axmol/extensions/CCArmature/utils/CCDataReaderHelper.cpp

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCDataReaderHelper.h"
#include "CCArmatureDataManager.h"
#include "CCTransformHelp.h"
#include "CCArmatureDefine.h"
#include "../datas/CCDatas.h"
#include "support/tinyxml2/tinyxml2.h"
NS_CC_EXT_BEGIN
std::vector<std::string> s_arrConfigFileList;
float s_PositionReadScale = 1;
static float s_FlashToolVersion = VERSION_2_0;
void CCDataReaderHelper::setPositionReadScale(float scale)
{
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s_PositionReadScale = scale;
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}
float CCDataReaderHelper::getPositionReadScale()
{
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return s_PositionReadScale;
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}
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void CCDataReaderHelper::clear()
{
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s_arrConfigFileList.clear();
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}
void CCDataReaderHelper::addDataFromFile(const char *filePath)
{
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/*
* Check if file is already added to CCArmatureDataManager, if then return.
*/
for(unsigned int i = 0; i < s_arrConfigFileList.size(); i++)
{
if (s_arrConfigFileList[i].compare(filePath) == 0)
{
return;
}
}
s_arrConfigFileList.push_back(filePath);
std::string filePathStr = filePath;
size_t startPos = filePathStr.find_last_of(".");
std::string str = &filePathStr[startPos];
if (str.compare(".xml") == 0)
{
CCDataReaderHelper::addDataFromXML(filePathStr.c_str());
}
else if(str.compare(".json") == 0 || str.compare(".ExportJson") == 0)
{
CCDataReaderHelper::addDataFromJson(filePathStr.c_str());
}
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}
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void CCDataReaderHelper::addDataFromXML(const char *xmlPath)
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{
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/*
* Need to get the full path of the xml file, or the Tiny XML can't find the xml at IOS
*/
std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(xmlPath);
/*
* Need to read the tiny xml into memory first, or the Tiny XML can't find the xml at IOS
*/
unsigned long size;
const char *pFileContent = (char *)CCFileUtils::sharedFileUtils()->getFileData(fullPath.c_str() , "r", &size);
if (pFileContent)
{
addDataFromCache(pFileContent);
}
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}
void CCDataReaderHelper::addDataFromXMLPak(const char *xmlPakPath)
{
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// #if CS_TOOL_PLATFORM
//
// char *_pFileContent = NULL;
// JsonReader::getFileBuffer(xmlPakPath, &_pFileContent);
//
// if (_pFileContent)
// {
// addDataFromCache(_pFileContent);
// }
// #endif
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}
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void CCDataReaderHelper::addDataFromCache(const char *pFileContent)
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{
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tinyxml2::XMLDocument document;
document.Parse(pFileContent);
tinyxml2::XMLElement *root = document.RootElement();
CCAssert(root, "XML error or XML is empty.");
root->QueryFloatAttribute(VERSION, &s_FlashToolVersion);
/*
* Begin decode armature data from xml
*/
tinyxml2::XMLElement *armaturesXML = root->FirstChildElement(ARMATURES);
tinyxml2::XMLElement *armatureXML = armaturesXML->FirstChildElement(ARMATURE);
while(armatureXML)
{
CCArmatureData *armatureData = CCDataReaderHelper::decodeArmature(armatureXML);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureData(armatureData->name.c_str(), armatureData);
armatureXML = armatureXML->NextSiblingElement(ARMATURE);
}
/*
* Begin decode animation data from xml
*/
tinyxml2::XMLElement *animationsXML = root->FirstChildElement(ANIMATIONS);
tinyxml2::XMLElement *animationXML = animationsXML->FirstChildElement(ANIMATION);
while(animationXML)
{
CCAnimationData *animationData = CCDataReaderHelper::decodeAnimation(animationXML);
CCArmatureDataManager::sharedArmatureDataManager()->addAnimationData(animationData->name.c_str(), animationData);
animationXML = animationXML->NextSiblingElement(ANIMATION);
}
/*
* Begin decode texture data from xml
*/
tinyxml2::XMLElement *texturesXML = root->FirstChildElement(TEXTURE_ATLAS);
tinyxml2::XMLElement *textureXML = texturesXML->FirstChildElement(SUB_TEXTURE);
while(textureXML)
{
CCTextureData *textureData = CCDataReaderHelper::decodeTexture(textureXML);
CCArmatureDataManager::sharedArmatureDataManager()->addTextureData(textureData->name.c_str(), textureData);
textureXML = textureXML->NextSiblingElement(SUB_TEXTURE);
}
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}
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CCArmatureData *CCDataReaderHelper::decodeArmature(tinyxml2::XMLElement *armatureXML)
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{
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const char *name = armatureXML->Attribute(A_NAME);
CCArmatureData *armatureData = CCArmatureData::create();
armatureData->name = name;
tinyxml2::XMLElement *boneXML = armatureXML->FirstChildElement(BONE);
while( boneXML )
{
/*
* If this bone have parent, then get the parent bone xml
*/
const char *parentName = boneXML->Attribute(A_PARENT);
tinyxml2::XMLElement *parentXML = NULL;
if (parentName)
{
parentXML = armatureXML->FirstChildElement(BONE);
std::string name = parentName;
while (parentXML)
{
if (name.compare(parentXML->Attribute(A_NAME)) == 0)
{
break;
}
parentXML = parentXML->NextSiblingElement(BONE);
}
}
CCBoneData *boneData = decodeBone(boneXML, parentXML);
armatureData->addBoneData(boneData);
boneXML = boneXML->NextSiblingElement(BONE);
}
return armatureData;
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}
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CCBoneData *CCDataReaderHelper::decodeBone(tinyxml2::XMLElement *boneXML, tinyxml2::XMLElement *parentXml)
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{
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std::string name = boneXML->Attribute(A_NAME);
CCAssert(name.length() != 0, "");
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CCBoneData *boneData = CCBoneData::create();
boneData->name = name;
if( boneXML->Attribute(A_PARENT) != NULL )
{
boneData->parentName = boneXML->Attribute(A_PARENT);
}
tinyxml2::XMLElement *displayXML = boneXML->FirstChildElement(DISPLAY);
while(displayXML)
{
CCDisplayData *displayData = decodeBoneDisplay(displayXML);
boneData->addDisplayData(displayData);
displayXML = displayXML->NextSiblingElement(DISPLAY);
}
return boneData;
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}
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CCDisplayData *CCDataReaderHelper::decodeBoneDisplay(tinyxml2::XMLElement *displayXML)
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{
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int _isArmature = 0;
CCDisplayData *displayData;
if( displayXML->QueryIntAttribute(A_IS_ARMATURE, &(_isArmature)) == tinyxml2::XML_SUCCESS )
{
if(!_isArmature)
{
displayData = CCSpriteDisplayData::create();
displayData->displayType = CS_DISPLAY_SPRITE;
}
else
{
displayData = CCArmatureDisplayData::create();
displayData->displayType = CS_DISPLAY_ARMATURE;
}
}
else
{
displayData = CCSpriteDisplayData::create();
displayData->displayType = CS_DISPLAY_SPRITE;
}
if(displayXML->Attribute(A_NAME) != NULL )
{
if(!_isArmature)
{
((CCSpriteDisplayData *)displayData)->displayName = displayXML->Attribute(A_NAME);
}
else
{
((CCArmatureDisplayData *)displayData)->displayName = displayXML->Attribute(A_NAME);
}
}
return displayData;
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}
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CCAnimationData *CCDataReaderHelper::decodeAnimation(tinyxml2::XMLElement *animationXML)
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{
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const char *name = animationXML->Attribute(A_NAME);
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CCAnimationData *aniData = CCAnimationData::create();
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CCArmatureData *armatureData = CCArmatureDataManager::sharedArmatureDataManager()->getArmatureData(name);
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aniData->name = name;
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tinyxml2::XMLElement *movementXML = animationXML->FirstChildElement(MOVEMENT);
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while( movementXML )
{
CCMovementData *movementData = decodeMovement(movementXML, armatureData);
aniData->addMovement(movementData);
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movementXML = movementXML->NextSiblingElement(MOVEMENT);
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}
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return aniData;
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}
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CCMovementData *CCDataReaderHelper::decodeMovement(tinyxml2::XMLElement *movementXML, CCArmatureData *armatureData)
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{
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const char *movName = movementXML->Attribute(A_NAME);
CCMovementData *movementData = CCMovementData::create();
movementData->name = movName;
int duration, durationTo, durationTween, loop, tweenEasing = 0;
if( movementXML->QueryIntAttribute(A_DURATION, &(duration)) == tinyxml2::XML_SUCCESS)
{
movementData->duration = duration;
}
if( movementXML->QueryIntAttribute(A_DURATION_TO, &(durationTo)) == tinyxml2::XML_SUCCESS)
{
movementData->durationTo = durationTo;
}
if( movementXML->QueryIntAttribute(A_DURATION_TWEEN, &(durationTween)) == tinyxml2::XML_SUCCESS)
{
movementData->durationTween = durationTween;
}
if( movementXML->QueryIntAttribute(A_LOOP, &(loop)) == tinyxml2::XML_SUCCESS)
{
movementData->loop = (bool)loop;
}
const char *_easing = movementXML->Attribute(A_TWEEN_EASING);
if(_easing != NULL)
{
std::string str = _easing;
if(str.compare(FL_NAN) != 0)
{
if( movementXML->QueryIntAttribute(A_TWEEN_EASING, &(tweenEasing)) == tinyxml2::XML_SUCCESS)
{
movementData->tweenEasing = (CCTweenType)tweenEasing;
}
}
else
{
movementData->tweenEasing = TWEEN_EASING_MAX;
}
}
tinyxml2::XMLElement *movBoneXml = movementXML->FirstChildElement(BONE);
while(movBoneXml)
{
const char *boneName = movBoneXml->Attribute(A_NAME);
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if (movementData->getMovementBoneData(boneName))
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{
movBoneXml = movBoneXml->NextSiblingElement();
continue;
}
CCBoneData *boneData = (CCBoneData *)armatureData->getBoneData(boneName);
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std::string parentName = boneData->parentName;
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tinyxml2::XMLElement *parentXml = NULL;
if (parentName.length() != 0)
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{
parentXml = movementXML->FirstChildElement(BONE);
while (parentXml)
{
if (parentName.compare(parentXml->Attribute(A_NAME)) == 0)
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{
break;
}
parentXml = parentXml->NextSiblingElement(BONE);
}
}
CCMovementBoneData *_moveBoneData = decodeMovementBone(movBoneXml, parentXml, boneData);
movementData->addMovementBoneData(_moveBoneData);
movBoneXml = movBoneXml->NextSiblingElement(BONE);
}
return movementData;
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}
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CCMovementBoneData *CCDataReaderHelper::decodeMovementBone(tinyxml2::XMLElement *movBoneXml, tinyxml2::XMLElement *parentXml, CCBoneData *boneData)
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{
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CCMovementBoneData *movBoneData = CCMovementBoneData::create();
float scale, delay;
if( movBoneXml )
{
if( movBoneXml->QueryFloatAttribute(A_MOVEMENT_SCALE, &scale) == tinyxml2::XML_SUCCESS )
{
movBoneData->scale = scale;
}
if( movBoneXml->QueryFloatAttribute(A_MOVEMENT_DELAY, &delay) == tinyxml2::XML_SUCCESS )
{
if(delay > 0)
{
delay -= 1;
}
movBoneData->delay = delay;
}
}
int length = 0;
int i = 0;
int parentTotalDuration = 0;
int currentDuration = 0;
tinyxml2::XMLElement *parentFrameXML = NULL;
std::vector<tinyxml2::XMLElement *> parentXmlList;
/*
* get the parent frame xml list, we need get the origin data
*/
if( parentXml != NULL )
{
parentFrameXML = parentXml->FirstChildElement(FRAME);
while (parentFrameXML)
{
parentXmlList.push_back(parentFrameXML);
parentFrameXML = parentFrameXML->NextSiblingElement(FRAME);
}
parentFrameXML = NULL;
length = parentXmlList.size();
}
int totalDuration = 0;
std::string name = movBoneXml->Attribute(A_NAME);
movBoneData->name = name;
tinyxml2::XMLElement *frameXML = movBoneXml->FirstChildElement(FRAME);
while( frameXML )
{
if(parentXml)
{
/*
* in this loop we get the corresponding parent frame xml
*/
while(i < length && (parentFrameXML ? (totalDuration < parentTotalDuration || totalDuration >= parentTotalDuration + currentDuration) : true))
{
parentFrameXML = parentXmlList[i];
parentTotalDuration += currentDuration;
parentFrameXML->QueryIntAttribute(A_DURATION, &currentDuration);
i++;
}
}
CCFrameData *frameData = decodeFrame( frameXML, parentFrameXML, boneData);
movBoneData->addFrameData(frameData);
totalDuration += frameData->duration;
frameXML = frameXML->NextSiblingElement(FRAME);
}
return movBoneData;
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}
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CCFrameData *CCDataReaderHelper::decodeFrame(tinyxml2::XMLElement *frameXML, tinyxml2::XMLElement *parentFrameXml, CCBoneData *boneData)
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{
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float _x, _y, _scale_x, _scale_y, _skew_x, _skew_y = 0;
int _duration, _displayIndex, _zOrder, _tweenEasing = 0;
CCFrameData *frameData = CCFrameData::create();
if(frameXML->Attribute(A_MOVEMENT) != NULL)
{
frameData->m_strMovement = frameXML->Attribute(A_MOVEMENT);
}
if(frameXML->Attribute(A_EVENT) != NULL)
{
frameData->m_strEvent = frameXML->Attribute(A_EVENT);
}
if(frameXML->Attribute(A_SOUND) != NULL)
{
frameData->m_strSound = frameXML->Attribute(A_SOUND);
}
if(frameXML->Attribute(A_SOUND_EFFECT) != NULL)
{
frameData->m_strSoundEffect = frameXML->Attribute(A_SOUND_EFFECT);
}
if (s_FlashToolVersion >= VERSION_2_0)
{
if(frameXML->QueryFloatAttribute(A_COCOS2DX_X, &_x) == tinyxml2::XML_SUCCESS)
{
frameData->x = _x;
frameData->x *= s_PositionReadScale;
}
if(frameXML->QueryFloatAttribute(A_COCOS2DX_Y, &_y) == tinyxml2::XML_SUCCESS)
{
frameData->y = -_y;
frameData->y *= s_PositionReadScale;
}
}
else
{
if(frameXML->QueryFloatAttribute(A_X, &_x) == tinyxml2::XML_SUCCESS)
{
frameData->x = _x;
frameData->x *= s_PositionReadScale;
}
if(frameXML->QueryFloatAttribute(A_Y, &_y) == tinyxml2::XML_SUCCESS)
{
frameData->y = -_y;
frameData->y *= s_PositionReadScale;
}
}
if( frameXML->QueryFloatAttribute(A_SCALE_X, &_scale_x) == tinyxml2::XML_SUCCESS )
{
frameData->scaleX = _scale_x;
}
if( frameXML->QueryFloatAttribute(A_SCALE_Y, &_scale_y) == tinyxml2::XML_SUCCESS )
{
frameData->scaleY = _scale_y;
}
if( frameXML->QueryFloatAttribute(A_SKEW_X, &_skew_x) == tinyxml2::XML_SUCCESS )
{
frameData->skewX = CC_DEGREES_TO_RADIANS(_skew_x);
}
if( frameXML->QueryFloatAttribute(A_SKEW_Y, &_skew_y) == tinyxml2::XML_SUCCESS )
{
frameData->skewY = CC_DEGREES_TO_RADIANS(-_skew_y);
}
if( frameXML->QueryIntAttribute(A_DURATION, &_duration) == tinyxml2::XML_SUCCESS )
{
frameData->duration = _duration;
}
if( frameXML->QueryIntAttribute(A_DISPLAY_INDEX, &_displayIndex) == tinyxml2::XML_SUCCESS )
{
frameData->displayIndex = _displayIndex;
}
if( frameXML->QueryIntAttribute(A_Z, &_zOrder) == tinyxml2::XML_SUCCESS )
{
frameData->zOrder = _zOrder;
}
tinyxml2::XMLElement *colorTransformXML = frameXML->FirstChildElement(A_COLOR_TRANSFORM);
if (colorTransformXML)
{
int alpha, red, green, blue = 100;
int alphaOffset, redOffset, greenOffset, blueOffset = 0;
colorTransformXML->QueryIntAttribute(A_ALPHA, &alpha);
colorTransformXML->QueryIntAttribute(A_RED, &red);
colorTransformXML->QueryIntAttribute(A_GREEN, &green);
colorTransformXML->QueryIntAttribute(A_BLUE, &blue) ;
colorTransformXML->QueryIntAttribute(A_ALPHA_OFFSET, &alphaOffset);
colorTransformXML->QueryIntAttribute(A_RED_OFFSET, &redOffset);
colorTransformXML->QueryIntAttribute(A_GREEN_OFFSET, &greenOffset);
colorTransformXML->QueryIntAttribute(A_BLUE_OFFSET, &blueOffset) ;
frameData->a = 2.55 * alphaOffset + alpha;
frameData->r = 2.55 * redOffset + red;
frameData->g = 2.55 * greenOffset + green;
frameData->b = 2.55 * blueOffset + blue;
frameData->isUseColorInfo = true;
}
const char *_easing = frameXML->Attribute(A_TWEEN_EASING);
if(_easing != NULL)
{
std::string str = _easing;
if(str.compare(FL_NAN) != 0)
{
if( frameXML->QueryIntAttribute(A_TWEEN_EASING, &(_tweenEasing)) == tinyxml2::XML_SUCCESS)
{
frameData->tweenEasing = (CCTweenType)_tweenEasing;
}
}
else
{
frameData->tweenEasing = TWEEN_EASING_MAX;
}
}
if(parentFrameXml)
{
/*
* recalculate frame data from parent frame data, use for translate matrix
*/
CCBaseData helpNode;
if (s_FlashToolVersion >= VERSION_2_0)
{
parentFrameXml->QueryFloatAttribute(A_COCOS2DX_X, &helpNode.x);
parentFrameXml->QueryFloatAttribute(A_COCOS2DX_Y, &helpNode.y);
}
else
{
parentFrameXml->QueryFloatAttribute(A_X, &helpNode.x);
parentFrameXml->QueryFloatAttribute(A_Y, &helpNode.y);
}
parentFrameXml->QueryFloatAttribute(A_SKEW_X, &helpNode.skewX);
parentFrameXml->QueryFloatAttribute(A_SKEW_Y, &helpNode.skewY);
helpNode.y = -helpNode.y;
helpNode.skewX = CC_DEGREES_TO_RADIANS(helpNode.skewX);
helpNode.skewY = CC_DEGREES_TO_RADIANS(-helpNode.skewY);
CCTransformHelp::transformFromParent(*frameData, helpNode);
}
return frameData;
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}
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CCTextureData *CCDataReaderHelper::decodeTexture(tinyxml2::XMLElement *textureXML)
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{
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CCTextureData *textureData = CCTextureData::create();
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if( textureXML->Attribute(A_NAME) != NULL)
{
textureData->name = textureXML->Attribute(A_NAME);
}
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float px, py, width, height = 0;
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if(s_FlashToolVersion >= VERSION_2_0)
{
textureXML->QueryFloatAttribute(A_COCOS2D_PIVOT_X, &px);
textureXML->QueryFloatAttribute(A_COCOS2D_PIVOT_Y, &py);
}
else
{
textureXML->QueryFloatAttribute(A_PIVOT_X, &px);
textureXML->QueryFloatAttribute(A_PIVOT_Y, &py);
}
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textureXML->QueryFloatAttribute(A_WIDTH, &width);
textureXML->QueryFloatAttribute(A_HEIGHT, &height);
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float anchorPointX = px / width;
float anchorPointY = (height - py) / height;
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textureData->pivotX = anchorPointX;
textureData->pivotY = anchorPointY;
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tinyxml2::XMLElement *contourXML = textureXML->FirstChildElement(CONTOUR);
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while (contourXML)
{
CCContourData *contourData = decodeContour(contourXML);
textureData->addContourData(contourData);
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contourXML = contourXML->NextSiblingElement(CONTOUR);
}
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return textureData;
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}
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CCContourData *CCDataReaderHelper::decodeContour(tinyxml2::XMLElement *contourXML)
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{
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CCContourData *contourData = CCContourData::create();
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tinyxml2::XMLElement *vertexDataXML = contourXML->FirstChildElement(CONTOUR_VERTEX);
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while (vertexDataXML)
{
CCContourVertex2 *vertex = new CCContourVertex2(0, 0);
vertex->autorelease();
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vertexDataXML->QueryFloatAttribute(A_X, &vertex->x);
vertexDataXML->QueryFloatAttribute(A_Y, &vertex->y);
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vertex->y = -vertex->y;
contourData->vertexList.addObject(vertex);
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vertexDataXML = vertexDataXML->NextSiblingElement(CONTOUR_VERTEX);
}
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return contourData;
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}
void CCDataReaderHelper::addDataFromJson(const char *filePath)
{
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unsigned long size;
std::string fullPath = CCFileUtils::sharedFileUtils()->fullPathForFilename(filePath);
const char *pFileContent = (char *)CCFileUtils::sharedFileUtils()->getFileData(fullPath.c_str() , "r", &size);
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addDataFromJsonCache(pFileContent);
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}
void CCDataReaderHelper::addDataFromJsonCache(const char *fileContent)
{
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cs::CSJsonDictionary json;
json.initWithDescription(fileContent);
// Decode armatures
int length = json.getArrayItemCount(ARMATURE_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *armatureDic = json.getSubItemFromArray(ARMATURE_DATA, i);
CCArmatureData *armatureData = decodeArmature(*armatureDic);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureData(armatureData->name.c_str(), armatureData);
delete armatureDic;
}
// Decode animations
length = json.getArrayItemCount(ANIMATION_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *animationDic = json.getSubItemFromArray(ANIMATION_DATA, i);
CCAnimationData *animationData = decodeAnimation(*animationDic);
CCArmatureDataManager::sharedArmatureDataManager()->addAnimationData(animationData->name.c_str(), animationData);
delete animationDic;
}
// Decode textures
length = json.getArrayItemCount(TEXTURE_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *textureDic = json.getSubItemFromArray(TEXTURE_DATA, i);
CCTextureData *textureData = decodeTexture(*textureDic);
CCArmatureDataManager::sharedArmatureDataManager()->addTextureData(textureData->name.c_str(), textureData);
delete textureDic;
}
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}
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CCArmatureData *CCDataReaderHelper::decodeArmature(cs::CSJsonDictionary &json)
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{
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CCArmatureData *armatureData = CCArmatureData::create();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
armatureData->name = name;
}
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int length = json.getArrayItemCount(BONE_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(BONE_DATA, i);
armatureData->addBoneData(decodeBone(*dic));
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delete dic;
}
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return armatureData;
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}
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CCBoneData *CCDataReaderHelper::decodeBone(cs::CSJsonDictionary &json)
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{
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CCBoneData *boneData = CCBoneData::create();
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decodeNode(boneData, json);
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const char *str = json.getItemStringValue(A_NAME);
if(str != NULL)
{
boneData->name = str;
}
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str = json.getItemStringValue(A_PARENT);
if(str != NULL)
{
boneData->parentName = str;
}
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int length = json.getArrayItemCount(DISPLAY_DATA);
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for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(DISPLAY_DATA, i);
boneData->addDisplayData(decodeBoneDisplay(*dic));
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delete dic;
}
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return boneData;
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}
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CCDisplayData *CCDataReaderHelper::decodeBoneDisplay(cs::CSJsonDictionary &json)
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{
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DisplayType displayType = (DisplayType)json.getItemIntValue(A_DISPLAY_TYPE, CS_DISPLAY_SPRITE);
CCDisplayData *displayData = NULL;
switch (displayType)
{
case CS_DISPLAY_SPRITE:
{
displayData = CCSpriteDisplayData::create();
const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
((CCSpriteDisplayData *)displayData)->displayName = name;
}
}
break;
case CS_DISPLAY_ARMATURE:
{
displayData = CCArmatureDisplayData::create();
const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
((CCArmatureDisplayData *)displayData)->displayName = name;
}
}
break;
case CS_DISPLAY_PARTICLE:
{
displayData = CCParticleDisplayData::create();
const char *plist = json.getItemStringValue(A_PLIST);
if(plist != NULL)
{
((CCParticleDisplayData *)displayData)->plist = plist;
}
}
break;
case CS_DISPLAY_SHADER:
{
displayData = CCShaderDisplayData::create();
const char *vert = json.getItemStringValue(A_VERT);
if(vert != NULL)
{
((CCShaderDisplayData *)displayData)->vert = vert;
}
const char *frag = json.getItemStringValue(A_FRAG);
if(frag != NULL)
{
((CCShaderDisplayData *)displayData)->frag = vert;
}
}
break;
default:
displayData = CCSpriteDisplayData::create();
break;
}
displayData->displayType = displayType;
return displayData;
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}
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CCAnimationData *CCDataReaderHelper::decodeAnimation(cs::CSJsonDictionary &json)
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{
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CCAnimationData *aniData = CCAnimationData::create();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
aniData->name = name;
}
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int length = json.getArrayItemCount(MOVEMENT_DATA);
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for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(MOVEMENT_DATA, i);
aniData->addMovement(decodeMovement(*dic));
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delete dic;
}
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return aniData;
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}
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CCMovementData *CCDataReaderHelper::decodeMovement(cs::CSJsonDictionary &json)
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{
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CCMovementData *movementData = CCMovementData::create();
movementData->loop = json.getItemBoolvalue(A_LOOP, true);
movementData->durationTween = json.getItemIntValue(A_DURATION_TWEEN, 0);
movementData->durationTo = json.getItemIntValue(A_DURATION_TO, 0);
movementData->duration = json.getItemIntValue(A_DURATION, 0);
movementData->tweenEasing = (CCTweenType)json.getItemIntValue(A_TWEEN_EASING, Linear);
const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
movementData->name = name;
}
int length = json.getArrayItemCount(MOVEMENT_BONE_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(MOVEMENT_BONE_DATA, i);
movementData->addMovementBoneData(decodeMovementBone(*dic));
delete dic;
}
return movementData;
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}
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CCMovementBoneData *CCDataReaderHelper::decodeMovementBone(cs::CSJsonDictionary &json)
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{
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CCMovementBoneData *movementBoneData = CCMovementBoneData::create();
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movementBoneData->delay = json.getItemFloatValue(A_MOVEMENT_DELAY, 0);
movementBoneData->scale = json.getItemFloatValue(A_MOVEMENT_SCALE, 1);
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
movementBoneData->name = name;
}
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int length = json.getArrayItemCount(FRAME_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(FRAME_DATA, i);
CCFrameData *frameData = decodeFrame(*dic);
movementBoneData->addFrameData(frameData);
//movementBoneData->duration += frameData->duration;
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delete dic;
}
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return movementBoneData;
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}
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CCFrameData *CCDataReaderHelper::decodeFrame(cs::CSJsonDictionary &json)
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{
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CCFrameData *frameData = CCFrameData::create();
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decodeNode(frameData, json);
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frameData->duration = json.getItemIntValue(A_DURATION, 1);
frameData->tweenEasing = (CCTweenType)json.getItemIntValue(A_TWEEN_EASING, Linear);
frameData->displayIndex = json.getItemIntValue(A_DISPLAY_INDEX, 0);
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const char *event = json.getItemStringValue(A_EVENT);
if (event != NULL)
{
frameData->m_strEvent = event;
}
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return frameData;
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}
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CCTextureData *CCDataReaderHelper::decodeTexture(cs::CSJsonDictionary &json)
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{
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CCTextureData *textureData = CCTextureData::create();
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const char *name = json.getItemStringValue(A_NAME);
if(name != NULL)
{
textureData->name = name;
}
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textureData->width = json.getItemFloatValue(A_WIDTH, 0);
textureData->height = json.getItemFloatValue(A_HEIGHT, 0);
textureData->pivotX = json.getItemFloatValue(A_PIVOT_X, 0);
textureData->pivotY = json.getItemFloatValue(A_PIVOT_Y, 0);
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int length = json.getArrayItemCount(CONTOUR_DATA);
for (int i = 0; i < length; i++)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(CONTOUR_DATA, i);
textureData->contourDataList.addObject(decodeContour(*dic));
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delete dic;
}
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return textureData;
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}
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CCContourData *CCDataReaderHelper::decodeContour(cs::CSJsonDictionary &json)
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{
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CCContourData *contourData = CCContourData::create();
int length = json.getArrayItemCount(VERTEX_POINT);
for (int i = length - 1; i >= 0; i--)
{
cs::CSJsonDictionary *dic = json.getSubItemFromArray(VERTEX_POINT, i);
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CCContourVertex2 *vertex = new CCContourVertex2(0, 0);
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vertex->x = dic->getItemFloatValue(A_X, 0);
vertex->y = dic->getItemFloatValue(A_Y, 0);
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contourData->vertexList.addObject(vertex);
vertex->release();
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delete dic;
}
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return contourData;
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}
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void CCDataReaderHelper::decodeNode(CCBaseData *node, cs::CSJsonDictionary &json)
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{
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node->x = json.getItemFloatValue(A_X, 0) * s_PositionReadScale;
node->y = json.getItemFloatValue(A_Y, 0) * s_PositionReadScale;
node->zOrder = json.getItemIntValue(A_Z, 0);
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node->skewX = json.getItemFloatValue(A_SKEW_X, 0);
node->skewY = json.getItemFloatValue(A_SKEW_Y, 0);
node->scaleX = json.getItemFloatValue(A_SCALE_X, 1);
node->scaleY = json.getItemFloatValue(A_SCALE_Y, 1);
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cs::CSJsonDictionary *colorDic = json.getSubItemFromArray(COLOR_INFO, 0);
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if (colorDic)
{
node->a = colorDic->getItemIntValue(A_ALPHA, 255);
node->r = colorDic->getItemIntValue(A_RED, 255);
node->g = colorDic->getItemIntValue(A_GREEN, 255);
node->b = colorDic->getItemIntValue(A_BLUE, 255);
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node->isUseColorInfo = true;
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delete colorDic;
}
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}
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NS_CC_EXT_END