from->frameID;
|
|
|
|
|
|
|
|
_toIndex = _fromIndex + 1;
|
|
|
|
if (_toIndex >= length)
|
|
|
|
{
|
|
|
|
_toIndex = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
to = frames.at(_toIndex);
|
|
|
|
|
|
|
|
//! Guaranteed to trigger frame event
|
|
|
|
if(!from->strEvent.empty() && !_animation->isIgnoreFrameEvent())
|
|
|
|
{
|
|
|
|
_animation->frameEvent(_bone, from->strEvent, from->frameID, playedTime);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playedTime == from->frameID || (_passLastFrame && _fromIndex == length-1))
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while (playedTime < from->frameID || playedTime >= to->frameID);
|
|
|
|
|
|
|
|
_betweenDuration = to->frameID - from->frameID;
|
|
|
|
|
|
|
|
_frameTweenEasing = from->tweenEasing;
|
|
|
|
|
|
|
|
setBetween(from, to, false);
|
|
|
|
|
|
|
|
}
|
|
|
|
currentPercent = _betweenDuration == 0 ? 0 : (playedTime - _totalDuration) / (float)_betweenDuration;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If frame tween easing equal to TWEEN_EASING_MAX, then it will not do tween.
|
|
|
|
*/
|
|
|
|
TweenType tweenType = (_frameTweenEasing != Linear) ? _frameTweenEasing : _tweenEasing;
|
|
|
|
if (tweenType != cocos2d::tweenfunc::TWEEN_EASING_MAX && tweenType != Linear && !_passLastFrame)
|
|
|
|
{
|
|
|
|
currentPercent = cocos2d::tweenfunc::tweenTo(currentPercent, tweenType, _from->easingParams);
|
|
|
|
}
|
|
|
|
|
|
|
|
return currentPercent;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|