2012-11-12 15:22:26 +08:00
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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "CCPhysicsSprite.h"
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2013-07-02 02:52:04 +08:00
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#if defined(CC_ENABLE_CHIPMUNK_INTEGRATION) && defined(CC_ENABLE_BOX2D_INTEGRATION)
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#error "Either Chipmunk or Box2d should be enabled, but not both at the same time"
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#endif
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2012-11-12 15:22:26 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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#include "chipmunk.h"
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2012-11-20 16:17:20 +08:00
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#include "Box2D/Box2D.h"
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2012-11-12 15:22:26 +08:00
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#endif
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2012-11-20 16:17:20 +08:00
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NS_CC_EXT_BEGIN
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2012-11-12 15:22:26 +08:00
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2013-06-20 14:15:53 +08:00
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PhysicsSprite::PhysicsSprite()
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2013-06-15 14:03:30 +08:00
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: _ignoreBodyRotation(false)
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, _CPBody(NULL)
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, _pB2Body(NULL)
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, _PTMRatio(0.0f)
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2012-11-12 15:22:26 +08:00
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{}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::create()
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2012-11-12 15:22:26 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-12 15:22:26 +08:00
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::createWithTexture(Texture2D *pTexture)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithTexture(pTexture))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::createWithTexture(Texture2D *pTexture, const Rect& rect)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithTexture(pTexture, rect))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::createWithSpriteFrame(SpriteFrame *pSpriteFrame)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithSpriteFrame(pSpriteFrame))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::createWithSpriteFrameName(const char *pszSpriteFrameName)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithSpriteFrameName(pszSpriteFrameName))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::create(const char *pszFileName)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithFile(pszFileName))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* PhysicsSprite::create(const char *pszFileName, const Rect& rect)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-20 14:15:53 +08:00
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PhysicsSprite* pRet = new PhysicsSprite();
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2012-11-20 16:17:20 +08:00
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if (pRet && pRet->initWithFile(pszFileName, rect))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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2012-11-12 15:22:26 +08:00
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// this method will only get called if the sprite is batched.
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// return YES if the physic's values (angles, position ) changed.
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// If you return NO, then nodeToParentTransform won't be called.
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2013-07-05 13:58:59 +08:00
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bool PhysicsSprite::isDirty() const
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2012-11-12 15:22:26 +08:00
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{
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return true;
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}
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2013-06-20 14:15:53 +08:00
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bool PhysicsSprite::isIgnoreBodyRotation() const
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2012-11-22 09:49:37 +08:00
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{
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2013-06-15 14:03:30 +08:00
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return _ignoreBodyRotation;
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2012-11-22 09:49:37 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setIgnoreBodyRotation(bool bIgnoreBodyRotation)
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2012-11-22 09:49:37 +08:00
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{
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2013-06-15 14:03:30 +08:00
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_ignoreBodyRotation = bIgnoreBodyRotation;
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2012-11-22 09:49:37 +08:00
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}
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2013-03-20 08:35:52 +08:00
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// Override the setters and getters to always reflect the body's properties.
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2013-07-05 15:06:38 +08:00
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const Point& PhysicsSprite::getPosition() const
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2013-03-20 08:35:52 +08:00
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{
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2013-07-05 15:06:38 +08:00
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return getPosFromPhysics();
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2013-03-20 08:35:52 +08:00
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}
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2013-07-05 15:06:38 +08:00
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void PhysicsSprite::getPosition(float* x, float* y) const
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2013-03-20 08:35:52 +08:00
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{
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2013-07-05 15:06:38 +08:00
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if (x == NULL || y == NULL) {
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return;
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}
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const Point& pos = getPosFromPhysics();
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*x = pos.x;
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*y = pos.y;
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2013-03-20 08:35:52 +08:00
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}
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2013-07-05 15:06:38 +08:00
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float PhysicsSprite::getPositionX() const
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2013-03-20 08:35:52 +08:00
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{
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2013-07-05 15:06:38 +08:00
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return getPosFromPhysics().x;
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2013-03-20 08:35:52 +08:00
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}
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2013-07-05 15:06:38 +08:00
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float PhysicsSprite::getPositionY() const
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2013-03-20 08:35:52 +08:00
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{
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2013-07-05 15:06:38 +08:00
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return getPosFromPhysics().y;
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2013-03-20 08:35:52 +08:00
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}
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2013-07-02 02:52:04 +08:00
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//
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// Chipmunk only
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//
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2012-11-12 15:22:26 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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2013-06-20 14:15:53 +08:00
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cpBody* PhysicsSprite::getCPBody() const
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2012-11-20 16:17:20 +08:00
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{
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2013-06-15 14:03:30 +08:00
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return _CPBody;
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2012-11-20 16:17:20 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setCPBody(cpBody *pBody)
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2012-11-20 16:17:20 +08:00
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{
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2013-06-15 14:03:30 +08:00
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_CPBody = pBody;
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2012-11-20 16:17:20 +08:00
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}
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2013-07-02 02:52:04 +08:00
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b2Body* PhysicsSprite::getB2Body() const
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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CCAssert(false, "Can't call box2d methods when Chipmunk is enabled");
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return NULL;
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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void PhysicsSprite::setB2Body(b2Body *pBody)
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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CCAssert(false, "Can't call box2d methods when Chipmunk is enabled");
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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float PhysicsSprite::getPTMRatio() const
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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CCAssert(false, "Can't call box2d methods when Chipmunk is enabled");
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return 0;
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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void PhysicsSprite::setPTMRatio(float fRatio)
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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CCAssert(false, "Can't call box2d methods when Chipmunk is enabled");
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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//
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// Box2d only
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//
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2012-11-12 15:22:26 +08:00
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2013-06-20 14:15:53 +08:00
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b2Body* PhysicsSprite::getB2Body() const
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2012-11-12 15:22:26 +08:00
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{
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2013-06-15 14:03:30 +08:00
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return _pB2Body;
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2012-11-12 15:22:26 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setB2Body(b2Body *pBody)
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2012-11-12 15:22:26 +08:00
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{
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2013-06-15 14:03:30 +08:00
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_pB2Body = pBody;
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2012-11-12 15:22:26 +08:00
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}
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2013-06-20 14:15:53 +08:00
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float PhysicsSprite::getPTMRatio() const
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2012-11-12 15:22:26 +08:00
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{
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2013-06-15 14:03:30 +08:00
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return _PTMRatio;
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2012-11-12 15:22:26 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setPTMRatio(float fRatio)
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2012-11-12 15:22:26 +08:00
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{
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2013-06-15 14:03:30 +08:00
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_PTMRatio = fRatio;
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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cpBody* PhysicsSprite::getCPBody() const
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{
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CCAssert(false, "Can't call Chipmunk methods when Box2d is enabled");
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return NULL;
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}
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void PhysicsSprite::setCPBody(cpBody *pBody)
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{
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CCAssert(false, "Can't call Chipmunk methods when Box2d is enabled");
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}
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#endif
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//
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// Common to Box2d and Chipmunk
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//
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2013-07-05 15:06:38 +08:00
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const Point& PhysicsSprite::getPosFromPhysics() const
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2012-11-12 15:22:26 +08:00
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{
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2013-07-05 15:06:38 +08:00
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static Point s_physicPosion;
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2013-07-02 02:52:04 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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cpVect cpPos = cpBodyGetPos(_CPBody);
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2013-07-12 14:11:55 +08:00
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s_physicPosion = Point(cpPos.x, cpPos.y);
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2013-07-02 02:52:04 +08:00
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2013-06-15 14:03:30 +08:00
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b2Vec2 pos = _pB2Body->GetPosition();
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float x = pos.x * _PTMRatio;
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float y = pos.y * _PTMRatio;
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2013-07-12 18:04:32 +08:00
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s_physicPosion = Point(x,y);
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2013-07-02 02:52:04 +08:00
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#endif
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2013-07-05 15:06:38 +08:00
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return s_physicPosion;
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2012-11-12 15:22:26 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setPosition(const Point &pos)
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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cpVect cpPos = cpv(pos.x, pos.y);
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cpBodySetPos(_CPBody, cpPos);
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2013-06-15 14:03:30 +08:00
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float angle = _pB2Body->GetAngle();
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_pB2Body->SetTransform(b2Vec2(pos.x / _PTMRatio, pos.y / _PTMRatio), angle);
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2013-07-02 02:52:04 +08:00
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#endif
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2012-11-12 15:22:26 +08:00
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}
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2013-07-05 15:06:38 +08:00
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float PhysicsSprite::getRotation() const
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2012-11-12 15:22:26 +08:00
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{
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2013-07-02 02:52:04 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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return (_ignoreBodyRotation ? Sprite::getRotation() : -CC_RADIANS_TO_DEGREES(cpBodyGetAngle(_CPBody)));
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2013-06-20 14:15:53 +08:00
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return (_ignoreBodyRotation ? Sprite::getRotation() :
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2013-06-15 14:03:30 +08:00
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CC_RADIANS_TO_DEGREES(_pB2Body->GetAngle()));
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2013-07-02 02:52:04 +08:00
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#endif
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2012-11-12 15:22:26 +08:00
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}
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2013-06-20 14:15:53 +08:00
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void PhysicsSprite::setRotation(float fRotation)
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2012-11-12 15:22:26 +08:00
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{
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2013-06-15 14:03:30 +08:00
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if (_ignoreBodyRotation)
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2012-11-12 15:22:26 +08:00
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{
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2013-06-20 14:15:53 +08:00
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Sprite::setRotation(fRotation);
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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else
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{
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cpBodySetAngle(_CPBody, -CC_DEGREES_TO_RADIANS(fRotation));
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}
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#elif CC_ENABLE_BOX2D_INTEGRATION
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2012-11-12 15:22:26 +08:00
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else
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{
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2013-06-15 14:03:30 +08:00
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b2Vec2 p = _pB2Body->GetPosition();
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2012-11-12 15:22:26 +08:00
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float radians = CC_DEGREES_TO_RADIANS(fRotation);
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2013-06-15 14:03:30 +08:00
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_pB2Body->SetTransform(p, radians);
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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#endif
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2012-11-12 15:22:26 +08:00
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}
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2013-07-02 02:52:04 +08:00
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// returns the transform matrix according the Chipmunk Body values
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2013-06-20 14:15:53 +08:00
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AffineTransform PhysicsSprite::nodeToParentTransform()
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2012-11-12 15:22:26 +08:00
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{
|
2013-07-02 02:52:04 +08:00
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// Although scale is not used by physics engines, it is calculated just in case
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// the sprite is animated (scaled up/down) using actions.
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// For more info see: http://www.cocos2d-iphone.org/forum/topic/68990
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|
#if CC_ENABLE_CHIPMUNK_INTEGRATION
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cpVect rot = (_ignoreBodyRotation ? cpvforangle(-CC_DEGREES_TO_RADIANS(_rotationX)) : _CPBody->rot);
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float x = _CPBody->p.x + rot.x * -_anchorPointInPoints.x * _scaleX - rot.y * -_anchorPointInPoints.y * _scaleY;
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float y = _CPBody->p.y + rot.y * -_anchorPointInPoints.x * _scaleX + rot.x * -_anchorPointInPoints.y * _scaleY;
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if (_ignoreAnchorPointForPosition)
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|
{
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x += _anchorPointInPoints.x;
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|
y += _anchorPointInPoints.y;
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}
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return (_transform = AffineTransformMake(rot.x * _scaleX, rot.y * _scaleX,
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|
-rot.y * _scaleY, rot.x * _scaleY,
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x, y));
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#elif CC_ENABLE_BOX2D_INTEGRATION
|
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|
|
|
2013-06-15 14:03:30 +08:00
|
|
|
b2Vec2 pos = _pB2Body->GetPosition();
|
2013-07-02 02:52:04 +08:00
|
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|
|
2013-06-15 14:03:30 +08:00
|
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|
float x = pos.x * _PTMRatio;
|
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|
|
float y = pos.y * _PTMRatio;
|
2013-07-02 02:52:04 +08:00
|
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|
|
2013-06-15 14:03:30 +08:00
|
|
|
if (_ignoreAnchorPointForPosition)
|
2012-11-12 15:22:26 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
x += _anchorPointInPoints.x;
|
|
|
|
y += _anchorPointInPoints.y;
|
2013-02-27 16:04:03 +08:00
|
|
|
}
|
2013-07-02 02:52:04 +08:00
|
|
|
|
2013-02-27 16:12:28 +08:00
|
|
|
// Make matrix
|
2013-06-15 14:03:30 +08:00
|
|
|
float radians = _pB2Body->GetAngle();
|
2013-02-27 16:12:28 +08:00
|
|
|
float c = cosf(radians);
|
|
|
|
float s = sinf(radians);
|
2013-07-02 02:52:04 +08:00
|
|
|
|
2013-07-12 14:47:36 +08:00
|
|
|
if (!_anchorPointInPoints.equals(Point::ZERO))
|
2013-02-27 16:12:28 +08:00
|
|
|
{
|
2013-06-15 14:03:30 +08:00
|
|
|
x += ((c * -_anchorPointInPoints.x * _scaleX) + (-s * -_anchorPointInPoints.y * _scaleY));
|
|
|
|
y += ((s * -_anchorPointInPoints.x * _scaleX) + (c * -_anchorPointInPoints.y * _scaleY));
|
2013-02-27 16:12:28 +08:00
|
|
|
}
|
2013-07-02 02:52:04 +08:00
|
|
|
|
2013-02-27 16:12:28 +08:00
|
|
|
// Rot, Translate Matrix
|
2013-06-20 14:15:53 +08:00
|
|
|
_transform = AffineTransformMake( c * _scaleX, s * _scaleX,
|
2013-07-02 02:52:04 +08:00
|
|
|
-s * _scaleY, c * _scaleY,
|
|
|
|
x, y );
|
2012-11-12 15:22:26 +08:00
|
|
|
|
2013-07-02 02:52:04 +08:00
|
|
|
return _transform;
|
2012-11-12 15:22:26 +08:00
|
|
|
#endif
|
2013-07-02 02:52:04 +08:00
|
|
|
}
|
2012-11-12 15:22:26 +08:00
|
|
|
|
2012-11-20 16:17:20 +08:00
|
|
|
NS_CC_EXT_END
|