2023-07-16 14:15:14 +08:00
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#version 310 es
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layout(location = 0) in vec4 a_position;
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layout(location = 1) in vec4 a_color;
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layout(location = 2) in vec2 a_texCoord;
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layout(location = 0) out vec2 TextureCoordOut;
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layout(location = 1) out vec4 ColorOut;
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2023-07-16 22:10:48 +08:00
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layout(std140) uniform vs_ub {
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2023-07-16 14:15:14 +08:00
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mat4 u_PMatrix;
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};
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void main()
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{
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ColorOut = a_color;
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TextureCoordOut = a_texCoord;
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TextureCoordOut.y = 1.0 - TextureCoordOut.y;
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gl_Position = u_PMatrix * a_position;
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}
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