axmol/scripting/javascript/bindings/js_bindings_opengl.h

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#include "cocos2d.h"
#include "ScriptingCore.h"
#include "cocos2d_specifics.hpp"
class GLNode : public cocos2d::Node {
public:
void draw();
};
void js_register_cocos2dx_GLNode(JSContext *cx, JSObject *global);