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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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2017-02-14 14:36:57 +08:00
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Copyright (c) 2015-2017 Chukong Technologies Inc.
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2015-03-02 13:07:32 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-03-05 13:24:06 +08:00
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#include "extensions/Particle3D/PU/CCPUOnRandomObserver.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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// Constants
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const float PUOnRandomObserver::DEFAULT_THRESHOLD = 0.5f;
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//-----------------------------------------------------------------------
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PUOnRandomObserver::PUOnRandomObserver(void) :
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PUObserver(),
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_threshold(DEFAULT_THRESHOLD)
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{
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}
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//-----------------------------------------------------------------------
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void PUOnRandomObserver::preUpdateObserver(float deltaTime)
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{
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// Call parent
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PUObserver::preUpdateObserver(deltaTime);
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// Handle the _observe here
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handleObserve(0, deltaTime);
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}
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//-----------------------------------------------------------------------
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2016-11-16 09:48:37 +08:00
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void PUOnRandomObserver::updateObserver(PUParticle3D* /*particle*/, float /*deltaTime*/, bool /*firstParticle*/)
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{
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// No need to determine per particle
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}
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//-----------------------------------------------------------------------
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bool PUOnRandomObserver::observe (PUParticle3D* /*particle*/, float /*timeElapsed*/)
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{
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return (CCRANDOM_0_1() > _threshold);
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}
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PUOnRandomObserver* PUOnRandomObserver::create()
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{
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auto pro = new (std::nothrow) PUOnRandomObserver();
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pro->autorelease();
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return pro;
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}
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void PUOnRandomObserver::copyAttributesTo( PUObserver* observer )
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{
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PUObserver::copyAttributesTo(observer);
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PUOnRandomObserver* onRandomObserver = static_cast<PUOnRandomObserver*>(observer);
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onRandomObserver->_threshold = _threshold;
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}
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NS_CC_END
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