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local size = cc.Director : getInstance ( ) : getWinSize ( )
local scheduler = cc.Director : getInstance ( ) : getScheduler ( )
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local kTagTileMap = 1
local kTagSpriteManager = 1
local kTagAnimation1 = 1
local kTagBitmapAtlas1 = 1
local kTagBitmapAtlas2 = 2
local kTagBitmapAtlas3 = 3
local kTagSprite1 = 0
local kTagSprite2 = 1
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local kTagSprite3 = 2
local kTagSprite4 = 3
local kTagSprite5 = 4
local kTagSprite6 = 5
local kTagSprite7 = 6
local kTagSprite8 = 7
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--------------------------------------------------------------------
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--
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-- LabelAtlasTest
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--
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--------------------------------------------------------------------
local LabelAtlasTest = { }
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LabelAtlasTest.layer = nil
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LabelAtlasTest.__index = LabelAtlasTest
local m_time = 0
function LabelAtlasTest . step ( dt )
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m_time = m_time + dt
local string = string.format ( " %2.2f Test " , m_time )
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local label1_origin = LabelAtlasTest.layer : getChildByTag ( kTagSprite1 )
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local label1 = tolua.cast ( label1_origin , " LabelAtlas " )
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label1 : setString ( string ) --
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local label2_origin = LabelAtlasTest.layer : getChildByTag ( kTagSprite2 )
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local label2 = tolua.cast ( label2_origin , " LabelAtlas " )
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string = string.format ( " %d " , m_time )
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label2 : setString ( string )
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end
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function LabelAtlasTest . onNodeEvent ( tag )
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if tag == " exit " then
LabelAtlasTest.layer : unscheduleUpdate ( )
end
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end
function LabelAtlasTest . create ( )
m_time = 0
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
LabelAtlasTest.layer = layer
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local label1 = cc.LabelAtlas : _create ( " 123 Test " , " fonts/tuffy_bold_italic-charmap.plist " )
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layer : addChild ( label1 , 0 , kTagSprite1 )
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label1 : setPosition ( cc.p ( 10 , 100 ) )
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label1 : setOpacity ( 200 )
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local label2 = cc.LabelAtlas : _create ( " 0123456789 " , " fonts/tuffy_bold_italic-charmap.plist " )
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layer : addChild ( label2 , 0 , kTagSprite2 )
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label2 : setPosition ( cc.p ( 10 , 200 ) )
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label2 : setOpacity ( 32 )
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layer : scheduleUpdateWithPriorityLua ( LabelAtlasTest.step , 0 )
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Helper.titleLabel : setString ( " LabelAtlas " )
Helper.subtitleLabel : setString ( " Updating label should be fast " )
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layer : registerScriptHandler ( LabelAtlasTest.onNodeEvent )
return layer
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end
--------------------------------------------------------------------
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--
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-- LabelAtlasColorTest
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--
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--------------------------------------------------------------------
local LabelAtlasColorTest = { }
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LabelAtlasColorTest.layer = nil
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LabelAtlasColorTest.__index = LabelAtlasColorTest
local m_time = 0
function LabelAtlasColorTest . step ( dt )
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m_time = m_time + dt
local string = string.format ( " %2.2f Test " , m_time )
local label1_origin = LabelAtlasColorTest.layer : getChildByTag ( kTagSprite1 )
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local label1 = tolua.cast ( label1_origin , " LabelAtlas " )
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label1 : setString ( string )
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local label2_origin = LabelAtlasColorTest.layer : getChildByTag ( kTagSprite2 )
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local label2 = tolua.cast ( label2_origin , " LabelAtlas " )
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string = string.format ( " %d " , m_time )
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label2 : setString ( string )
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end
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function LabelAtlasColorTest . actionFinishCallback ( )
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cclog ( " Action finished " )
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end
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function LabelAtlasColorTest . onNodeEvent ( tag )
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if tag == " exit " then
LabelAtlasColorTest.layer : unscheduleUpdate ( )
end
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end
function LabelAtlasColorTest . create ( )
m_time = 0
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
LabelAtlasColorTest.layer = layer
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local label1 = cc.LabelAtlas : _create ( " 123 Test " , " fonts/tuffy_bold_italic-charmap.plist " )
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layer : addChild ( label1 , 0 , kTagSprite1 )
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label1 : setPosition ( cc.p ( 10 , 100 ) )
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label1 : setOpacity ( 200 )
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local label2 = cc.LabelAtlas : _create ( " 0123456789 " , " fonts/tuffy_bold_italic-charmap.plist " )
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layer : addChild ( label2 , 0 , kTagSprite2 )
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label2 : setPosition ( cc.p ( 10 , 200 ) )
label2 : setColor ( cc.c3b ( 255 , 0 , 0 ) )
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local fade = cc.FadeOut : create ( 1.0 )
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local fade_in = fade : reverse ( )
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local cb = cc.CallFunc : create ( LabelAtlasColorTest.actionFinishCallback )
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local seq = cc.Sequence : create ( fade , fade_in , cb )
local repeatAction = cc.RepeatForever : create ( seq )
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label2 : runAction ( repeatAction )
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layer : registerScriptHandler ( LabelAtlasColorTest.onNodeEvent )
layer : scheduleUpdateWithPriorityLua ( LabelAtlasColorTest.step , 0 )
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Helper.titleLabel : setString ( " LabelAtlas " )
Helper.subtitleLabel : setString ( " Opacity + Color should work at the same time " )
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return layer
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end
--------------------------------------------------------------------
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--
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-- Atlas3
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--
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-- Use any of these editors to generate BMFonts:
-- http://glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http://www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http://www.angelcode.com/products/bmfont/ (Free, Windows only)
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--
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--------------------------------------------------------------------
local Atlas3 = { }
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Atlas3.layer = nil
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Atlas3.__index = Atlas3
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function Atlas3 . onNodeEvent ( tag )
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if tag == " exit " then
Atlas3.layer : unscheduleUpdate ( )
end
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end
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function Atlas3 . create ( )
cclog ( " Atlas3.create " )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Atlas3.layer = layer
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m_time = 0
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local col = cc.LayerColor : create ( cc.c4b ( 128 , 128 , 128 , 255 ) )
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layer : addChild ( col , - 10 )
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local label1 = cc.LabelBMFont : create ( " Test " , " fonts/bitmapFontTest2.fnt " )
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-- testing anchors
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label1 : setAnchorPoint ( cc.p ( 0 , 0 ) )
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layer : addChild ( label1 , 0 , kTagBitmapAtlas1 )
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local fade = cc.FadeOut : create ( 1.0 )
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local fade_in = fade : reverse ( )
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local seq = cc.Sequence : create ( fade , fade_in )
local repeatAction = cc.RepeatForever : create ( seq )
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label1 : runAction ( repeatAction )
--VERY IMPORTANT
--color and opacity work OK because bitmapFontAltas2 loads a BMP image (not a PNG image)
--If you want to use both opacity and color, it is recommended to use NON premultiplied images like BMP images
--Of course, you can also tell XCode not to compress PNG images, but I think it doesn't work as expected
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local label2 = cc.LabelBMFont : create ( " Test " , " fonts/bitmapFontTest2.fnt " )
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-- testing anchors
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label2 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
label2 : setColor ( cc.c3b ( 255 , 0 , 0 ) )
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layer : addChild ( label2 , 0 , kTagBitmapAtlas2 )
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label2 : runAction ( tolua.cast ( repeatAction : clone ( ) , " Action " ) )
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local label3 = cc.LabelBMFont : create ( " Test " , " fonts/bitmapFontTest2.fnt " )
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-- testing anchors
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label3 : setAnchorPoint ( cc.p ( 1 , 1 ) )
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layer : addChild ( label3 , 0 , kTagBitmapAtlas3 )
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label1 : setPosition ( VisibleRect : leftBottom ( ) )
label2 : setPosition ( VisibleRect : center ( ) )
label3 : setPosition ( VisibleRect : rightTop ( ) )
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layer : registerScriptHandler ( Atlas3.onNodeEvent )
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layer : scheduleUpdateWithPriorityLua ( Atlas3.step , 0 )
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Helper.titleLabel : setString ( " LabelBMFont " )
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Helper.subtitleLabel : setString ( " Testing alignment. Testing opacity + tint " )
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return layer
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end
function Atlas3 . step ( dt )
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m_time = m_time + dt
local string = string.format ( " %2.2f Test j " , m_time )
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local label1 = tolua.cast ( Atlas3.layer : getChildByTag ( kTagBitmapAtlas1 ) , " LabelBMFont " )
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label1 : setString ( string )
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local label2 = tolua.cast ( Atlas3.layer : getChildByTag ( kTagBitmapAtlas2 ) , " LabelBMFont " )
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label2 : setString ( string )
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local label3 = tolua.cast ( Atlas3.layer : getChildByTag ( kTagBitmapAtlas3 ) , " LabelBMFont " )
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label3 : setString ( string )
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end
--------------------------------------------------------------------
--
-- Atlas4
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local Atlas4 = { }
Atlas4.layer = nil
Atlas4.__index = Atlas4
Atlas4.stepEntry = nil
function Atlas4 . onNodeEvent ( tag )
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if tag == " enter " then
Atlas4.stepEntry = scheduler : scheduleScriptFunc ( Atlas4.step , 0.1 , false )
elseif tag == " exit " then
scheduler : unscheduleScriptEntry ( Atlas4.stepEntry )
end
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end
function Atlas4 . create ( )
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cclog ( " Atlas4.create " )
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m_time = 0
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Atlas4.layer = layer
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-- Upper Label
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local label = cc.LabelBMFont : create ( " Bitmap Font Atlas " , " fonts/bitmapFontTest.fnt " )
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layer : addChild ( label )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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local BChar = label : getChildByTag ( 0 )
local FChar = label : getChildByTag ( 7 )
local AChar = label : getChildByTag ( 12 )
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local rotate = cc.RotateBy : create ( 2 , 360 )
local rot_4ever = cc.RepeatForever : create ( rotate )
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local scale = cc.ScaleBy : create ( 2 , 1.5 )
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local scale_back = scale : reverse ( )
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local scale_seq = cc.Sequence : create ( scale , scale_back )
local scale_4ever = cc.RepeatForever : create ( scale_seq )
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local jump = cc.JumpBy : create ( 0.5 , cc.p ( 0 , 0 ) , 60 , 1 )
local jump_4ever = cc.RepeatForever : create ( jump )
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local fade_out = cc.FadeOut : create ( 1 )
local fade_in = cc.FadeIn : create ( 1 )
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local seq = cc.Sequence : create ( fade_out , fade_in )
local fade_4ever = cc.RepeatForever : create ( seq )
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BChar : runAction ( rot_4ever )
BChar : runAction ( scale_4ever )
FChar : runAction ( jump_4ever )
AChar : runAction ( fade_4ever )
-- Bottom Label
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local label2 = cc.LabelBMFont : create ( " 00.0 " , " fonts/bitmapFontTest.fnt " )
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layer : addChild ( label2 , 0 , kTagBitmapAtlas2 )
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label2 : setPosition ( cc.p ( s.width / 2.0 , 80 ) )
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local lastChar = label2 : getChildByTag ( 3 )
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lastChar : runAction ( tolua.cast ( rot_4ever : clone ( ) , " Action " ) )
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layer : registerScriptHandler ( Atlas4.onNodeEvent )
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Helper.titleLabel : setString ( " LabelBMFont " )
Helper.subtitleLabel : setString ( " Using fonts as cc.Sprite objects. Some characters should rotate. " )
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return layer
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end
function Atlas4 . draw ( )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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cc.DrawPrimitives . drawLine ( cc.p ( 0 , s.height / 2 ) , cc.p ( s.width , s.height / 2 ) )
cc.DrawPrimitives . drawLine ( cc.p ( s.width / 2 , 0 ) , cc.p ( s.width / 2 , s.height ) )
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end
function Atlas4 . step ( dt )
m_time = m_time + dt
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local string = string.format ( " %04.1f " , m_time )
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local label1 = tolua.cast ( Atlas4.layer : getChildByTag ( kTagBitmapAtlas2 ) , " LabelBMFont " )
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label1 : setString ( string )
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end
--------------------------------------------------------------------
--
-- Atlas5
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local Atlas5 = { }
Atlas5.layer = nil
function Atlas5 : create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Atlas5.layer = layer
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local label = cc.LabelBMFont : create ( " abcdefg " , " fonts/bitmapFontTest4.fnt " )
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layer : addChild ( label )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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Helper.titleLabel : setString ( " LabelBMFont " )
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Helper.subtitleLabel : setString ( " Testing padding " )
return layer
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end
--------------------------------------------------------------------
--
-- Atlas6
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local Atlas6 = { }
Atlas6.layer = nil
function Atlas6 : create ( )
cclog ( " Atlas6:create " )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Atlas6.layer = layer
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local s = cc.Director : getInstance ( ) : getWinSize ( )
local label = cc.LabelBMFont : create ( " FaFeFiFoFu " , " fonts/bitmapFontTest5.fnt " )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 2 + 50 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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label = cc.LabelBMFont : create ( " fafefifofu " , " fonts/bitmapFontTest5.fnt " )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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label = cc.LabelBMFont : create ( " aeiou " , " fonts/bitmapFontTest5.fnt " )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 2 - 50 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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Helper.titleLabel : setString ( " LabelBMFont " )
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Helper.subtitleLabel : setString ( " Rendering should be OK. Testing offset " )
return layer
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end
--------------------------------------------------------------------
--
-- AtlasBitmapColor
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local AtlasBitmapColor = { layer = nil }
function AtlasBitmapColor : create ( )
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local layer = cc.Layer : create ( )
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AtlasBitmapColor.layer = layer
Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local label = cc.LabelBMFont : create ( " Blue " , " fonts/bitmapFontTest5.fnt " )
label : setColor ( cc.c3b ( 0 , 0 , 255 ) )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , s.height / 4 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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label = cc.LabelBMFont : create ( " Red " , " fonts/bitmapFontTest5.fnt " )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , 2 * s.height / 4 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
label : setColor ( cc.c3b ( 255 , 0 , 0 ) )
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label = cc.LabelBMFont : create ( " G " , " fonts/bitmapFontTest5.fnt " )
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layer : addChild ( label )
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label : setPosition ( cc.p ( s.width / 2 , 3 * s.height / 4 ) )
label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
label : setColor ( cc.c3b ( 0 , 255 , 0 ) )
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label : setString ( " Green " )
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Helper.titleLabel : setString ( " LabelBMFont " )
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Helper.subtitleLabel : setString ( " Testing color " )
return layer
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end
--------------------------------------------------------------------
--
-- AtlasFastBitmap
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local AtlasFastBitmap = { layer = nil }
function AtlasFastBitmap : create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
AtlasFastBitmap.layer = layer
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math.randomseed ( os.time ( ) )
-- Upper Label
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local i = 0
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for i = 0 , 100 , 1 do
local str = string.format ( " -%d- " , i )
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local label = cc.LabelBMFont : create ( str , " fonts/bitmapFontTest.fnt " )
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layer : addChild ( label )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local p = cc.p ( math.random ( ) * s.width , math.random ( ) * s.height )
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label : setPosition ( p )
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label : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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end
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Helper.titleLabel : setString ( " LabelBMFont " )
Helper.subtitleLabel : setString ( " Creating several cc.LabelBMFont with the same .fnt file should be fast " )
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return layer
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end
--------------------------------------------------------------------
--
-- BitmapFontMultiLine
--
-- Use any of these editors to generate BMFonts:
-- http:--glyphdesigner.71squared.com/ (Commercial, Mac OS X)
-- http:--www.n4te.com/hiero/hiero.jnlp (Free, Java)
-- http:--slick.cokeandcode.com/demos/hiero.jnlp (Free, Java)
-- http:--www.angelcode.com/products/bmfont/ (Free, Windows only)
--
--------------------------------------------------------------------
local BitmapFontMultiLine = { }
function BitmapFontMultiLine : create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = nil
-- Left
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local label1 = cc.LabelBMFont : create ( " Multi line \n Left " , " fonts/bitmapFontTest3.fnt " )
label1 : setAnchorPoint ( cc.p ( 0 , 0 ) )
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layer : addChild ( label1 , 0 , kTagBitmapAtlas1 )
s = label1 : getContentSize ( )
cclog ( " content size: %.2fx%.2f " , s.width , s.height )
-- Center
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local label2 = cc.LabelBMFont : create ( " Multi line \n Center " , " fonts/bitmapFontTest3.fnt " )
label2 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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layer : addChild ( label2 , 0 , kTagBitmapAtlas2 )
s = label2 : getContentSize ( )
cclog ( " content size: %.2fx%.2f " , s.width , s.height )
-- right
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local label3 = cc.LabelBMFont : create ( " Multi line \n Right \n Three lines Three " , " fonts/bitmapFontTest3.fnt " )
label3 : setAnchorPoint ( cc.p ( 1 , 1 ) )
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layer : addChild ( label3 , 0 , kTagBitmapAtlas3 )
s = label3 : getContentSize ( )
cclog ( " content size: %.2fx%.2f " , s.width , s.height )
label1 : setPosition ( VisibleRect : leftBottom ( ) )
label2 : setPosition ( VisibleRect : center ( ) )
label3 : setPosition ( VisibleRect : rightTop ( ) )
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Helper.titleLabel : setString ( " LabelBMFont " )
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Helper.subtitleLabel : setString ( " Multiline + anchor point " )
return layer
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end
--------------------------------------------------------------------
--
-- LabelsEmpty
--
--------------------------------------------------------------------
local LabelsEmpty = { }
LabelsEmpty.layer = nil
LabelsEmpty.setEmpty = false
LabelsEmpty.updateEntry = nil
function LabelsEmpty . onNodeEvent ( tag )
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if tag == " enter " then
LabelsEmpty.updateEntry = scheduler : scheduleScriptFunc ( LabelsEmpty.updateStrings , 1.0 , false )
elseif tag == " exit " then
scheduler : unscheduleScriptEntry ( LabelsEmpty.updateEntry )
end
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end
function LabelsEmpty . create ( )
cclog ( " LabelsEmpty.create " )
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local layer = cc.Layer : create ( )
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LabelsEmpty.layer = layer
Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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-- cc.LabelBMFont
local label1 = cc.LabelBMFont : create ( " " , " fonts/bitmapFontTest3.fnt " )
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layer : addChild ( label1 , 0 , kTagBitmapAtlas1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height - 100 ) )
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-- cc.LabelTTF
local label2 = cc.LabelTTF : create ( " " , " Arial " , 24 )
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layer : addChild ( label2 , 0 , kTagBitmapAtlas2 )
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label2 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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-- cc.LabelAtlas
local label3 = cc.LabelAtlas : _create ( " " , " fonts/tuffy_bold_italic-charmap.png " , 48 , 64 , string.byte ( " " ) )
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layer : addChild ( label3 , 0 , kTagBitmapAtlas3 )
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label3 : setPosition ( cc.p ( s.width / 2 , 0 + 100 ) )
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layer : registerScriptHandler ( LabelsEmpty.onNodeEvent )
LabelsEmpty.setEmpty = false
Helper.titleLabel : setString ( " Testing empty labels " )
Helper.subtitleLabel : setString ( " 3 empty labels: LabelAtlas, LabelTTF and LabelBMFont " )
return layer
end
function LabelsEmpty . updateStrings ( dt )
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local label1 = tolua.cast ( LabelsEmpty.layer : getChildByTag ( kTagBitmapAtlas1 ) , " LabelBMFont " )
local label2 = tolua.cast ( LabelsEmpty.layer : getChildByTag ( kTagBitmapAtlas2 ) , " LabelTTF " )
local label3 = tolua.cast ( LabelsEmpty.layer : getChildByTag ( kTagBitmapAtlas3 ) , " LabelAtlas " )
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if ( LabelsEmpty.setEmpty == false ) then
label1 : setString ( " not empty " )
label2 : setString ( " not empty " )
label3 : setString ( " hi " )
LabelsEmpty.setEmpty = true
else
label1 : setString ( " " )
label2 : setString ( " " )
label3 : setString ( " " )
LabelsEmpty.setEmpty = false
end
end
--------------------------------------------------------------------
--
-- LabelBMFontHD
--
--------------------------------------------------------------------
local LabelBMFontHD = {
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}
function LabelBMFontHD . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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-- cc.LabelBMFont
local label1 = cc.LabelBMFont : create ( " TESTING RETINA DISPLAY " , " fonts/konqa32.fnt " )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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Helper.titleLabel : setString ( " Testing Retina Display BMFont " )
Helper.subtitleLabel : setString ( " loading arista16 or arista16-hd " )
return layer
end
--------------------------------------------------------------------
--
-- LabelAtlasHD
--
--------------------------------------------------------------------
local LabelAtlasHD = { }
function LabelAtlasHD . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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-- cc.LabelBMFont
local label1 = cc.LabelAtlas : _create ( " TESTING RETINA DISPLAY " , " fonts/larabie-16.plist " )
label1 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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Helper.titleLabel : setString ( " LabelAtlas with Retina Display " )
Helper.subtitleLabel : setString ( " loading larabie-16 / larabie-16-hd " )
return layer
end
--------------------------------------------------------------------
--
-- LabelGlyphDesigner
--
--------------------------------------------------------------------
local LabelGlyphDesigner = { }
function LabelGlyphDesigner . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local colorlayer = cc.LayerColor : create ( cc.c4b ( 128 , 128 , 128 , 255 ) )
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layer : addChild ( colorlayer , - 10 )
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-- cc.LabelBMFont
local label1 = cc.LabelBMFont : create ( " Testing Glyph Designer " , " fonts/futura-48.fnt " )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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Helper.titleLabel : setString ( " Testing Glyph Designer " )
Helper.subtitleLabel : setString ( " You should see a font with shawdows and outline " )
return layer
end
--------------------------------------------------------------------
--
-- LabelTTFTest
--
--------------------------------------------------------------------
local LabelTTFTest = {
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_layer = nil ,
_plabel = nil ,
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_eHorizAlign = cc.TEXT_ALIGNMENT_LEFT ,
_eVertAlign = cc.VERTICAL_TEXT_ALIGNMENT_TOP
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}
function LabelTTFTest . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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LabelTTFTest._layer = layer
LabelTTFTest._plabel = nil
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LabelTTFTest._eHorizAlign = cc.TEXT_ALIGNMENT_LEFT
LabelTTFTest._eVertAlign = cc.VERTICAL_TEXT_ALIGNMENT_TOP
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local blockSize = cc.size ( 200 , 160 )
local s = cc.Director : getInstance ( ) : getWinSize ( )
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local colorLayer = cc.LayerColor : create ( cc.c4b ( 100 , 100 , 100 , 255 ) , blockSize.width , blockSize.height )
colorLayer : setAnchorPoint ( cc.p ( 0 , 0 ) )
colorLayer : setPosition ( cc.p ( ( s.width - blockSize.width ) / 2 , ( s.height - blockSize.height ) / 2 ) )
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layer : addChild ( colorLayer )
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cc.MenuItemFont : setFontSize ( 30 )
local item1 = cc.MenuItemFont : create ( " Left " )
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item1 : registerScriptTapHandler ( LabelTTFTest.setAlignmentLeft )
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local item2 = cc.MenuItemFont : create ( " Center " )
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item2 : registerScriptTapHandler ( LabelTTFTest.setAlignmentCenter )
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local item3 = cc.MenuItemFont : create ( " Right " )
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item3 : registerScriptTapHandler ( LabelTTFTest.setAlignmentRight )
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local menu = cc.Menu : create ( )
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menu : addChild ( item1 )
menu : addChild ( item2 )
menu : addChild ( item3 )
menu : alignItemsVerticallyWithPadding ( 4 )
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menu : setPosition ( cc.p ( 50 , s.height / 2 - 20 ) )
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layer : addChild ( menu )
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menu = cc.Menu : create ( )
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item1 = cc.MenuItemFont : create ( " Top " )
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item1 : registerScriptTapHandler ( LabelTTFTest.setAlignmentTop )
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item2 = cc.MenuItemFont : create ( " Middle " )
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item2 : registerScriptTapHandler ( LabelTTFTest.setAlignmentMiddle )
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item3 = cc.MenuItemFont : create ( " Bottom " )
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item3 : registerScriptTapHandler ( LabelTTFTest.setAlignmentBottom )
menu : addChild ( item1 )
menu : addChild ( item2 )
menu : addChild ( item3 )
menu : alignItemsVerticallyWithPadding ( 4 )
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menu : setPosition ( cc.p ( s.width - 50 , s.height / 2 - 20 ) )
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layer : addChild ( menu )
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LabelTTFTest.updateAlignment ( )
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layer : registerScriptHandler ( LabelTTFTest.onNodeEvent )
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Helper.titleLabel : setString ( " Testing cc.LabelTTF " )
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Helper.subtitleLabel : setString ( " Select the buttons on the sides to change alignment " )
return layer
end
function LabelTTFTest . onNodeEvent ( tag )
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if tag == " exit " then
if LabelTTFTest._plabel ~= nil then
LabelTTFTest._plabel : release ( )
end
end
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end
function LabelTTFTest . updateAlignment ( )
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local blockSize = cc.size ( 200 , 160 )
local s = cc.Director : getInstance ( ) : getWinSize ( )
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if LabelTTFTest._plabel ~= nil then
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LabelTTFTest._plabel : removeFromParent ( true )
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LabelTTFTest._plabel : release ( )
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end
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LabelTTFTest._plabel = cc.LabelTTF : create ( LabelTTFTest.getCurrentAlignment ( ) , " Marker Felt " , 32 ,
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blockSize , LabelTTFTest._eHorizAlign , LabelTTFTest._eVertAlign )
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LabelTTFTest._plabel : retain ( )
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LabelTTFTest._plabel : setAnchorPoint ( cc.p ( 0 , 0 ) )
LabelTTFTest._plabel : setPosition ( cc.p ( ( s.width - blockSize.width ) / 2 , ( s.height - blockSize.height ) / 2 ) )
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LabelTTFTest._layer : addChild ( LabelTTFTest._plabel )
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end
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function LabelTTFTest . setAlignmentLeft ( pSender )
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LabelTTFTest._eHorizAlign = cc.TEXT_ALIGNMENT_LEFT
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LabelTTFTest.updateAlignment ( )
end
function LabelTTFTest . setAlignmentCenter ( pSender )
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LabelTTFTest._eHorizAlign = cc.TEXT_ALIGNMENT_CENTER
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LabelTTFTest.updateAlignment ( )
end
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function LabelTTFTest . setAlignmentRight ( pSender )
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LabelTTFTest._eHorizAlign = cc.TEXT_ALIGNMENT_RIGHT
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LabelTTFTest.updateAlignment ( )
end
function LabelTTFTest . setAlignmentTop ( pSender )
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LabelTTFTest._eVertAlign = cc.VERTICAL_TEXT_ALIGNMENT_TOP
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LabelTTFTest.updateAlignment ( )
end
function LabelTTFTest . setAlignmentMiddle ( pSender )
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LabelTTFTest._eVertAlign = cc.VERTICAL_TEXT_ALIGNMENT_CENTER
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LabelTTFTest.updateAlignment ( )
end
function LabelTTFTest . setAlignmentBottom ( pSender )
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LabelTTFTest._eVertAlign = cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM
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LabelTTFTest.updateAlignment ( )
end
function LabelTTFTest . getCurrentAlignment ( )
local vertical = nil
local horizontal = nil
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if LabelTTFTest._eVertAlign == cc.VERTICAL_TEXT_ALIGNMENT_TOP then
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vertical = " Top "
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elseif LabelTTFTest._eVertAlign == cc.VERTICAL_TEXT_ALIGNMENT_CENTER then
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vertical = " Middle "
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elseif LabelTTFTest._eVertAlign == cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM then
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vertical = " Bottom "
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end
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if LabelTTFTest._eHorizAlign == cc.TEXT_ALIGNMENT_LEFT then
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horizontal = " Left "
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elseif LabelTTFTest._eHorizAlign == cc.TEXT_ALIGNMENT_CENTER then
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horizontal = " Center "
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elseif LabelTTFTest._eHorizAlign == cc.TEXT_ALIGNMENT_RIGHT then
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horizontal = " Right "
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end
return string.format ( " Alignment %s %s " , vertical , horizontal )
end
--------------------------------------------------------------------
--
-- Atlas1
--
--------------------------------------------------------------------
--Atlas1:Atlas1()
--{
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-- m_textureAtlas = cc.TextureAtlas:create(s_AtlasTest, 3); m_textureAtlas:retain();
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--
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-- cc.size s = cc.Director:getInstance():getWinSize();
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--
-- --
-- -- Notice: u,v tex coordinates are inverted
-- --
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-- V3F_C4B_T2F_Quad quads[] =
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-- {
-- {
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-- {{0,0,0},cc.c4b(0,0,255,255),{0.0f,1.0f},}, -- bottom left
-- {{s.width,0,0},cc.c4b(0,0,255,0),{1.0f,1.0f},}, -- bottom right
-- {{0,s.height,0},cc.c4b(0,0,255,0),{0.0f,0.0f},}, -- top left
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-- {{s.width,s.height,0},{0,0,255,255},{1.0f,0.0f},}, -- top right
-- },
-- {
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-- {{40,40,0},cc.c4b(255,255,255,255),{0.0f,0.2f},}, -- bottom left
-- {{120,80,0},cc.c4b(255,0,0,255),{0.5f,0.2f},}, -- bottom right
-- {{40,160,0},cc.c4b(255,255,255,255),{0.0f,0.0f},}, -- top left
-- {{160,160,0},cc.c4b(0,255,0,255),{0.5f,0.0f},}, -- top right
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-- },
--
-- {
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-- {{s.width/2,40,0},cc.c4b(255,0,0,255),{0.0f,1.0f},}, -- bottom left
-- {{s.width,40,0},cc.c4b(0,255,0,255),{1.0f,1.0f},}, -- bottom right
-- {{s.width/2-50,200,0},cc.c4b(0,0,255,255),{0.0f,0.0f},}, -- top left
-- {{s.width,100,0},cc.c4b(255,255,0,255),{1.0f,0.0f},}, -- top right
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-- },
--
-- };
--
--
-- for( int i=0;i<3;i++)
-- {
-- m_textureAtlas:updateQuad(&quads[i], i);
-- }
--}
--
--Atlas1:~Atlas1()
--{
-- m_textureAtlas:release();
--}
--
--void Atlas1:draw()
--{
-- -- GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
-- -- GL_TEXTURE_2D
--
-- m_textureAtlas:drawQuads();
--
---- [textureAtlas drawNumberOfQuads:3];
--
--}
--
--std:string Atlas1:title()
--{
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-- return "TextureAtlas";
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--}
--
--std:string Atlas1:subtitle()
--{
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-- return "Manual creation of cc.TextureAtlas";
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--}
local LabelTTFMultiline = {
layer = nil
}
function LabelTTFMultiline . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local center = cc.LabelTTF : create ( " word wrap \" testing \" (bla0) bla1 'bla2' [bla3] (bla4) {bla5} {bla6} [bla7] (bla8) [bla9] 'bla0' \" bla1 \" " ,
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" Paint Boy " ,
32 ,
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cc.size ( s.width / 2 , 200 ) ,
cc.TEXT_ALIGNMENT_CENTER ,
cc.VERTICAL_TEXT_ALIGNMENT_TOP )
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center : setPosition ( cc.p ( s.width / 2 , 150 ) )
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layer : addChild ( center )
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Helper.titleLabel : setString ( " Testing cc.LabelTTF Word Wrap " )
Helper.subtitleLabel : setString ( " Word wrap using cc.LabelTTF and a custom TTF font " )
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return layer
end
local LabelTTFChinese = { }
function LabelTTFChinese . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local size = cc.Director : getInstance ( ) : getWinSize ( )
local pLable = cc.LabelTTF : create ( " 中国 " , " Marker Felt " , 30 )
pLable : setPosition ( cc.p ( size.width / 2 , size.height / 2 ) )
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layer : addChild ( pLable )
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Helper.titleLabel : setString ( " Testing cc.LabelTTF with Chinese character " )
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return layer
end
local LabelBMFontChinese = { }
function LabelBMFontChinese . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local size = cc.Director : getInstance ( ) : getWinSize ( )
local pLable = cc.LabelBMFont : create ( " 中国 " , " fonts/bitmapFontChinese.fnt " )
pLable : setPosition ( cc.p ( size.width / 2 , size.height / 2 ) )
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layer : addChild ( pLable )
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Helper.titleLabel : setString ( " Testing cc.LabelBMFont with Chinese character " )
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return layer
end
-- BitmapFontMultiLineAlignment
local LongSentencesExample = " Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "
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local LineBreaksExample = " Lorem ipsum dolor \n sit amet \n consectetur adipisicing elit \n blah \n blah "
local MixedExample = " ABC \n Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt \n DEF "
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local ArrowsMax = 0.95
local ArrowsMin = 0.7
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local LeftAlign = 0
local CenterAlign = 1
local RightAlign = 2
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local LongSentences = 0
local LineBreaks = 1
local Mixed = 2
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local alignmentItemPadding = 50
local menuItemPaddingCenter = 50
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local BitmapFontMultiLineAlignment = {
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_pLabelShouldRetain = nil ,
_pArrowsBarShouldRetain = nil ,
_pArrowsShouldRetain = nil ,
_pLastSentenceItem = nil ,
_drag = false ,
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}
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function BitmapFontMultiLineAlignment . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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layer : setTouchEnabled ( true )
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-- ask director the the window size
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local size = cc.Director : getInstance ( ) : getWinSize ( )
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-- create and initialize a Label
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BitmapFontMultiLineAlignment._pLabelShouldRetain = cc.LabelBMFont : create ( LongSentencesExample , " fonts/markerFelt.fnt " , size.width / 1.5 , cc.TEXT_ALIGNMENT_CENTER )
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BitmapFontMultiLineAlignment._pLabelShouldRetain : retain ( )
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BitmapFontMultiLineAlignment._pArrowsBarShouldRetain = cc.Sprite : create ( " Images/arrowsBar.png " )
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BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : retain ( )
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BitmapFontMultiLineAlignment._pArrowsShouldRetain = cc.Sprite : create ( " Images/arrows.png " )
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BitmapFontMultiLineAlignment._pArrowsShouldRetain : retain ( )
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cc.MenuItemFont : setFontSize ( 20 )
local longSentences = cc.MenuItemFont : create ( " Long Flowing Sentences " )
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longSentences : registerScriptTapHandler ( BitmapFontMultiLineAlignment.stringChanged )
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local lineBreaks = cc.MenuItemFont : create ( " Short Sentences With Intentional Line Breaks " )
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lineBreaks : registerScriptTapHandler ( BitmapFontMultiLineAlignment.stringChanged )
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local mixed = cc.MenuItemFont : create ( " Long Sentences Mixed With Intentional Line Breaks " )
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mixed : registerScriptTapHandler ( BitmapFontMultiLineAlignment.stringChanged )
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local stringMenu = cc.Menu : create ( )
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stringMenu : addChild ( longSentences )
stringMenu : addChild ( lineBreaks )
stringMenu : addChild ( mixed )
stringMenu : alignItemsVertically ( )
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longSentences : setColor ( cc.c3b ( 255 , 0 , 0 ) )
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BitmapFontMultiLineAlignment._pLastSentenceItem = longSentences
longSentences : setTag ( LongSentences )
lineBreaks : setTag ( LineBreaks )
mixed : setTag ( Mixed )
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cc.MenuItemFont : setFontSize ( 30 )
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local left = cc.MenuItemFont : create ( " Left " )
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left : registerScriptTapHandler ( BitmapFontMultiLineAlignment.alignmentChanged )
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local center = cc.MenuItemFont : create ( " Center " )
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center : registerScriptTapHandler ( BitmapFontMultiLineAlignment.alignmentChanged )
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local right = cc.MenuItemFont : create ( " Right " )
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right : registerScriptTapHandler ( BitmapFontMultiLineAlignment.alignmentChanged )
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local alignmentMenu = cc.Menu : create ( )
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alignmentMenu : addChild ( left )
alignmentMenu : addChild ( center )
alignmentMenu : addChild ( right )
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alignmentMenu : alignItemsHorizontallyWithPadding ( alignmentItemPadding )
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center : setColor ( cc.c3b ( 255 , 0 , 0 ) )
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BitmapFontMultiLineAlignment._pLastAlignmentItem = center
left : setTag ( LeftAlign )
center : setTag ( CenterAlign )
right : setTag ( RightAlign )
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-- position the label on the center of the screen
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BitmapFontMultiLineAlignment._pLabelShouldRetain : setPosition ( cc.p ( size.width / 2 , size.height / 2 ) )
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BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : setVisible ( false )
local arrowsWidth = ( ArrowsMax - ArrowsMin ) * size.width
BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : setScaleX ( arrowsWidth / BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : getContentSize ( ) . width )
BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : setPosition ( ( ( ArrowsMax + ArrowsMin ) / 2 ) * size.width , BitmapFontMultiLineAlignment._pLabelShouldRetain : getPositionY ( ) )
BitmapFontMultiLineAlignment.snapArrowsToEdge ( )
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stringMenu : setPosition ( cc.p ( size.width / 2 , size.height - menuItemPaddingCenter ) )
alignmentMenu : setPosition ( cc.p ( size.width / 2 , menuItemPaddingCenter + 15 ) )
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layer : addChild ( BitmapFontMultiLineAlignment._pLabelShouldRetain )
layer : addChild ( BitmapFontMultiLineAlignment._pArrowsBarShouldRetain )
layer : addChild ( BitmapFontMultiLineAlignment._pArrowsShouldRetain )
layer : addChild ( stringMenu )
layer : addChild ( alignmentMenu )
layer : registerScriptHandler ( BitmapFontMultiLineAlignment.onNodeEvent )
layer : registerScriptTouchHandler ( BitmapFontMultiLineAlignment.onTouchEvent )
return layer
end
function BitmapFontMultiLineAlignment . onNodeEvent ( tag )
if tag == " onexit " then
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BitmapFontMultiLineAlignment._pLabelShouldRetain : release ( )
BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : release ( )
BitmapFontMultiLineAlignment._pArrowsShouldRetain : release ( )
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end
end
function BitmapFontMultiLineAlignment . stringChanged ( tag , sender )
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local item = tolua.cast ( sender , " MenuItemFont " )
item : setColor ( cc.c3b ( 255 , 0 , 0 ) )
BitmapFontMultiLineAlignment._pLastAlignmentItem : setColor ( cc.c3b ( 255 , 255 , 255 ) )
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BitmapFontMultiLineAlignment._pLastAlignmentItem = item
if item : getTag ( ) == LongSentences then
BitmapFontMultiLineAlignment._pLabelShouldRetain : setString ( LongSentencesExample )
elseif item : getTag ( ) == LineBreaks then
BitmapFontMultiLineAlignment._pLabelShouldRetain : setString ( LineBreaksExample )
elseif item : getTag ( ) == Mixed then
BitmapFontMultiLineAlignment._pLabelShouldRetain : setString ( MixedExample )
end
BitmapFontMultiLineAlignment.snapArrowsToEdge ( )
end
function BitmapFontMultiLineAlignment . alignmentChanged ( tag , sender )
-- cclog("BitmapFontMultiLineAlignment.alignmentChanged, tag:"..tag)
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local item = tolua.cast ( sender , " MenuItemFont " )
item : setColor ( cc.c3b ( 255 , 0 , 0 ) )
BitmapFontMultiLineAlignment._pLastAlignmentItem : setColor ( cc.c3b ( 255 , 255 , 255 ) )
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BitmapFontMultiLineAlignment._pLastAlignmentItem = item
if tag == LeftAlign then
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cclog ( " LeftAlign " )
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BitmapFontMultiLineAlignment._pLabelShouldRetain : setAlignment ( cc.TEXT_ALIGNMENT_LEFT )
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elseif tag == CenterAlign then
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BitmapFontMultiLineAlignment._pLabelShouldRetain : setAlignment ( cc.TEXT_ALIGNMENT_CENTER )
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elseif tag == RightAlign then
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BitmapFontMultiLineAlignment._pLabelShouldRetain : setAlignment ( cc.TEXT_ALIGNMENT_RIGHT )
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end
BitmapFontMultiLineAlignment.snapArrowsToEdge ( )
end
function BitmapFontMultiLineAlignment . onTouchEvent ( eventType , x , y )
-- cclog("type:"..eventType.."["..x..","..y.."]")
if eventType == " began " then
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if cc.rectContainsPoint ( BitmapFontMultiLineAlignment._pArrowsShouldRetain : getBoundingBox ( ) , cc.p ( x , y ) ) then
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BitmapFontMultiLineAlignment._drag = true
BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : setVisible ( true )
return true
end
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elseif eventType == " ended " then
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BitmapFontMultiLineAlignment._drag = false
BitmapFontMultiLineAlignment.snapArrowsToEdge ( )
BitmapFontMultiLineAlignment._pArrowsBarShouldRetain : setVisible ( false )
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elseif eventType == " moved " then
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if BitmapFontMultiLine._drag == false then
return
end
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local winSize = cc.Director : getInstance ( ) : getWinSize ( )
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BitmapFontMultiLineAlignment._pArrowsShouldRetain : setPosition (
math.max ( math.min ( x , ArrowsMax * winSize.width ) , ArrowsMin * winSize.width ) ,
BitmapFontMultiLineAlignment._pArrowsShouldRetain : getPositionY ( ) )
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local labelWidth = math.abs ( BitmapFontMultiLineAlignment._pArrowsShouldRetain : getPositionX ( ) - BitmapFontMultiLineAlignment._pLabelShouldRetain : getPositionX ( ) ) * 2
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BitmapFontMultiLineAlignment._pLabelShouldRetain : setWidth ( labelWidth )
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end
end
function BitmapFontMultiLineAlignment . snapArrowsToEdge ( )
BitmapFontMultiLineAlignment._pArrowsShouldRetain : setPosition (
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BitmapFontMultiLineAlignment._pLabelShouldRetain : getPositionX ( ) + BitmapFontMultiLineAlignment._pLabelShouldRetain : getContentSize ( ) . width / 2 , BitmapFontMultiLineAlignment._pLabelShouldRetain : getPositionY ( )
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)
end
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--/ LabelTTFA8Test
local LabelTTFA8Test = { }
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function LabelTTFA8Test . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local colorlayer = cc.LayerColor : create ( cc.c4b ( 128 , 128 , 128 , 255 ) )
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layer : addChild ( colorlayer , - 10 )
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-- cc.LabelBMFont
local label1 = cc.LabelTTF : create ( " Testing A8 Format " , " Marker Felt " , 48 )
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layer : addChild ( label1 )
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label1 : setColor ( cc.c3b ( 255 , 0 , 0 ) )
label1 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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local fadeOut = cc.FadeOut : create ( 2 )
local fadeIn = cc.FadeIn : create ( 2 )
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local seq = cc.Sequence : create ( fadeOut , fadeIn )
local forever = cc.RepeatForever : create ( seq )
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label1 : runAction ( forever )
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Helper.titleLabel : setString ( " Testing A8 Format " )
Helper.subtitleLabel : setString ( " RED label, fading In and Out in the center of the screen " )
return layer
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end
--/ BMFontOneAtlas
local BMFontOneAtlas = { }
function BMFontOneAtlas . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local label1 = cc.LabelBMFont : create ( " This is Helvetica " , " fonts/helvetica-32.fnt " , cc.LABEL_AUTOMATIC_WIDTH , cc.TEXT_ALIGNMENT_LEFT , cc.p ( 0 , 0 ) )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 3 * 2 ) )
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local label2 = cc.LabelBMFont : create ( " And this is Geneva " , " fonts/geneva-32.fnt " , cc.LABEL_AUTOMATIC_WIDTH , cc.TEXT_ALIGNMENT_LEFT , cc.p ( 0 , 128 ) )
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layer : addChild ( label2 )
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label2 : setPosition ( cc.p ( s.width / 2 , s.height / 3 * 1 ) )
Helper.titleLabel : setString ( " LabelBMFont with one texture " )
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Helper.subtitleLabel : setString ( " Using 2 .fnt definitions that share the same texture atlas. " )
return layer
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end
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--/ BMFontUnicode
local BMFontUnicode = { }
function BMFontUnicode . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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Helper.titleLabel : setString ( " LabelBMFont with Unicode support " )
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Helper.subtitleLabel : setString ( " You should see 3 differnt labels: In Spanish, Chinese and Korean " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local label1 = cc.LabelBMFont : create ( " Buen día " , " fonts/arial-unicode-26.fnt " , 200 , cc.TEXT_ALIGNMENT_LEFT )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 3 ) )
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local label2 = cc.LabelBMFont : create ( " 美好的一天 " , " fonts/arial-unicode-26.fnt " )
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layer : addChild ( label2 )
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label2 : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 2 ) )
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local label3 = cc.LabelBMFont : create ( " 良い一日を " , " fonts/arial-unicode-26.fnt " )
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layer : addChild ( label3 )
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label3 : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 1 ) )
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return layer
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end
--BMFontInit
local BMFontInit = { }
function BMFontInit . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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Helper.titleLabel : setString ( " LabelBMFont init " )
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Helper.subtitleLabel : setString ( " Test for support of init method without parameters. " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
local bmFont = cc.LabelBMFont : create ( )
--cc.LabelBMFont* bmFont = [cc.LabelBMFont create:@"Foo" fntFile:@"arial-unicode-26.fnt"]
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bmFont : setFntFile ( " fonts/helvetica-32.fnt " )
bmFont : setString ( " It is working! " )
layer : addChild ( bmFont )
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bmFont : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 2 ) )
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return layer
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end
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-- TTFFontInit
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local TTFFontInit = { }
function TTFFontInit . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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Helper.titleLabel : setString ( " LabelTTF init " )
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Helper.subtitleLabel : setString ( " Test for support of init method without parameters. " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local font = cc.LabelTTF : create ( )
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font : setFontName ( " Marker Felt " )
font : setFontSize ( 48 )
font : setString ( " It is working! " )
layer : addChild ( font )
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font : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 2 ) )
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return layer
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end
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-- Issue1343
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local Issue1343 = { }
function Issue1343 . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Helper.titleLabel : setString ( " Issue 1343 " )
Helper.subtitleLabel : setString ( " You should see: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890abcdefghijklmnopqrstuvwxyz.,' " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local bmFont = cc.LabelBMFont : create ( )
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bmFont : setFntFile ( " fonts/font-issue1343.fnt " )
bmFont : setString ( " ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890abcdefghijklmnopqrstuvwxyz.,' " )
layer : addChild ( bmFont )
bmFont : setScale ( 0.3 )
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bmFont : setPosition ( cc.p ( s.width / 2 , s.height / 4 * 2 ) )
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return layer
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end
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local LabelBMFontBounds = { }
function LabelBMFontBounds . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
Helper.titleLabel : setString ( " Testing LabelBMFont Bounds " )
Helper.subtitleLabel : setString ( " You should see string enclosed by a box " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local colorlayer = cc.LayerColor : create ( cc.c4b ( 128 , 128 , 128 , 255 ) )
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layer : addChild ( colorlayer , - 10 )
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-- cc.LabelBMFont
local label1 = cc.LabelBMFont : create ( " Testing Glyph Designer " , " fonts/boundsTestFont.fnt " )
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layer : addChild ( label1 )
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label1 : setPosition ( cc.p ( s.width / 2 , s.height / 2 ) )
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return layer
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end
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function LabelBMFontBounds . draw ( )
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-- cc.size labelSize = label1:getContentSize()
-- cc.size origin = cc.Director:getInstance():getWinSize()
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-- origin.width = origin.width / 2 - (labelSize.width / 2)
-- origin.height = origin.height / 2 - (labelSize.height / 2)
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-- cc.p vertices[4]=
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-- cc.p(origin.width, origin.height),
-- cc.p(labelSize.width + origin.width, origin.height),
-- cc.p(labelSize.width + origin.width, labelSize.height + origin.height),
-- cc.p(origin.width, labelSize.height + origin.height)
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-- end
-- ccDrawPoly(vertices, 4, true)
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end
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--------------------------------------------------------------------
--
-- LabelTTFAlignment
--
--------------------------------------------------------------------
local LabelTTFAlignment = { }
function LabelTTFAlignment . create ( )
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local layer = cc.Layer : create ( )
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Helper.initWithLayer ( layer )
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Helper.titleLabel : setString ( " LabelTTF alignment " )
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Helper.subtitleLabel : setString ( " Tests alignment values " )
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local s = cc.Director : getInstance ( ) : getWinSize ( )
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local ttf0 = cc.LabelTTF : create ( " Alignment 0 \n new line " , " Helvetica " , 12 ,
cc.size ( 256 , 32 ) , cc.TEXT_ALIGNMENT_LEFT )
ttf0 : setPosition ( cc.p ( s.width / 2 , ( s.height / 6 ) * 2 ) )
ttf0 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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layer : addChild ( ttf0 )
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local ttf1 = cc.LabelTTF : create ( " Alignment 1 \n new line " , " Helvetica " , 12 ,
cc.size ( 245 , 32 ) , cc.TEXT_ALIGNMENT_CENTER )
ttf1 : setPosition ( cc.p ( s.width / 2 , ( s.height / 6 ) * 3 ) )
ttf1 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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layer : addChild ( ttf1 )
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local ttf2 = cc.LabelTTF : create ( " Alignment 2 \n new line " , " Helvetica " , 12 ,
cc.size ( 245 , 32 ) , cc.TEXT_ALIGNMENT_RIGHT )
ttf2 : setPosition ( cc.p ( s.width / 2 , ( s.height / 6 ) * 4 ) )
ttf2 : setAnchorPoint ( cc.p ( 0.5 , 0.5 ) )
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layer : addChild ( ttf2 )
return layer
end
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function LabelTest ( )
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cclog ( " LabelTest " )
m_time = 0
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local scene = cc.Scene : create ( )
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Helper.createFunctionTable = {
LabelAtlasTest.create ,
LabelAtlasColorTest.create ,
Atlas3.create ,
Atlas4.create ,
Atlas5.create ,
Atlas6.create ,
AtlasBitmapColor.create ,
AtlasFastBitmap.create ,
BitmapFontMultiLine.create ,
LabelsEmpty.create ,
LabelBMFontHD.create ,
LabelAtlasHD.create ,
LabelGlyphDesigner.create ,
-- Atlas1,
LabelTTFTest.create ,
LabelTTFMultiline.create ,
LabelTTFChinese.create ,
LabelBMFontChinese.create ,
BitmapFontMultiLineAlignment.create ,
LabelTTFA8Test.create ,
BMFontOneAtlas.create ,
BMFontUnicode.create ,
BMFontInit.create ,
TTFFontInit.create ,
Issue1343.create ,
LabelTTFAlignment.create ,
LabelBMFontBounds.create
}
scene : addChild ( LabelAtlasTest.create ( ) )
scene : addChild ( CreateBackMenuItem ( ) )
return scene
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end