2012-04-19 14:35:52 +08:00
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/* libs/graphics/svg/SkSVGElements.h
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef SkSVGElements_DEFINED
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#define SkSVGElements_DEFINED
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#include "SkSVGPaintState.h"
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#include "SkSVGTypes.h"
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#include "SkTDArray.h"
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class SkSVGParser;
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#define DECLARE_SVG_INFO(_type) \
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public: \
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virtual ~SkSVG##_type(); \
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static const SkSVGAttribute gAttributes[]; \
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virtual int getAttributes(const SkSVGAttribute** attrPtr); \
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virtual SkSVGTypes getType() const; \
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virtual void translate(SkSVGParser& parser, bool defState); \
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typedef SkSVG##_type BASE_CLASS
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#define DEFINE_SVG_INFO(_type) \
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SkSVG##_type::~SkSVG##_type() {} \
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int SkSVG##_type::getAttributes(const SkSVGAttribute** attrPtr) { \
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*attrPtr = gAttributes; \
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return SK_ARRAY_COUNT(gAttributes); \
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} \
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SkSVGTypes SkSVG##_type::getType() const { return SkSVGType_##_type; }
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#define DEFINE_SVG_NO_INFO(_type) \
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SkSVG##_type::~SkSVG##_type() {} \
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int SkSVG##_type::getAttributes(const SkSVGAttribute** ) { return 0; } \
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SkSVGTypes SkSVG##_type::getType() const { return SkSVGType_##_type; }
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struct SkSVGTypeName {
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const char* fName;
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SkSVGTypes fType;
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};
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class SkSVGElement : public SkSVGBase {
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public:
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SkSVGElement();
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virtual ~SkSVGElement();
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virtual SkSVGElement* getGradient();
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virtual SkSVGTypes getType() const = 0;
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virtual bool isDef();
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virtual bool isFlushable();
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virtual bool isGroup();
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virtual bool isNotDef();
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virtual bool onEndElement(SkSVGParser& parser);
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virtual bool onStartElement(SkSVGElement* child);
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void setIsDef();
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// void setIsNotDef();
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virtual void translate(SkSVGParser& parser, bool defState);
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virtual void write(SkSVGParser& , SkString& color);
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SkString f_id;
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SkSVGPaint fPaintState;
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SkTDArray<SkSVGElement*> fChildren;
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SkSVGElement* fParent;
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bool fIsDef;
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bool fIsNotDef;
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private:
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bool isGroupParent();
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};
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#endif // SkSVGElements_DEFINED
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