axmol/samples/Cpp/TestCpp/Classes/SceneTest/SceneTest.cpp

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#include "SceneTest.h"
#include "../testResource.h"
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//------------------------------------------------------------------
//
// SceneTestLayer1
//
//------------------------------------------------------------------
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enum
{
MID_PUSHSCENE = 100,
MID_PUSHSCENETRAN,
MID_QUIT,
MID_REPLACESCENE,
MID_REPLACESCENETRAN,
MID_GOBACK
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};
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SceneTestLayer1::SceneTestLayer1()
{
CCMenuItemFont* item1 = CCMenuItemFont::create( "Test pushScene", CC_CALLBACK_1(SceneTestLayer1::onPushScene, this));
CCMenuItemFont* item2 = CCMenuItemFont::create( "Test pushScene w/transition", CC_CALLBACK_1(SceneTestLayer1::onPushSceneTran, this));
CCMenuItemFont* item3 = CCMenuItemFont::create( "Quit", CC_CALLBACK_1(SceneTestLayer1::onQuit, this));
CCMenu* menu = CCMenu::create( item1, item2, item3, NULL );
menu->alignItemsVertically();
addChild( menu );
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
addChild(sprite);
sprite->setPosition( ccp(s.width-40, s.height/2) );
CCActionInterval* rotate = CCRotateBy::create(2, 360);
CCAction* repeat = CCRepeatForever::create(rotate);
sprite->runAction(repeat);
schedule( schedule_selector(SceneTestLayer1::testDealloc) );
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}
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void SceneTestLayer1::testDealloc(float dt)
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{
//CCLOG("SceneTestLayer1:testDealloc");
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}
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void SceneTestLayer1::onEnter()
{
CCLOG("SceneTestLayer1#onEnter");
CCLayer::onEnter();
}
void SceneTestLayer1::onEnterTransitionDidFinish()
{
CCLOG("SceneTestLayer1#onEnterTransitionDidFinish");
CCLayer::onEnterTransitionDidFinish();
}
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SceneTestLayer1::~SceneTestLayer1()
{
//NSLog(@"SceneTestLayer1 - dealloc");
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}
void SceneTestLayer1::onPushScene(CCObject* pSender)
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{
CCScene* scene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer2();
scene->addChild( pLayer, 0 );
CCDirector::sharedDirector()->pushScene( scene );
scene->release();
pLayer->release();
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}
void SceneTestLayer1::onPushSceneTran(CCObject* pSender)
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{
CCScene* scene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer2();
scene->addChild( pLayer, 0 );
CCDirector::sharedDirector()->pushScene( CCTransitionSlideInT::create(1, scene) );
scene->release();
pLayer->release();
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}
void SceneTestLayer1::onQuit(CCObject* pSender)
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{
//getCocosApp()->exit();
//CCDirector::sharedDirector()->popScene();
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//// HA HA... no more terminate on sdk v3.0
//// http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
//if( [[UIApplication sharedApplication] respondsToSelector:@selector(terminate)] )
// [[UIApplication sharedApplication] performSelector:@selector(terminate)];
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}
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//------------------------------------------------------------------
//
// SceneTestLayer2
//
//------------------------------------------------------------------
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SceneTestLayer2::SceneTestLayer2()
{
_timeCounter = 0;
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CCMenuItemFont* item1 = CCMenuItemFont::create( "replaceScene", CC_CALLBACK_1(SceneTestLayer2::onReplaceScene, this));
CCMenuItemFont* item2 = CCMenuItemFont::create( "replaceScene w/transition", CC_CALLBACK_1(SceneTestLayer2::onReplaceSceneTran, this));
CCMenuItemFont* item3 = CCMenuItemFont::create( "Go Back", CC_CALLBACK_1(SceneTestLayer2::onGoBack, this));
CCMenu* menu = CCMenu::create( item1, item2, item3, NULL );
menu->alignItemsVertically();
addChild( menu );
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CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
addChild(sprite);
sprite->setPosition( ccp(s.width-40, s.height/2) );
CCActionInterval* rotate = CCRotateBy::create(2, 360);
CCAction* repeat = CCRepeatForever::create(rotate);
sprite->runAction(repeat);
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schedule( schedule_selector(SceneTestLayer2::testDealloc) );
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}
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void SceneTestLayer2::testDealloc(float dt)
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{
//_timeCounter += dt;
//if( _timeCounter > 10 )
// onReplaceScene(this);
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}
void SceneTestLayer2::onGoBack(CCObject* pSender)
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{
CCDirector::sharedDirector()->popScene();
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}
void SceneTestLayer2::onReplaceScene(CCObject* pSender)
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{
CCScene* pScene = new SceneTestScene();
CCLayer* pLayer = SceneTestLayer3::create();
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pScene->addChild( pLayer, 0 );
CCDirector::sharedDirector()->replaceScene( pScene );
pScene->release();
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}
void SceneTestLayer2::onReplaceSceneTran(CCObject* pSender)
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{
CCScene* pScene = new SceneTestScene();
CCLayer* pLayer = SceneTestLayer3::create();
pScene->addChild( pLayer, 0 );
CCDirector::sharedDirector()->replaceScene( CCTransitionFlipX::create(2, pScene) );
pScene->release();
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}
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//------------------------------------------------------------------
//
// SceneTestLayer3
//
//------------------------------------------------------------------
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SceneTestLayer3::SceneTestLayer3()
{
}
bool SceneTestLayer3::init()
{
if (CCLayerColor::initWithColor(ccc4(0,0,255,255)))
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCMenuItemFont *item0 = CCMenuItemFont::create("Touch to pushScene (self)", CC_CALLBACK_1(SceneTestLayer3::item0Clicked, this));
CCMenuItemFont *item1 = CCMenuItemFont::create("Touch to popScene", CC_CALLBACK_1(SceneTestLayer3::item1Clicked, this));
CCMenuItemFont *item2 = CCMenuItemFont::create("Touch to popToRootScene", CC_CALLBACK_1(SceneTestLayer3::item2Clicked, this));
CCMenuItemFont *item3 = CCMenuItemFont::create("Touch to popToSceneStackLevel(2)", CC_CALLBACK_1(SceneTestLayer3::item3Clicked, this));
CCMenu *menu = CCMenu::create(item0, item1, item2, item3, NULL);
this->addChild(menu);
menu->alignItemsVertically();
this->schedule(schedule_selector(SceneTestLayer3::testDealloc));
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
addChild(sprite);
sprite->setPosition( ccp(s.width/2, 40) );
CCActionInterval* rotate = CCRotateBy::create(2, 360);
CCAction* repeat = CCRepeatForever::create(rotate);
sprite->runAction(repeat);
return true;
}
return false;
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}
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void SceneTestLayer3::testDealloc(float dt)
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{
CCLog("Layer3:testDealloc");
}
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void SceneTestLayer3::item0Clicked(CCObject* pSender)
{
CCScene *newScene = CCScene::create();
newScene->addChild(SceneTestLayer3::create());
CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5, newScene, ccc3(0,255,255)));
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}
void SceneTestLayer3::item1Clicked(CCObject* pSender)
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{
CCDirector::sharedDirector()->popScene();
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}
void SceneTestLayer3::item2Clicked(CCObject* pSender)
{
CCDirector::sharedDirector()->popToRootScene();
}
void SceneTestLayer3::item3Clicked(CCObject* pSender)
{
CCDirector::sharedDirector()->popToSceneStackLevel(2);
}
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void SceneTestScene::runThisTest()
{
CCLayer* pLayer = new SceneTestLayer1();
addChild(pLayer);
pLayer->release();
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CCDirector::sharedDirector()->replaceScene(this);
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}