2019-11-24 23:15:56 +08:00
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "editor-support/cocostudio/WidgetReader/SpineSkeletonReader/SpineSkeletonReader.h"
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#include "editor-support/cocostudio/ext/SpineSkeletonDataCache.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "platform/CCFileUtils.h"
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#include "editor-support/cocostudio/CSParseBinary_generated.h"
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#include "editor-support/cocostudio/FlatBuffersSerialize.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(SpineSkeletonReader)
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SpineSkeletonReader::SpineSkeletonReader()
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{
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}
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SpineSkeletonReader::~SpineSkeletonReader()
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{
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}
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static SpineSkeletonReader* _instanceSpriteReader = nullptr;
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SpineSkeletonReader* SpineSkeletonReader::getInstance()
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{
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if (!_instanceSpriteReader)
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{
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_instanceSpriteReader = new (std::nothrow) SpineSkeletonReader();
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}
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return _instanceSpriteReader;
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}
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void SpineSkeletonReader::purge()
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{
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CC_SAFE_DELETE(_instanceSpriteReader);
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}
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void SpineSkeletonReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceSpriteReader);
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}
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Offset<Table> SpineSkeletonReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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std::string dataFile;
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std::string atlasFile;
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std::string animation;
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std::string skin = "default";
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bool loop = false;
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float timeScale = 1.0f;
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cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
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// attributes
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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std::string name = attribute.name();
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std::string value = attribute.value();
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if (name == "DataFile")
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{
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dataFile = std::move(value);
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}
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else if (name == "AtlasFile")
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{
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atlasFile = std::move(value);
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}
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else if (name == "Animation")
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{
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animation = std::move(value);
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}
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else if (name == "Skin")
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{
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skin = std::move(value);
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}
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else if (name == "Loop")
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{
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loop = (value == "True" ? true : false);
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}
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else if (name == "TimeScale")
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{
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timeScale = atof(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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#if 0
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// FileData
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auto child = objectData.first_child();
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while (child)
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{
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std::string name = child.name();
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if (name == "DataFile")
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{
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std::string texture = "";
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std::string texturePng = "";
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auto attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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resourceType = getResourceType(value);
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}
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else if (name == "Plist")
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{
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plistFile = value;
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texture = value;
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}
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attribute = attribute.next_attribute();
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}
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if (resourceType == 1)
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{
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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fbs->_textures.push_back(builder->CreateString(texture));
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}
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}
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else if (name == "BlendFunc")
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{
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auto attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string value = attribute.value();
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if (name == "Src")
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{
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blendFunc.src = atoi(value.c_str());
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}
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else if (name == "Dst")
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{
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blendFunc.dst = atoi(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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#endif
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2019-11-25 01:35:26 +08:00
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flatbuffers::BlendFunc f_blendFunc(utils::toGLBlendFactor(blendFunc.src), utils::toGLBlendFactor(blendFunc.dst));
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2019-11-24 23:15:56 +08:00
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auto options = CreateSpineSkeletonOptions(*builder,
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nodeOptions,
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builder->CreateString(dataFile),
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builder->CreateString(atlasFile),
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builder->CreateString(animation),
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builder->CreateString(skin),
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loop,
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timeScale);
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return *(Offset<Table>*)(&options);
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}
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void SpineSkeletonReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* spriteOptions)
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{
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Node** ppResult = (Node**)(node);
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auto options = (SpineSkeletonOptions*)spriteOptions;
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auto sharedData = SpineSkeletonDataCache::getInstance()->addData(options->dataFile()->c_str(), options->atlasFile()->c_str(), 1.0f/*TODO:*/);
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auto implNode = spine::SkeletonAnimation::createWithData(sharedData->data);
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implNode->setAnimation(0, options->animation()->c_str(), options->loop());
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implNode->setSkin(options->animation()->c_str());
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*ppResult = implNode;
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(implNode, (Table*)(options->nodeOptions()));
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// set Node Options
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auto nodeOptions = options->nodeOptions();
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GLubyte alpha = (GLubyte)nodeOptions->color()->a();
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GLubyte red = (GLubyte)nodeOptions->color()->r();
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GLubyte green = (GLubyte)nodeOptions->color()->g();
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GLubyte blue = (GLubyte)nodeOptions->color()->b();
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implNode->setScaleX(nodeOptions->scale()->scaleX());
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implNode->setScaleY(nodeOptions->scale()->scaleY());
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implNode->setColor(Color3B(red, green, blue));
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implNode->setOpacity(alpha);
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/*bool flipX = nodeOptions->flipX() != 0;
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bool flipY = nodeOptions->flipY() != 0;
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if (flipX != false)
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sprite->setFlippedX(flipX);
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if (flipY != false)
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sprite->setFlippedY(flipY);*/
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}
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Node* SpineSkeletonReader::createNodeWithFlatBuffers(const flatbuffers::Table *spriteOptions)
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{
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Node* node = nullptr;
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// Sprite* sprite = wext::aSprite(); // Sprite::create();
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// #Hack
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setPropsWithFlatBuffers((Node*)(&node), (Table*)spriteOptions);
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return node;
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}
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int SpineSkeletonReader::getResourceType(std::string key)
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{
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if (key == "Normal" || key == "Default")
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{
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return 0;
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}
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FlatBuffersSerialize* fbs = FlatBuffersSerialize::getInstance();
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if (fbs->_isSimulator)
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{
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if (key == "MarkedSubImage")
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{
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return 0;
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}
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}
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return 1;
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}
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}
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