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<ClInclude Include="..\spine\AnimationState.h" />
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<ClInclude Include="..\spine\AnimationStateData.h" />
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<ClInclude Include="..\spine\Atlas.h" />
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<ClInclude Include="..\spine\AtlasAttachmentLoader.h" />
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<ClInclude Include="..\spine\Attachment.h" />
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<ClInclude Include="..\spine\AttachmentLoader.h" />
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<ClInclude Include="..\spine\Bone.h" />
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<ClInclude Include="..\spine\BoneData.h" />
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<ClInclude Include="..\spine\CCSkeleton.h" />
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<ClInclude Include="..\spine\CCSkeletonAnimation.h" />
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<ClInclude Include="..\spine\extension.h" />
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<ClInclude Include="..\spine\Json.h" />
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<ClInclude Include="..\spine\RegionAttachment.h" />
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<ClInclude Include="..\spine\Skeleton.h" />
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<ClInclude Include="..\spine\SkeletonData.h" />
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<ClInclude Include="..\spine\SkeletonJson.h" />
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<ClInclude Include="..\spine\Skin.h" />
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<ClInclude Include="..\spine\Slot.h" />
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<ClInclude Include="..\spine\SlotData.h" />
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<ClInclude Include="..\spine\spine-cocos2dx.h" />
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<ClInclude Include="..\spine\spine.h" />
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<ClInclude Include="Win32InputBox.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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