axmol/cocos2dx/effects/CCGrid.cpp

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/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "ccMacros.h"
#include "effects/CCGrid.h"
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#include "CCDirector.h"
#include "effects/CCGrabber.h"
#include "support/ccUtils.h"
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#include "CCGL.h"
#include "CCPointExtension.h"
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namespace cocos2d
{
// implementation of CCGridBase
CCGridBase* CCGridBase::gridWithSize(const ccGridSize& gridSize)
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{
CCGridBase *pGridBase = new CCGridBase();
if (pGridBase)
{
if (pGridBase->initWithSize(gridSize))
{
pGridBase->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(pGridBase);
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}
}
return pGridBase;
}
CCGridBase* CCGridBase::gridWithSize(const ccGridSize& gridSize, CCTexture2D *texture, bool flipped)
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{
CCGridBase *pGridBase = new CCGridBase();
if (pGridBase)
{
if (pGridBase->initWithSize(gridSize, texture, flipped))
{
pGridBase->autorelease();
}
else
{
CC_SAFE_RELEASE_NULL(pGridBase);
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}
}
return pGridBase;
}
bool CCGridBase::initWithSize(const ccGridSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
bool bRet = true;
m_bActive = false;
m_nReuseGrid = 0;
m_sGridSize = gridSize;
m_pTexture = pTexture;
CC_SAFE_RETAIN(m_pTexture);
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m_bIsTextureFlipped = bFlipped;
const CCSize& texSize = m_pTexture->getContentSizeInPixels();
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m_obStep.x = texSize.width / m_sGridSize.x;
m_obStep.y = texSize.height / m_sGridSize.y;
m_pGrabber = new CCGrabber();
if (m_pGrabber)
{
m_pGrabber->grab(m_pTexture);
}
else
{
bRet = false;
}
calculateVertexPoints();
return bRet;
}
bool CCGridBase::initWithSize(const ccGridSize& gridSize)
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{
CCDirector *pDirector = CCDirector::sharedDirector();
CCSize s = pDirector->getWinSizeInPixels();
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unsigned long POTWide = ccNextPOT((unsigned int)s.width);
unsigned long POTHigh = ccNextPOT((unsigned int)s.height);
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// we only use rgba8888
CCTexture2DPixelFormat format = kCCTexture2DPixelFormat_RGBA8888;
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void *data = calloc((int)(POTWide * POTHigh * 4), 1);
if (! data)
{
CCLOG("cocos2d: CCGrid: not enough memory.");
this->release();
return false;
}
CCTexture2D *pTexture = new CCTexture2D();
pTexture->initWithData(data, format, POTWide, POTHigh, s);
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free(data);
if (! pTexture)
{
CCLOG("cocos2d: CCGrid: error creating texture");
delete this;
return false;
}
initWithSize(gridSize, pTexture, false);
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pTexture->release();
return true;
}
CCGridBase::~CCGridBase(void)
{
CCLOGINFO("cocos2d: deallocing %p", this);
setActive(false);
CC_SAFE_RELEASE(m_pTexture);
CC_SAFE_RELEASE(m_pGrabber);
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}
// properties
void CCGridBase::setActive(bool bActive)
{
m_bActive = bActive;
if (! bActive)
{
CCDirector *pDirector = CCDirector::sharedDirector();
ccDirectorProjection proj = pDirector->getProjection();
pDirector->setProjection(proj);
}
}
void CCGridBase::setIsTextureFlipped(bool bFlipped)
{
if (m_bIsTextureFlipped != bFlipped)
{
m_bIsTextureFlipped = bFlipped;
calculateVertexPoints();
}
}
// This routine can be merged with Director
void CCGridBase::applyLandscape(void)
{
CCDirector *pDirector = CCDirector::sharedDirector();
CCSize winSize = pDirector->getDisplaySizeInPixels();
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float w = winSize.width / 2;
float h = winSize.height / 2;
ccDeviceOrientation orientation = pDirector->getDeviceOrientation();
switch (orientation)
{
case CCDeviceOrientationLandscapeLeft:
glTranslatef(w,h,0);
glRotatef(-90,0,0,1);
glTranslatef(-h,-w,0);
break;
case CCDeviceOrientationLandscapeRight:
glTranslatef(w,h,0);
glRotatef(90,0,0,1);
glTranslatef(-h,-w,0);
break;
case CCDeviceOrientationPortraitUpsideDown:
glTranslatef(w,h,0);
glRotatef(180,0,0,1);
glTranslatef(-w,-h,0);
break;
default:
break;
}
}
void CCGridBase::set2DProjection()
{
CCSize winSize = CCDirector::sharedDirector()->getWinSizeInPixels();
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glLoadIdentity();
// set view port for user FBO, fixed bug #543 #544
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glViewport((GLsizei)0, (GLsizei)0, (GLsizei)winSize.width, (GLsizei)winSize.height);
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glMatrixMode(GL_PROJECTION);
glLoadIdentity();
ccglOrtho(0, winSize.width, 0, winSize.height, -1024, 1024);
glMatrixMode(GL_MODELVIEW);
}
// This routine can be merged with Director
void CCGridBase::set3DProjection()
{
CCSize winSize = CCDirector::sharedDirector()->getDisplaySizeInPixels();
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// set view port for user FBO, fixed bug #543 #544
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glViewport(0, 0, (GLsizei)winSize.width, (GLsizei)winSize.height);
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glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, (GLfloat)winSize.width/winSize.height, 0.5f, 1500.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( winSize.width/2, winSize.height/2, CCDirector::sharedDirector()->getZEye(),
winSize.width/2, winSize.height/2, 0,
0.0f, 1.0f, 0.0f
);
}
void CCGridBase::beforeDraw(void)
{
set2DProjection();
m_pGrabber->beforeRender(m_pTexture);
}
void CCGridBase::afterDraw(cocos2d::CCNode *pTarget)
{
m_pGrabber->afterRender(m_pTexture);
set3DProjection();
applyLandscape();
if (pTarget->getCamera()->getDirty())
{
const CCPoint& offset = pTarget->getAnchorPointInPixels();
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//
// XXX: Camera should be applied in the AnchorPoint
//
ccglTranslate(offset.x, offset.y, 0);
pTarget->getCamera()->locate();
ccglTranslate(-offset.x, -offset.y, 0);
}
glBindTexture(GL_TEXTURE_2D, m_pTexture->getName());
// restore projection for default FBO .fixed bug #543 #544
CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
CCDirector::sharedDirector()->applyOrientation();
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blit();
}
void CCGridBase::blit(void)
{
assert(0);
}
void CCGridBase::reuse(void)
{
assert(0);
}
void CCGridBase::calculateVertexPoints(void)
{
assert(0);
}
// implementation of CCGrid3D
CCGrid3D* CCGrid3D::gridWithSize(const ccGridSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
CCGrid3D *pRet= new CCGrid3D();
if (pRet)
{
if (pRet->initWithSize(gridSize, pTexture, bFlipped))
{
pRet->autorelease();
}
else
{
delete pRet;
pRet = NULL;
}
}
return pRet;
}
CCGrid3D* CCGrid3D::gridWithSize(const ccGridSize& gridSize)
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{
CCGrid3D *pRet= new CCGrid3D();
if (pRet)
{
if (pRet->initWithSize(gridSize))
{
pRet->autorelease();
}
else
{
delete pRet;
pRet = NULL;
}
}
return pRet;
}
CCGrid3D::~CCGrid3D(void)
{
CC_SAFE_FREE(m_pTexCoordinates);
CC_SAFE_FREE(m_pVertices);
CC_SAFE_FREE(m_pIndices);
CC_SAFE_FREE(m_pOriginalVertices);
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}
void CCGrid3D::blit(void)
{
int n = m_sGridSize.x * m_sGridSize.y;
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
// Unneeded states: GL_COLOR_ARRAY
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, m_pVertices);
glTexCoordPointer(2, GL_FLOAT, 0, m_pTexCoordinates);
glDrawElements(GL_TRIANGLES, (GLsizei)n * 6, GL_UNSIGNED_SHORT, m_pIndices);
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// restore GL default state
glEnableClientState(GL_COLOR_ARRAY);
}
void CCGrid3D::calculateVertexPoints(void)
{
float width = (float)m_pTexture->getPixelsWide();
float height = (float)m_pTexture->getPixelsHigh();
float imageH = m_pTexture->getContentSizeInPixels().height;
int x, y, i;
m_pVertices = malloc((m_sGridSize.x+1) * (m_sGridSize.y+1) * sizeof(ccVertex3F));
m_pOriginalVertices = malloc((m_sGridSize.x+1) * (m_sGridSize.y+1) * sizeof(ccVertex3F));
m_pTexCoordinates = malloc((m_sGridSize.x+1) * (m_sGridSize.y+1) * sizeof(CCPoint));
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m_pIndices = (GLushort*)malloc(m_sGridSize.x * m_sGridSize.y * sizeof(GLushort) * 6);
float *vertArray = (float*)m_pVertices;
float *texArray = (float*)m_pTexCoordinates;
GLushort *idxArray = m_pIndices;
for (x = 0; x < m_sGridSize.x; ++x)
{
for (y = 0; y < m_sGridSize.y; ++y)
{
int idx = (y * m_sGridSize.x) + x;
float x1 = x * m_obStep.x;
float x2 = x1 + m_obStep.x;
float y1 = y * m_obStep.y;
float y2= y1 + m_obStep.y;
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GLushort a = (GLushort)(x * (m_sGridSize.y + 1) + y);
GLushort b = (GLushort)((x + 1) * (m_sGridSize.y + 1) + y);
GLushort c = (GLushort)((x + 1) * (m_sGridSize.y + 1) + (y + 1));
GLushort d = (GLushort)(x * (m_sGridSize.y + 1) + (y + 1));
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GLushort tempidx[6] = {a, b, d, b, c, d};
memcpy(&idxArray[6*idx], tempidx, 6*sizeof(GLushort));
int l1[4] = {a*3, b*3, c*3, d*3};
ccVertex3F e = {x1, y1, 0};
ccVertex3F f = {x2, y1, 0};
ccVertex3F g = {x2, y2, 0};
ccVertex3F h = {x1, y2, 0};
ccVertex3F l2[4] = {e, f, g, h};
int tex1[4] = {a*2, b*2, c*2, d*2};
CCPoint tex2[4] = {ccp(x1, y1), ccp(x2, y1), ccp(x2, y2), ccp(x1, y2)};
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for (i = 0; i < 4; ++i)
{
vertArray[l1[i]] = l2[i].x;
vertArray[l1[i] + 1] = l2[i].y;
vertArray[l1[i] + 2] = l2[i].z;
texArray[tex1[i]] = tex2[i].x / width;
if (m_bIsTextureFlipped)
{
texArray[tex1[i] + 1] = (imageH - tex2[i].y) / height;
}
else
{
texArray[tex1[i] + 1] = tex2[i].y / height;
}
}
}
}
memcpy(m_pOriginalVertices, m_pVertices, (m_sGridSize.x+1) * (m_sGridSize.y+1) * sizeof(ccVertex3F));
}
ccVertex3F CCGrid3D::vertex(const ccGridSize& pos)
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{
int index = (pos.x * (m_sGridSize.y+1) + pos.y) * 3;
float *vertArray = (float*)m_pVertices;
ccVertex3F vert = {vertArray[index], vertArray[index+1], vertArray[index+2]};
return vert;
}
ccVertex3F CCGrid3D::originalVertex(const ccGridSize& pos)
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{
int index = (pos.x * (m_sGridSize.y+1) + pos.y) * 3;
float *vertArray = (float*)m_pOriginalVertices;
ccVertex3F vert = {vertArray[index], vertArray[index+1], vertArray[index+2]};
return vert;
}
void CCGrid3D::setVertex(const ccGridSize& pos, const ccVertex3F& vertex)
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{
int index = (pos.x * (m_sGridSize.y + 1) + pos.y) * 3;
float *vertArray = (float*)m_pVertices;
vertArray[index] = vertex.x;
vertArray[index+1] = vertex.y;
vertArray[index+2] = vertex.z;
}
void CCGrid3D::reuse(void)
{
if (m_nReuseGrid > 0)
{
memcpy(m_pOriginalVertices, m_pVertices, (m_sGridSize.x+1) * (m_sGridSize.y+1) * sizeof(ccVertex3F));
--m_nReuseGrid;
}
}
// implementation of CCTiledGrid3D
CCTiledGrid3D::~CCTiledGrid3D(void)
{
CC_SAFE_FREE(m_pTexCoordinates);
CC_SAFE_FREE(m_pVertices);
CC_SAFE_FREE(m_pOriginalVertices);
CC_SAFE_FREE(m_pIndices);
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}
CCTiledGrid3D* CCTiledGrid3D::gridWithSize(const ccGridSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
CCTiledGrid3D *pRet= new CCTiledGrid3D();
if (pRet)
{
if (pRet->initWithSize(gridSize, pTexture, bFlipped))
{
pRet->autorelease();
}
else
{
delete pRet;
pRet = NULL;
}
}
return pRet;
}
CCTiledGrid3D* CCTiledGrid3D::gridWithSize(const ccGridSize& gridSize)
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{
CCTiledGrid3D *pRet= new CCTiledGrid3D();
if (pRet)
{
if (pRet->initWithSize(gridSize))
{
pRet->autorelease();
}
else
{
delete pRet;
pRet = NULL;
}
}
return pRet;
}
void CCTiledGrid3D::blit(void)
{
int n = m_sGridSize.x * m_sGridSize.y;
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
// Unneeded states: GL_COLOR_ARRAY
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, m_pVertices);
glTexCoordPointer(2, GL_FLOAT, 0, m_pTexCoordinates);
glDrawElements(GL_TRIANGLES, (GLsizei)n*6, GL_UNSIGNED_SHORT, m_pIndices);
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// restore default GL state
glEnableClientState(GL_COLOR_ARRAY);
}
void CCTiledGrid3D::calculateVertexPoints(void)
{
float width = (float)m_pTexture->getPixelsWide();
float height = (float)m_pTexture->getPixelsHigh();
float imageH = m_pTexture->getContentSizeInPixels().height;
int numQuads = m_sGridSize.x * m_sGridSize.y;
m_pVertices = malloc(numQuads * 12 * sizeof(GLfloat));
m_pOriginalVertices = malloc(numQuads * 12 * sizeof(GLfloat));
m_pTexCoordinates = malloc(numQuads * 8 * sizeof(GLfloat));
m_pIndices = (GLushort *)malloc(numQuads * 6 * sizeof(GLushort));
float *vertArray = (float*)m_pVertices;
float *texArray = (float*)m_pTexCoordinates;
GLushort *idxArray = m_pIndices;
int x, y;
for( x = 0; x < m_sGridSize.x; x++ )
{
for( y = 0; y < m_sGridSize.y; y++ )
{
float x1 = x * m_obStep.x;
float x2 = x1 + m_obStep.x;
float y1 = y * m_obStep.y;
float y2 = y1 + m_obStep.y;
*vertArray++ = x1;
*vertArray++ = y1;
*vertArray++ = 0;
*vertArray++ = x2;
*vertArray++ = y1;
*vertArray++ = 0;
*vertArray++ = x1;
*vertArray++ = y2;
*vertArray++ = 0;
*vertArray++ = x2;
*vertArray++ = y2;
*vertArray++ = 0;
float newY1 = y1;
float newY2 = y2;
if (m_bIsTextureFlipped)
{
newY1 = imageH - y1;
newY2 = imageH - y2;
}
*texArray++ = x1 / width;
*texArray++ = newY1 / height;
*texArray++ = x2 / width;
*texArray++ = newY1 / height;
*texArray++ = x1 / width;
*texArray++ = newY2 / height;
*texArray++ = x2 / width;
*texArray++ = newY2 / height;
}
}
for (x = 0; x < numQuads; x++)
{
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idxArray[x*6+0] = (GLushort)(x * 4 + 0);
idxArray[x*6+1] = (GLushort)(x * 4 + 1);
idxArray[x*6+2] = (GLushort)(x * 4 + 2);
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idxArray[x*6+3] = (GLushort)(x * 4 + 1);
idxArray[x*6+4] = (GLushort)(x * 4 + 2);
idxArray[x*6+5] = (GLushort)(x * 4 + 3);
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}
memcpy(m_pOriginalVertices, m_pVertices, numQuads * 12 * sizeof(GLfloat));
}
void CCTiledGrid3D::setTile(const ccGridSize& pos, const ccQuad3& coords)
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{
int idx = (m_sGridSize.y * pos.x + pos.y) * 4 * 3;
float *vertArray = (float*)m_pVertices;
memcpy(&vertArray[idx], &coords, sizeof(ccQuad3));
}
ccQuad3 CCTiledGrid3D::originalTile(const ccGridSize& pos)
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{
int idx = (m_sGridSize.y * pos.x + pos.y) * 4 * 3;
float *vertArray = (float*)m_pOriginalVertices;
ccQuad3 ret;
memcpy(&ret, &vertArray[idx], sizeof(ccQuad3));
return ret;
}
ccQuad3 CCTiledGrid3D::tile(const ccGridSize& pos)
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{
int idx = (m_sGridSize.y * pos.x + pos.y) * 4 * 3;
float *vertArray = (float*)m_pVertices;
ccQuad3 ret;
memcpy(&ret, &vertArray[idx], sizeof(ccQuad3));
return ret;
}
void CCTiledGrid3D::reuse(void)
{
if (m_nReuseGrid > 0)
{
int numQuads = m_sGridSize.x * m_sGridSize.y;
memcpy(m_pOriginalVertices, m_pVertices, numQuads * 12 * sizeof(GLfloat));
--m_nReuseGrid;
}
}
} // end of namespace cocos2d